Hi Chris, It is another issue. Eric Turman said he reported it for 2013. I'm trying to get some solid repro step and I'll log it too.
I think everybody really expect the Match Transform to behave like this sample code : object.Kinematics.Global.Transform = target.Kinematics.Global.Transform It works with Child comp, CnsComp, Animated objects and doesn't show the bug mentionned above. I can log that as a feature request if needed. cheers, Jeremie On 18 December 2012 00:47, Chris Chia <[email protected]> wrote: > Hi guys, > Softimage team has investigated and found that there is a known issue on > the Match Transform with Child Comp. (See attached image) > > Is that the issue that you guys were encountering? > Or is there any other issue that we have missed out? > > > Regards, > Chris > > > From: [email protected] [mailto: > [email protected]] On Behalf Of Jeremie Passerin > Sent: Tuesday, December 18, 2012 7:27 AM > To: [email protected] > Subject: Re: Match Transform command in 2013 ? Does it work ? > > Yeah I agree... That's something I have in my tool set too. Knowing that > the simple object oriented way is working just perfectly with Child Comp, > Animation... That's a shame :( > But I feel bad when I tell my riggers not to use a native command of > Softimage as simple as the MatchTransform. > Also I have to deal with very old tools that are not really object > oriented...and now I have to update them because this command doesn't work > the way it was. > > Anyway... thanks for your answers. > > On 17 December 2012 15:14, Raffaele Fragapane <[email protected] > <mailto:[email protected]>> wrote: > And it won't use a silly temp constraints methodology like the factory one > does (was that ever addressed?), which means it will work as expected with > constraint compensation on if the object is constrained, and won't suffer > from direction constraints taking precedence over pose ones. > > The match commands are probably the very first thing anybody doing any > rigging/set dressing should replace from the factory ones, they are mostly > useless outside the absolute simplest scenarios. > > On Tue, Dec 18, 2012 at 9:59 AM, César Sáez <[email protected]<mailto: > [email protected]>> wrote: > There's an old bug when the rotation parameters have fcurves. > > The OM way always works: > objA.Kinematics.Global.Trasnform = objB.Kinematics.Global.Transform > > Cheers! > > On Mon, Dec 17, 2012 at 11:38 PM, Jeremie Passerin <[email protected] > <mailto:[email protected]>> wrote: > > Yeah that sounds like the bug we have too ! > Good I'm not crazy. If someone has repro steps, I'll be happy to report it > once more to the Softimage Beta. > > On 17 December 2012 14:29, Sam Cuttriss <[email protected]<mailto: > [email protected]>> wrote: > ah good good, > ive been getting this a bunch lately in 2012. > matches positions but often neglects rotation. > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > >

