>From Helge's demo I gathered all they do for the trees is save a plain text set of parameters to feed the L-sys and populator, that means presets should be possible already, unless the final product diverged from that.
On Thu, Jan 31, 2013 at 11:25 AM, Andy Moorer <[email protected]> wrote: > Perhaps the best thing then would be simply user-created presets... One > thing the makers of the unity game engine do which is quite clever is they > make their site a repository of such things. It makes purchasing their > engine compelling because you immediately get a sense of an active > community and plenty of places from which to get started. > > But i don't mean to presume to know what is best for fabric. Just thinking > aloud, in case it's of interest. :) > >

