Anisotropic uv set to *none* in the arch shader?
Can cause weird reflections sometimes.

per

2013/2/15 Stephan Hempel <[email protected]>

> It seems like the infamous burned highlights problem which occurs when
> you are lighting with IBL and normal lights.
>
> When you are using the already mentioned Advanced MIA material you
> have to activate "Clamp Maximum for HDR rendering" at the bottom of
> the Optimization Tab and set to something reasonable like 1.2 or so.
> So the highlights are clamped and don't burn out.
>
> Another option is to tweak the "Highlight vs Reflection Balance" on
> the Additional Options Tab and set it to a very low value like 0.1 or
> less.
>
> Generally it's a good idea to deactive the specular contribution off
> the lights if your lighting with IBL.
>
> Cheers,
> Stephan.
>
>

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