haha thanks, being using max lately, and somehow overlooked something that simple in soft, thought the same was assign to all...
Cheers Peter From: [email protected] To: [email protected] Subject: Re: how to randomize lambert shader on a bunch of objects? Date: Thu, 21 Feb 2013 20:17:58 +0100 just select the objects, get>material>lambert and they will have unique materials – that is what you’re after, right? From: Manuel Huertas Marchena Sent: Thursday, February 21, 2013 7:29 PM To: softimage list Subject: how to randomize lambert shader on a bunch of objects? Hi List, I am doing some visualization using xsi and keyshot, and I am needing to assign a different lambert shader to each part I want to shade with a different material once the object/s are imported in keyshot. Problem being, that I have to manually assign a lambert shader to each piece on softimage, that I want a different shader, and I was wondering if you know a way or script to take lets say a hundred objects and apply a different lambert on each once... Hope this is possible, Thanks! -Manuel

