that's the stuff of heart failures!
looks weirdly tasty though......
Rob
\/-------------\/----------------\/
On 20-12-2012 15:08, Matt Morris wrote:
Mmm Poutine. Alright, I'm sold. Anyone need an animator/rigger? ;)
On 20 December 2012 13:33, Paul Doyle <[email protected]
<mailto:[email protected]>> wrote:
There is also smoked meat and poutine. These are important factors
to consider. They were the main reason I moved here, but I stayed
for the winters.
On 20 December 2012 08:29, Marc-Andre Carbonneau
<[email protected]
<mailto:[email protected]>> wrote:
Guys, don't forget Montreal. Hometown of Softimage.
Nearly half the studios here are Softimage. Hybride, Shed,
Oblique, Vision Globale, Rodeo FX, Modus FX, Fly Studio, Fake
Studio...etc...
So if you ever want to move somewhere and keep using
Softimage, consider Montreal!
Besides, more and more European studios open their door here
now. They're not all Softimage but they might have to switch
if they want talent.
I'm thinking Mikkros Image, Framestore and some others...
Plus, Montreal is one of the cheapest place to live in Canada.
Sales pitch over. (You're welcome Tourisme Quebec! ;))
MAC
-----Original Message-----
From: [email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] On Behalf Of
Tim Leydecker
Sent: 20 décembre 2012 06:42
To: [email protected]
<mailto:[email protected]>
Subject: Re: Rumors
Hey Sandy,
from what I´ve seen in your posts on this list, I would
imagine you´d pick up Maya pretty quickly and would bring
long-standing production experience to a project which is
something that is actually getting rarer nowadays.
I must admit that it is becoming more difficult to make HR or
Producers understand.
(depending on if it´s VFX or commercials job, different people
press the hire button)
But, neither Maya nor Max are difficult to use and a two week
run-up (at home,selfpaced?) would sure make you feel you use
it comfortably enough to solve technical issues in a project.
Everything else you can´t controll, deadlines and expectations
clash against each other more and more.
It seems there´s less and less preparation or thinking through
with generation iphone, getting everything now.
That is in no way related to your personal skillset but a
price a great many seasoned artists have to pay currently. The
guys you have to talk to check their bullet points but don´t
understand the content any more...
If you want to get a nice, well funded, high quality output
place to work, check out Scanline VFX Vancouver.
A couple of my friends and collegues went there and are very,
very happy at work and in Vancouver in general.
It´s expensive to live there and have an occasional round of
beers but you have around 30 companies there that give you any
flavour, ranging from fire and forget to hire and fire and
actually valuing their artists as more than an asset.
I´d go there now if I would have already managed to stop
smoking :-)
Cheers,
tim
On 20.12.2012 09 <tel:20.12.2012%2009>:44, Sandy Sutherland wrote:
> All jobs - VFX/Animation/etc.... pretty much all of the big
players who used to list any high end 3d software and
cross-train - pretty much all asking for experienced Maya now.
>
> S.
>
> __
> Sandy Sutherland <mailto:[email protected]
<mailto:[email protected]>> | Technical
Supervisor
> <http://triggerfish.co.za/en>
> <http://www.facebook.com/triggerfishanimation>
> <http://www.twitter.com/triggerfishza>
>
>
----------------------------------------------------------------------
>
----------------------------------------------------------------------
> ----------------------------------------
> *From:* [email protected]
<mailto:[email protected]>
> [[email protected]
<mailto:[email protected]>] on behalf of
Eugen Sares
> [[email protected] <mailto:[email protected]>]
> *Sent:* 20 December 2012 10:36
> *To:* [email protected]
<mailto:[email protected]>
> *Subject:* Re: Rumors
>
> 99% of what listings, VFX jobs? That's Maya country for
sure, but there are more fields of application than that in 3d
- games, visualization, motion graphics...
> Everbody wants to do VFX... loud, fancy, cool... the most
rewarding playground for the ego...
> Softimage probably shouldn't try too hard to shine just
there, because that's only building up more and more pressure
and competition with Maya.
> Why not go for a more widespread clientele, as a general
purpose 3d application? Loose market share here, gain it there...
> It's a good thing not to filter opportunities at hand too
much...
>
>
> Am 2012-12-20 08:07, schrieb Sandy Sutherland:
>> OK my take on this - whatever AD is doing is pretty pointless
>> worrying about or complaining about, it only winds you up -
so all I
>> want to add is this -
>>
>> I have found that it is very difficult to find work as a
Softimage
>> veteran now, pretty much 99% of listings are for Maya
users, and unlike the older days when they would cross-train,
they are looking for veteran Maya users, obviously to try and
weed out the hordes of Maya wannabees - one of the drawbacks
of Maya being so popular and accessible.
>> Anyway - even if they are not going to do any of the 'rumoured'
>> actions, AD's marketing direction is possibly drying up the
>> opportunities for us older experienced softies. This in
itself is the biggest worry for me, even if Softimage carries
on as it is now, to get work opportunities, it has come to the
stage where one has to consider jumping into something else!
>>
>> my feeble 0.02c
>>
>> S.
>>
>> __
>> Sandy Sutherland <mailto:[email protected]
<mailto:[email protected]>> | Technical
Supervisor
>> <http://triggerfish.co.za/en>
>> <http://www.facebook.com/triggerfishanimation>
>>
>
--
www.matinai.com <http://www.matinai.com>
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