haha thanks, being using max lately, and somehow overlooked something that 
simple in soft, thought the same was assign to all...

Cheers Peter

From: [email protected]
To: [email protected]
Subject: Re: how to randomize lambert shader on a bunch of objects?
Date: Thu, 21 Feb 2013 20:17:58 +0100







just select the objects, get>material>lambert and they will have 
unique materials – that is what you’re after, right?


 

From: Manuel Huertas Marchena 
Sent: Thursday, February 21, 2013 7:29 PM
To: softimage list 
Subject: how to randomize lambert shader on a bunch of 
objects?
 

Hi List,

I am doing some visualization using xsi and 
keyshot, and I am needing to assign a different lambert shader
to each part I 
want to shade with a different material once the object/s are imported in 
keyshot.
Problem being, that I have to manually assign a lambert shader to 
each piece on softimage, that I want a different shader,
and I was wondering 
if you know a way or script to take lets say a hundred objects and apply a 
different lambert on each once...

Hope this is 
possible,

Thanks!

-Manuel
                                          

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