Mmm Poutine. Alright, I'm sold. Anyone need an animator/rigger? ;)

On 20 December 2012 13:33, Paul Doyle <[email protected]> wrote:

> There is also smoked meat and poutine. These are important factors to
> consider. They were the main reason I moved here, but I stayed for the
> winters.
>
>
> On 20 December 2012 08:29, Marc-Andre Carbonneau <
> [email protected]> wrote:
>
>> Guys, don't forget Montreal. Hometown of Softimage.
>> Nearly half the studios here are Softimage. Hybride, Shed, Oblique,
>> Vision Globale, Rodeo FX, Modus FX, Fly Studio, Fake Studio...etc...
>> So if you ever want to move somewhere and keep using Softimage, consider
>> Montreal!
>>
>> Besides, more and more European studios open their door here now. They're
>> not all Softimage but they might have to switch if they want talent.
>> I'm thinking Mikkros Image, Framestore and some others...
>>
>> Plus, Montreal is one of the cheapest place to live in Canada.
>> Sales pitch over. (You're welcome Tourisme Quebec! ;))
>>
>> MAC
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Tim Leydecker
>> Sent: 20 décembre 2012 06:42
>> To: [email protected]
>> Subject: Re: Rumors
>>
>> Hey Sandy,
>>
>> from what I´ve seen in your posts on this list, I would imagine you´d
>> pick up Maya pretty quickly and would bring long-standing production
>> experience to a project which is something that is actually getting rarer
>> nowadays.
>>
>> I must admit that it is becoming more difficult to make HR or Producers
>> understand.
>> (depending on if it´s VFX or commercials job, different people press the
>> hire button)
>>
>> But, neither Maya nor Max are difficult to use and a two week run-up (at
>> home,selfpaced?) would sure make you feel you use it comfortably enough to
>> solve technical issues in a project.
>>
>> Everything else you can´t controll, deadlines and expectations clash
>> against each other more and more.
>> It seems there´s less and less preparation or thinking through with
>> generation iphone, getting everything now.
>> That is in no way related to your personal skillset but a price a great
>> many seasoned artists have to pay currently. The guys you have to talk to
>> check their bullet points but don´t understand the content any more...
>>
>> If you want to get a nice, well funded, high quality output place to
>> work, check out Scanline VFX Vancouver.
>>
>> A couple of my friends and collegues went there and are very, very happy
>> at work and in Vancouver in general.
>>
>> It´s expensive to live there and have an occasional round of beers but
>> you have around 30 companies there that give you any flavour, ranging from
>> fire and forget to hire and fire and actually valuing their artists as more
>> than an asset.
>>
>> I´d go there now if I would have already managed to stop smoking :-)
>>
>> Cheers,
>>
>>
>> tim
>>
>>
>>
>> On 20.12.2012 09:44, Sandy Sutherland wrote:
>> > All jobs - VFX/Animation/etc.... pretty much all of the big players who
>> used to list any high end 3d software and cross-train - pretty much all
>> asking for experienced Maya now.
>> >
>> > S.
>> >
>> > __
>> > Sandy Sutherland <mailto:[email protected]> |
>> Technical Supervisor
>> > <http://triggerfish.co.za/en>
>> > <http://www.facebook.com/triggerfishanimation>
>> > <http://www.twitter.com/triggerfishza>
>> >
>> > ----------------------------------------------------------------------
>> > ----------------------------------------------------------------------
>> > ----------------------------------------
>> > *From:* [email protected]
>> > [[email protected]] on behalf of Eugen Sares
>> > [[email protected]]
>> > *Sent:* 20 December 2012 10:36
>> > *To:* [email protected]
>> > *Subject:* Re: Rumors
>> >
>> > 99% of what listings, VFX jobs? That's Maya country for sure, but there
>> are more fields of application than that in 3d - games, visualization,
>> motion graphics...
>> > Everbody wants to do VFX... loud, fancy, cool... the most rewarding
>> playground for the ego...
>> > Softimage probably shouldn't try too hard to shine just there, because
>> that's only building up more and more pressure and competition with Maya.
>> > Why not go for a more widespread clientele, as a general purpose 3d
>> application? Loose market share here, gain it there...
>> > It's a good thing not to filter opportunities at hand too much...
>> >
>> >
>> > Am 2012-12-20 08:07, schrieb Sandy Sutherland:
>> >> OK my take on this - whatever AD is doing is pretty pointless
>> >> worrying about or complaining about, it only winds you up - so all I
>> >> want to add is this -
>> >>
>> >> I have found that it is very difficult to find work as a Softimage
>> >> veteran now, pretty much 99% of listings are for Maya users, and
>> unlike the older days when they would cross-train, they are looking for
>> veteran Maya users, obviously to try and weed out the hordes of Maya
>> wannabees - one of the drawbacks of Maya being so popular and accessible.
>> >> Anyway - even if they are not going to do any of the 'rumoured'
>> >> actions, AD's marketing direction is possibly drying up the
>> >> opportunities for us older experienced softies. This in itself is the
>> biggest worry for me, even if Softimage carries on as it is now, to get
>> work opportunities, it has come to the stage where one has to consider
>> jumping into something else!
>> >>
>> >> my feeble 0.02c
>> >>
>> >> S.
>> >>
>> >> __
>> >> Sandy Sutherland <mailto:[email protected]> |
>> Technical Supervisor
>> >> <http://triggerfish.co.za/en>
>> >> <http://www.facebook.com/triggerfishanimation>
>> >>
>> >
>>
>>
>


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