Thanks Chris.

There are some issues with the characters that I did not catch on my end.
As I've poked around, there are some deficiencies I'd like to clean up and
update.
A foot roll disconnected on one, a frozen ICE tree on another. Synoptic
link missing here or there.. Somehow slipped through the cracks.

On the Gwen character if I open the scene file, it suggests the mesh on her
inner shirt is corrupt, however, if you pull in the .emdl file, from the
models folder it works just fine. I distinctly remember saving the scene
file first, and then exporting that final as a model, so not sure how the
corruption happened.




On Fri, Feb 22, 2013 at 3:15 AM, Chris Chia <[email protected]> wrote:

> Nice assets Adam!
> Hope to see some of you guys' work soon ;)
>
>
> On 21 Feb, 2013, at 2:19 AM, "Adam Sale" <[email protected]<mailto:
> [email protected]>> wrote:
>
> Well, thats good :-)
> The rainbow shader.. must be the vertex map. That should not be there.
> I think when I get a chance, I will have to provide updates to the rigs
> based on any feedback I receieve. I can use my blog to do so.
>
>
>
> On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin <[email protected]
> <mailto:[email protected]>> wrote:
> Hey Adam,
>
> I forwarded the rigs to our animators here. I want them to have a look and
> check if there anything we don't have in our rigs that we could add ;-)
> The Dave character works fine in Wireframe or HiddenLineRemoval. for me
> it's really just the shaded mode that is slow. It comes with a rainbow
> shader that I suspect is the cause of the slow down.
>
> I only played with the rigs for 2 minutes so far and I didn't break them
> .. so that's a good sign ;-)
>
> Jeremie
>
>
> On 20 February 2013 09:52, Adam Sale <[email protected]<mailto:
> [email protected]>> wrote:
> I did the rigs over a couple of weeks between my full time gigs. The
> meshes came from 3ds max I believe and were a mess when I first got them.
> Too many pieces, shapes that didn't work in Softimage, scale issues. I
> pretty much had to take them down to bare mesh and start from scratch. They
> have not been fully tested as there was no time or animators available to
> put them through their paces. Still, they should be robust enough.
> Originally the meshes had tangent properties on them that were slowing
> them down something awful, but I had toasted them to increase performance.
> The Dave character didn't seem to have issues at the time I uploaded him,
> though if its something that others notice as well I can have a look.
>
> Adam
>
>
>
>
>
> On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin <[email protected]
> <mailto:[email protected]>> wrote:
> Nice little contest ! Go Softimage !
>
> Anybody knows who did the rigs for Softimage ?
> Is that me or the Dave character is extremely slow in shaded mode ?
>
>
>
>
>
> On 20 February 2013 07:48, Eric Thivierge <[email protected]<mailto:
> [email protected]>> wrote:
> Softimage assets are made in 2013 btw.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau <
> [email protected]<mailto:[email protected]>>
> wrote:
> Ya... some really discouraging rules! Hmmm, where did I put my red
> square...
>
>
> -----Original Message-----
> From: [email protected]<mailto:
> [email protected]> [mailto:
> [email protected]<mailto:
> [email protected]>] On Behalf Of Alok
> Sent: 20 février 2013 10:20
> To: [email protected]<mailto:[email protected]
> >
> Subject: Re: Autodesk contest - all USA and Canada but not Quebec...
>
> With so many stringent rules it is no wonder the contest is void, sad for
> us in Quebec though :(
>
> Alok Gandhi
> Lead TD
> Modusfx
>
> On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote:
> > here is what about.com<http://about.com> says:
> >
> > Question: Why are So Many Sweepstakes Void in Quebec
> > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm
> >
> > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau <[email protected]
> <mailto:[email protected]>> wrote:
> >> tons of contest are not run available to resident of Quebec, I see
> >> this fine print all the time.  bit frustrating; I blame the PQ
> >>
> >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau
> >> <[email protected]<mailto:
> [email protected]>> wrote:
> >>> LoL
> >>> I sent an email to Sonja Muller.(the only contact that is on the
> contest page) We'll see what she has to say.
> >>> Quebec's government doesn't make it easy for companies to hold
> contests here but I know it is possible as a lot of other companies do hold
> them.
> >>> It's probably just more paperwork and Autodesk being lazy or
> un-educated as to how to make it work.
> >
> > -----
> > No virus found in this message.
> > Checked by AVG - www.avg.com<http://www.avg.com>
> > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date:
> > 02/20/13
>
>
>
>
>
>
>
>
>

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