did a quick test, didn't really help thought. We are using another solution
right now which includes the old but wonderful Lume Metal shader :)

/stefan



On Fri, Feb 15, 2013 at 9:24 AM, Stefan Andersson <[email protected]>wrote:

> we have actually 1 point light, the rest are area lights.
>
> So, mia not compatible with point lights?
>
> /s
>
>
>
>
> On Fri, Feb 15, 2013 at 8:42 AM, Amaan Akram <[email protected]>wrote:
>
>> do you have any point or distant lights?
>>
>>
>> On 15 February 2013 07:30, Stefan Andersson <[email protected]> wrote:
>>
>>> So it's been years since I had to use mental ray in production... Now
>>> two weeks into the production we are seeing a lot of highlight
>>> artifacts in the renders, which doesn't appear if you use some other
>>> shader than Mia.
>>> A quick google search and it seems that other have this problem too.
>>>
>>> So, any mental ray ninja tips for someone that is about to throw the
>>> computer out of the window?
>>>
>>> Regards
>>> Stefan
>>>
>>
>>
>>
>> --
>> 3D Artist/TD @ The Mill, London
>> http://www.amaanakram.com
>>
>
>
>
> --
> *Stefan Andersson | Digital Janitor*
> blog <http://sanders3d.wordpress.com> | showreel<http://vimeo.com/sanders3d>|
> twitter <http://twitter.com/sanders3d> | 
> LinkedIn<http://www.linkedin.com/in/sanders3d>| cell:
> +46-73-6268850 | skype:sanders3d
>
>
>


-- 
*Stefan Andersson | Digital Janitor*
blog <http://sanders3d.wordpress.com> | showreel<http://vimeo.com/sanders3d>|
twitter <http://twitter.com/sanders3d> |
LinkedIn<http://www.linkedin.com/in/sanders3d>| cell: +46-73-6268850 |
skype:sanders3d

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