did a quick test, didn't really help thought. We are using another solution right now which includes the old but wonderful Lume Metal shader :)
/stefan On Fri, Feb 15, 2013 at 9:24 AM, Stefan Andersson <[email protected]>wrote: > we have actually 1 point light, the rest are area lights. > > So, mia not compatible with point lights? > > /s > > > > > On Fri, Feb 15, 2013 at 8:42 AM, Amaan Akram <[email protected]>wrote: > >> do you have any point or distant lights? >> >> >> On 15 February 2013 07:30, Stefan Andersson <[email protected]> wrote: >> >>> So it's been years since I had to use mental ray in production... Now >>> two weeks into the production we are seeing a lot of highlight >>> artifacts in the renders, which doesn't appear if you use some other >>> shader than Mia. >>> A quick google search and it seems that other have this problem too. >>> >>> So, any mental ray ninja tips for someone that is about to throw the >>> computer out of the window? >>> >>> Regards >>> Stefan >>> >> >> >> >> -- >> 3D Artist/TD @ The Mill, London >> http://www.amaanakram.com >> > > > > -- > *Stefan Andersson | Digital Janitor* > blog <http://sanders3d.wordpress.com> | showreel<http://vimeo.com/sanders3d>| > twitter <http://twitter.com/sanders3d> | > LinkedIn<http://www.linkedin.com/in/sanders3d>| cell: > +46-73-6268850 | skype:sanders3d > > > -- *Stefan Andersson | Digital Janitor* blog <http://sanders3d.wordpress.com> | showreel<http://vimeo.com/sanders3d>| twitter <http://twitter.com/sanders3d> | LinkedIn<http://www.linkedin.com/in/sanders3d>| cell: +46-73-6268850 | skype:sanders3d

