>From Helge's demo I gathered all they do for the trees is save a plain text
set of parameters to feed the L-sys and populator, that means presets
should be possible already, unless the final product diverged from that.

On Thu, Jan 31, 2013 at 11:25 AM, Andy Moorer <[email protected]> wrote:

> Perhaps the best thing then would be simply user-created presets... One
> thing the makers of the unity game engine do which is quite clever is they
> make their site a repository of such things. It makes purchasing their
> engine compelling because you immediately get a sense of an active
> community and plenty of places from which to get started.
>
> But i don't mean to presume to know what is best for fabric. Just thinking
> aloud, in case it's of interest. :)
>
>

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