Hey Sandy,

from what I´ve seen in your posts on this list, I would imagine
you´d pick up Maya pretty quickly and would bring long-standing production
experience to a project which is something that is actually getting rarer 
nowadays.

I must admit that it is becoming more difficult to make HR or Producers 
understand.
(depending on if it´s VFX or commercials job, different people press the hire 
button)

But, neither Maya nor Max are difficult to use and a two week run-up (at 
home,selfpaced?)
would sure make you feel you use it comfortably enough to solve technical 
issues in a project.

Everything else you can´t controll, deadlines and expectations clash against 
each other more and more.
It seems there´s less and less preparation or thinking through with generation 
iphone, getting everything now.
That is in no way related to your personal skillset but a price a great many 
seasoned artists have to pay
currently. The guys you have to talk to check their bullet points but don´t 
understand the content any more...

If you want to get a nice, well funded, high quality output place to work, 
check out Scanline VFX Vancouver.

A couple of my friends and collegues went there and are very, very happy at 
work and in Vancouver in general.

It´s expensive to live there and have an occasional round of beers but you have 
around 30 companies there that give
you any flavour, ranging from fire and forget to hire and fire and actually 
valuing their artists as more than an asset.

I´d go there now if I would have already managed to stop smoking :-)

Cheers,


tim



On 20.12.2012 09:44, Sandy Sutherland wrote:
All jobs - VFX/Animation/etc.... pretty much all of the big players who used to 
list any high end 3d software and cross-train - pretty much all asking for 
experienced Maya now.

S.

__
Sandy Sutherland <mailto:[email protected]> | Technical 
Supervisor
<http://triggerfish.co.za/en>     
<http://www.facebook.com/triggerfishanimation>
<http://www.twitter.com/triggerfishza>

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
*From:* [email protected] 
[[email protected]] on behalf of Eugen Sares 
[[email protected]]
*Sent:* 20 December 2012 10:36
*To:* [email protected]
*Subject:* Re: Rumors

99% of what listings, VFX jobs? That's Maya country for sure, but there are 
more fields of application than that in 3d - games, visualization, motion 
graphics...
Everbody wants to do VFX... loud, fancy, cool... the most rewarding playground 
for the ego...
Softimage probably shouldn't try too hard to shine just there, because that's 
only building up more and more pressure and competition with Maya.
Why not go for a more widespread clientele, as a general purpose 3d 
application? Loose market share here, gain it there...
It's a good thing not to filter opportunities at hand too much...


Am 2012-12-20 08:07, schrieb Sandy Sutherland:
OK my take on this - whatever AD is doing is pretty pointless worrying about or 
complaining about, it only winds you up - so all I want to add is this -

I have found that it is very difficult to find work as a Softimage veteran now, 
pretty much 99% of listings are for Maya users, and unlike the older days when 
they would
cross-train, they are looking for veteran Maya users, obviously to try and weed 
out the hordes of Maya wannabees - one of the drawbacks of Maya being so 
popular and accessible.
Anyway - even if they are not going to do any of the 'rumoured' actions, AD's 
marketing direction is possibly drying up the opportunities for us older 
experienced softies. This
in itself is the biggest worry for me, even if Softimage carries on as it is 
now, to get work opportunities, it has come to the stage where one has to 
consider jumping into
something else!

my feeble 0.02c

S.

__
Sandy Sutherland <mailto:[email protected]> | Technical 
Supervisor
<http://triggerfish.co.za/en>     
<http://www.facebook.com/triggerfishanimation>


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