Mmm Poutine. Alright, I'm sold. Anyone need an animator/rigger? ;)
On 20 December 2012 13:33, Paul Doyle <[email protected]> wrote: > There is also smoked meat and poutine. These are important factors to > consider. They were the main reason I moved here, but I stayed for the > winters. > > > On 20 December 2012 08:29, Marc-Andre Carbonneau < > [email protected]> wrote: > >> Guys, don't forget Montreal. Hometown of Softimage. >> Nearly half the studios here are Softimage. Hybride, Shed, Oblique, >> Vision Globale, Rodeo FX, Modus FX, Fly Studio, Fake Studio...etc... >> So if you ever want to move somewhere and keep using Softimage, consider >> Montreal! >> >> Besides, more and more European studios open their door here now. They're >> not all Softimage but they might have to switch if they want talent. >> I'm thinking Mikkros Image, Framestore and some others... >> >> Plus, Montreal is one of the cheapest place to live in Canada. >> Sales pitch over. (You're welcome Tourisme Quebec! ;)) >> >> MAC >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Tim Leydecker >> Sent: 20 décembre 2012 06:42 >> To: [email protected] >> Subject: Re: Rumors >> >> Hey Sandy, >> >> from what I´ve seen in your posts on this list, I would imagine you´d >> pick up Maya pretty quickly and would bring long-standing production >> experience to a project which is something that is actually getting rarer >> nowadays. >> >> I must admit that it is becoming more difficult to make HR or Producers >> understand. >> (depending on if it´s VFX or commercials job, different people press the >> hire button) >> >> But, neither Maya nor Max are difficult to use and a two week run-up (at >> home,selfpaced?) would sure make you feel you use it comfortably enough to >> solve technical issues in a project. >> >> Everything else you can´t controll, deadlines and expectations clash >> against each other more and more. >> It seems there´s less and less preparation or thinking through with >> generation iphone, getting everything now. >> That is in no way related to your personal skillset but a price a great >> many seasoned artists have to pay currently. The guys you have to talk to >> check their bullet points but don´t understand the content any more... >> >> If you want to get a nice, well funded, high quality output place to >> work, check out Scanline VFX Vancouver. >> >> A couple of my friends and collegues went there and are very, very happy >> at work and in Vancouver in general. >> >> It´s expensive to live there and have an occasional round of beers but >> you have around 30 companies there that give you any flavour, ranging from >> fire and forget to hire and fire and actually valuing their artists as more >> than an asset. >> >> I´d go there now if I would have already managed to stop smoking :-) >> >> Cheers, >> >> >> tim >> >> >> >> On 20.12.2012 09:44, Sandy Sutherland wrote: >> > All jobs - VFX/Animation/etc.... pretty much all of the big players who >> used to list any high end 3d software and cross-train - pretty much all >> asking for experienced Maya now. >> > >> > S. >> > >> > __ >> > Sandy Sutherland <mailto:[email protected]> | >> Technical Supervisor >> > <http://triggerfish.co.za/en> >> > <http://www.facebook.com/triggerfishanimation> >> > <http://www.twitter.com/triggerfishza> >> > >> > ---------------------------------------------------------------------- >> > ---------------------------------------------------------------------- >> > ---------------------------------------- >> > *From:* [email protected] >> > [[email protected]] on behalf of Eugen Sares >> > [[email protected]] >> > *Sent:* 20 December 2012 10:36 >> > *To:* [email protected] >> > *Subject:* Re: Rumors >> > >> > 99% of what listings, VFX jobs? That's Maya country for sure, but there >> are more fields of application than that in 3d - games, visualization, >> motion graphics... >> > Everbody wants to do VFX... loud, fancy, cool... the most rewarding >> playground for the ego... >> > Softimage probably shouldn't try too hard to shine just there, because >> that's only building up more and more pressure and competition with Maya. >> > Why not go for a more widespread clientele, as a general purpose 3d >> application? Loose market share here, gain it there... >> > It's a good thing not to filter opportunities at hand too much... >> > >> > >> > Am 2012-12-20 08:07, schrieb Sandy Sutherland: >> >> OK my take on this - whatever AD is doing is pretty pointless >> >> worrying about or complaining about, it only winds you up - so all I >> >> want to add is this - >> >> >> >> I have found that it is very difficult to find work as a Softimage >> >> veteran now, pretty much 99% of listings are for Maya users, and >> unlike the older days when they would cross-train, they are looking for >> veteran Maya users, obviously to try and weed out the hordes of Maya >> wannabees - one of the drawbacks of Maya being so popular and accessible. >> >> Anyway - even if they are not going to do any of the 'rumoured' >> >> actions, AD's marketing direction is possibly drying up the >> >> opportunities for us older experienced softies. This in itself is the >> biggest worry for me, even if Softimage carries on as it is now, to get >> work opportunities, it has come to the stage where one has to consider >> jumping into something else! >> >> >> >> my feeble 0.02c >> >> >> >> S. >> >> >> >> __ >> >> Sandy Sutherland <mailto:[email protected]> | >> Technical Supervisor >> >> <http://triggerfish.co.za/en> >> >> <http://www.facebook.com/triggerfishanimation> >> >> >> > >> >> > -- www.matinai.com

