Sounds good! Not the rendering bit thou! Låt oss höras nästa vecka och bestämma en dag!
trevlig helg! 2013/2/15 Stefan Andersson <[email protected]> > yep,all the tricks in the book are applied :) still fails. but we solved > it with another shader and ofcourse some longer render times:) > > beer next week per? > > /s > > > > On Fri, Feb 15, 2013 at 12:15 PM, Per Bergstén <[email protected]>wrote: > >> Anisotropic uv set to *none* in the arch shader? >> Can cause weird reflections sometimes. >> >> per >> >> >> 2013/2/15 Stephan Hempel <[email protected]> >> >>> It seems like the infamous burned highlights problem which occurs when >>> you are lighting with IBL and normal lights. >>> >>> When you are using the already mentioned Advanced MIA material you >>> have to activate "Clamp Maximum for HDR rendering" at the bottom of >>> the Optimization Tab and set to something reasonable like 1.2 or so. >>> So the highlights are clamped and don't burn out. >>> >>> Another option is to tweak the "Highlight vs Reflection Balance" on >>> the Additional Options Tab and set it to a very low value like 0.1 or >>> less. >>> >>> Generally it's a good idea to deactive the specular contribution off >>> the lights if your lighting with IBL. >>> >>> Cheers, >>> Stephan. >>> >>> >> > > > -- > *Stefan Andersson | Digital Janitor* > blog <http://sanders3d.wordpress.com> | showreel<http://vimeo.com/sanders3d>| > twitter <http://twitter.com/sanders3d> | > LinkedIn<http://www.linkedin.com/in/sanders3d>| cell: > +46-73-6268850 | skype:sanders3d > > >

