both very good solutions, many thanks guys!!
_____ From: [email protected] [mailto:[email protected]] On Behalf Of Peter Agg Sent: 07 February 2013 13:21 To: [email protected] Subject: Re: lagoa ignorance Not sure if this is what you're after, but you can always make your own shape operator which can apply the deformation to a clean copy of the geo. On 7 February 2013 13:05, Leonard Koch <[email protected]> wrote: If you don't want to simulate a high res mesh, you can always simulate a low res mesh and then use LK Skinner for getting the simulation on your high-res mesh. Compound is attached. On Thu, Feb 7, 2013 at 1:55 PM, adrian wyer <[email protected]> wrote: hmm, my plan was to simulate a 'bag' and then use that to deform the underlying girder mesh..... wanted to avoid heavy rigid body sims..... might look at momentum though a _____ From: [email protected] [mailto:[email protected]] On Behalf Of Sandy Sutherland Sent: 07 February 2013 12:43 To: [email protected] Subject: RE: lagoa ignorance Sneaking suspicion that you might struggle to cache the mesh as it is probably not point consistant per frame. Not sure if alembic can get round that as the Exocortex version can write meshes too? Anyway - I would look at caching the particles and living with the mesh being generated at render time, should work ok. S. Sandy <mailto:[email protected]> Sutherland | Technical Supervisor <http://triggerfish.co.za/en> <http://www.facebook.com/triggerfishanimation> <http://www.twitter.com/triggerfishza> _____ From: [email protected] [[email protected]] on behalf of adrian wyer [[email protected]] Sent: 07 February 2013 14:23 To: [email protected] Subject: RE: lagoa ignorance tried with a cache on file node in the objects tree.... it runs through the sim, but saves nothing.... hmmm a _____ From: [email protected] [mailto:[email protected]] On Behalf Of Ciaran Moloney Sent: 07 February 2013 12:11 To: [email protected] Subject: Re: lagoa ignorance ICEcache the mesh? On Thu, Feb 7, 2013 at 12:04 PM, adrian wyer <[email protected]> wrote: not really had to use Lagoa on a job before.... i'm using advect mesh to deform a crashing zeppelin, but need to bake out the sim... shape stuff doesn't work.... i can save and load a cache on the lagoa particles, but then what? can't see how to bake off the advected mesh as a shape animation (idealy) excuse my noobiness on this subject thanks a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 <tel:%2B%2B44%280%29%20207%20580%200829> [email protected] www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2238 / Virus Database: 2639/5586 - Release Date: 02/06/13 _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2238 / Virus Database: 2639/5586 - Release Date: 02/06/13 _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2238 / Virus Database: 2639/5586 - Release Date: 02/06/13

