Hi Tim, Have looked at Vancouver and hear it is very nice - most postings from companies there do specify Maya! I know I will have to bite the bullet, seems sad though - so many years of finding out Softimage 3D/XSI/....'s ways of doing things and little tricks etc... it does take a while to know the best way to put an awesome rig together in a package. I have looked at Houdini but it is way off being a complete toolset for a facility! Am currently digging in Max for something we are looking at! So yep - will make a plan if all other plans fail! Would love to actually get back into Massive, but not had enough use of it to jump into a big production without some time learning!
Thanks for the input! Cheers Sandy Sandy Sutherland | Technical Supervisor ________________________________________ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Tim Leydecker [bauero...@gmx.de] Sent: 20 December 2012 13:42 To: softimage@listproc.autodesk.com Subject: Re: Rumors Hey Sandy, from what I´ve seen in your posts on this list, I would imagine you´d pick up Maya pretty quickly and would bring long-standing production experience to a project which is something that is actually getting rarer nowadays. I must admit that it is becoming more difficult to make HR or Producers understand. (depending on if it´s VFX or commercials job, different people press the hire button) But, neither Maya nor Max are difficult to use and a two week run-up (at home,selfpaced?) would sure make you feel you use it comfortably enough to solve technical issues in a project. Everything else you can´t controll, deadlines and expectations clash against each other more and more. It seems there´s less and less preparation or thinking through with generation iphone, getting everything now. That is in no way related to your personal skillset but a price a great many seasoned artists have to pay currently. The guys you have to talk to check their bullet points but don´t understand the content any more... If you want to get a nice, well funded, high quality output place to work, check out Scanline VFX Vancouver. A couple of my friends and collegues went there and are very, very happy at work and in Vancouver in general. It´s expensive to live there and have an occasional round of beers but you have around 30 companies there that give you any flavour, ranging from fire and forget to hire and fire and actually valuing their artists as more than an asset. I´d go there now if I would have already managed to stop smoking :-) Cheers, tim On 20.12.2012 09:44, Sandy Sutherland wrote: > All jobs - VFX/Animation/etc.... pretty much all of the big players who used > to list any high end 3d software and cross-train - pretty much all asking for > experienced Maya now. > > S. > > __ > Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> | Technical > Supervisor > <http://triggerfish.co.za/en> > <http://www.facebook.com/triggerfishanimation> > <http://www.twitter.com/triggerfishza> > > ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ > *From:* softimage-boun...@listproc.autodesk.com > [softimage-boun...@listproc.autodesk.com] on behalf of Eugen Sares > [softim...@keyvis.at] > *Sent:* 20 December 2012 10:36 > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Rumors > > 99% of what listings, VFX jobs? That's Maya country for sure, but there are > more fields of application than that in 3d - games, visualization, motion > graphics... > Everbody wants to do VFX... loud, fancy, cool... the most rewarding > playground for the ego... > Softimage probably shouldn't try too hard to shine just there, because that's > only building up more and more pressure and competition with Maya. > Why not go for a more widespread clientele, as a general purpose 3d > application? Loose market share here, gain it there... > It's a good thing not to filter opportunities at hand too much... > > > Am 2012-12-20 08:07, schrieb Sandy Sutherland: >> OK my take on this - whatever AD is doing is pretty pointless worrying about >> or complaining about, it only winds you up - so all I want to add is this - >> >> I have found that it is very difficult to find work as a Softimage veteran >> now, pretty much 99% of listings are for Maya users, and unlike the older >> days when they would >> cross-train, they are looking for veteran Maya users, obviously to try and >> weed out the hordes of Maya wannabees - one of the drawbacks of Maya being >> so popular and accessible. >> Anyway - even if they are not going to do any of the 'rumoured' actions, >> AD's marketing direction is possibly drying up the opportunities for us >> older experienced softies. This >> in itself is the biggest worry for me, even if Softimage carries on as it is >> now, to get work opportunities, it has come to the stage where one has to >> consider jumping into >> something else! >> >> my feeble 0.02c >> >> S. >> >> __ >> Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> | Technical >> Supervisor >> <http://triggerfish.co.za/en> >> <http://www.facebook.com/triggerfishanimation> >> >