Hehe..open the window first?
I usually just turn it off and replace the specular highlight with
Holger's baSpecular shader. Just turn off diffuse in that shader and
you have two specular layers to work with. Just plug it into the
"additional color" on the Architectural shader.
This gives nice specular control without the Architectural weirdness.
Cheers - Len
On 2/15/2013 12:30 AM, Stefan Andersson wrote:
So it's been years since I had to use mental ray in production... Now
two weeks into the production we are seeing a lot of highlight
artifacts in the renders, which doesn't appear if you use some other
shader than Mia.
A quick google search and it seems that other have this problem too.
So, any mental ray ninja tips for someone that is about to throw the
computer out of the window?
Regards
Stefan
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_________________________________________________
Len Krenzler - Creative Control Media Productions
Phone: 780.463.3126
www.creativecontrol.ca - [email protected]