Hi Chris,

It is another issue. Eric Turman said he reported it for 2013.
I'm trying to get some solid repro step and I'll log it too.

I think everybody really expect the Match Transform to behave like this
sample code :
object.Kinematics.Global.Transform = target.Kinematics.Global.Transform

It works with Child comp, CnsComp, Animated objects and doesn't show the
bug mentionned above.
I can log that as a feature request if needed.

cheers,
Jeremie

On 18 December 2012 00:47, Chris Chia <[email protected]> wrote:

> Hi guys,
> Softimage team has investigated and found that there is a known issue on
> the Match Transform with Child Comp. (See attached image)
>
> Is that the issue that you guys were encountering?
> Or is there any other issue that we have missed out?
>
>
> Regards,
> Chris
>
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Jeremie Passerin
> Sent: Tuesday, December 18, 2012 7:27 AM
> To: [email protected]
> Subject: Re: Match Transform command in 2013 ? Does it work ?
>
> Yeah I agree... That's something I have in my tool set too. Knowing that
> the simple object oriented way is working just perfectly with Child Comp,
> Animation... That's a shame :(
> But I feel bad when I tell my riggers not to use a native command of
> Softimage as simple as the MatchTransform.
> Also I have to deal with very old tools that are not really object
> oriented...and now I have to update them because this command doesn't work
> the way it was.
>
> Anyway... thanks for your answers.
>
> On 17 December 2012 15:14, Raffaele Fragapane <[email protected]
> <mailto:[email protected]>> wrote:
> And it won't use a silly temp constraints methodology like the factory one
> does (was that ever addressed?), which means it will work as expected with
> constraint compensation on if the object is constrained, and won't suffer
> from direction constraints taking precedence over pose ones.
>
> The match commands are probably the very first thing anybody doing any
> rigging/set dressing should replace from the factory ones, they are mostly
> useless outside the absolute simplest scenarios.
>
> On Tue, Dec 18, 2012 at 9:59 AM, César Sáez <[email protected]<mailto:
> [email protected]>> wrote:
> There's an old bug when the rotation parameters have fcurves.
>
> The OM way always works:
> objA.Kinematics.Global.Trasnform = objB.Kinematics.Global.Transform
>
> Cheers!
>
> On Mon, Dec 17, 2012 at 11:38 PM, Jeremie Passerin <[email protected]
> <mailto:[email protected]>> wrote:
>
> Yeah that sounds like the bug we have too !
> Good I'm not crazy. If someone has repro steps, I'll be happy to report it
> once more to the Softimage Beta.
>
> On 17 December 2012 14:29, Sam Cuttriss <[email protected]<mailto:
> [email protected]>> wrote:
> ah good good,
> ive been getting this a bunch lately in 2012.
> matches positions but often neglects rotation.
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>

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