Thanks Chris. There are some issues with the characters that I did not catch on my end. As I've poked around, there are some deficiencies I'd like to clean up and update. A foot roll disconnected on one, a frozen ICE tree on another. Synoptic link missing here or there.. Somehow slipped through the cracks.
On the Gwen character if I open the scene file, it suggests the mesh on her inner shirt is corrupt, however, if you pull in the .emdl file, from the models folder it works just fine. I distinctly remember saving the scene file first, and then exporting that final as a model, so not sure how the corruption happened. On Fri, Feb 22, 2013 at 3:15 AM, Chris Chia <[email protected]> wrote: > Nice assets Adam! > Hope to see some of you guys' work soon ;) > > > On 21 Feb, 2013, at 2:19 AM, "Adam Sale" <[email protected]<mailto: > [email protected]>> wrote: > > Well, thats good :-) > The rainbow shader.. must be the vertex map. That should not be there. > I think when I get a chance, I will have to provide updates to the rigs > based on any feedback I receieve. I can use my blog to do so. > > > > On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin <[email protected] > <mailto:[email protected]>> wrote: > Hey Adam, > > I forwarded the rigs to our animators here. I want them to have a look and > check if there anything we don't have in our rigs that we could add ;-) > The Dave character works fine in Wireframe or HiddenLineRemoval. for me > it's really just the shaded mode that is slow. It comes with a rainbow > shader that I suspect is the cause of the slow down. > > I only played with the rigs for 2 minutes so far and I didn't break them > .. so that's a good sign ;-) > > Jeremie > > > On 20 February 2013 09:52, Adam Sale <[email protected]<mailto: > [email protected]>> wrote: > I did the rigs over a couple of weeks between my full time gigs. The > meshes came from 3ds max I believe and were a mess when I first got them. > Too many pieces, shapes that didn't work in Softimage, scale issues. I > pretty much had to take them down to bare mesh and start from scratch. They > have not been fully tested as there was no time or animators available to > put them through their paces. Still, they should be robust enough. > Originally the meshes had tangent properties on them that were slowing > them down something awful, but I had toasted them to increase performance. > The Dave character didn't seem to have issues at the time I uploaded him, > though if its something that others notice as well I can have a look. > > Adam > > > > > > On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin <[email protected] > <mailto:[email protected]>> wrote: > Nice little contest ! Go Softimage ! > > Anybody knows who did the rigs for Softimage ? > Is that me or the Dave character is extremely slow in shaded mode ? > > > > > > On 20 February 2013 07:48, Eric Thivierge <[email protected]<mailto: > [email protected]>> wrote: > Softimage assets are made in 2013 btw. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau < > [email protected]<mailto:[email protected]>> > wrote: > Ya... some really discouraging rules! Hmmm, where did I put my red > square... > > > -----Original Message----- > From: [email protected]<mailto: > [email protected]> [mailto: > [email protected]<mailto: > [email protected]>] On Behalf Of Alok > Sent: 20 février 2013 10:20 > To: [email protected]<mailto:[email protected] > > > Subject: Re: Autodesk contest - all USA and Canada but not Quebec... > > With so many stringent rules it is no wonder the contest is void, sad for > us in Quebec though :( > > Alok Gandhi > Lead TD > Modusfx > > On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote: > > here is what about.com<http://about.com> says: > > > > Question: Why are So Many Sweepstakes Void in Quebec > > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm > > > > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau <[email protected] > <mailto:[email protected]>> wrote: > >> tons of contest are not run available to resident of Quebec, I see > >> this fine print all the time. bit frustrating; I blame the PQ > >> > >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau > >> <[email protected]<mailto: > [email protected]>> wrote: > >>> LoL > >>> I sent an email to Sonja Muller.(the only contact that is on the > contest page) We'll see what she has to say. > >>> Quebec's government doesn't make it easy for companies to hold > contests here but I know it is possible as a lot of other companies do hold > them. > >>> It's probably just more paperwork and Autodesk being lazy or > un-educated as to how to make it work. > > > > ----- > > No virus found in this message. > > Checked by AVG - www.avg.com<http://www.avg.com> > > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date: > > 02/20/13 > > > > > > > > >

