I've put the question to their technical marketing division. Hope to hear a reply soon.
On Wed, Feb 20, 2013 at 2:43 PM, Alok <[email protected]> wrote: > I did ! > > On 20/02/2013 5:38 PM, Matt Lind wrote: > > I’m surprised nobody noticed the 90 day temp licenses are only offered > for 3DSMax and Maya, not Softimage. > > > > Matt > > > > > > > > > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *Adam Sale > *Sent:* Wednesday, February 20, 2013 10:58 AM > *To:* [email protected] > *Subject:* Re: Autodesk contest - all USA and Canada but not Quebec... > > > > by the way, crits are never an issue, I'm sure there are issues with the > rig. Thick skin is a boon :-) > > > > On Wed, Feb 20, 2013 at 10:57 AM, Adam Sale <[email protected]> wrote: > > Hmm. they should be working. I did find an issue at a workplace, where > they got disconnected. A mesh error preceded the loss of the foot roll, but > I was not able to track down which mesh was the problem. The foot roll was > just a link with.. so not sure what would have destroyed it. > > > > On Wed, Feb 20, 2013 at 10:51 AM, Eric Thivierge <[email protected]> > wrote: > > The Gwen foot rolls aren't working and get script errors when trying to > select the leg up vectors through the synoptic. Also User_Normals are on > all the meshes of her. Remove to speed up the character. > > > > Just an FYI not a rig critique. Thanks for rigging this stuff up Adam. > Really appreciate the efforts. > > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > > On Wed, Feb 20, 2013 at 1:35 PM, Adam Sale <[email protected]> wrote: > > those tangent ops are deadly. There is an option you can turn on in the > shaded view that allows you to keep the tangents, Under display options, in > the shaded mode area, set the vertex color option to 'Never show' ( use > material). I think it better to keep the op as its needed for the normal > map for rendering. > > > > > > On Wed, Feb 20, 2013 at 10:21 AM, Jeremie Passerin <[email protected]> > wrote: > > he he ! > > So yeah, I found out. there is a weightmap called tangent with a operator > called TangentOp. When you delete that it's much much faster ! > > > > > > > > On 20 February 2013 10:18, Adam Sale <[email protected]> wrote: > > Well, thats good :-) > > The rainbow shader.. must be the vertex map. That should not be there. > > I think when I get a chance, I will have to provide updates to the rigs > based on any feedback I receieve. I can use my blog to do so. > > > > > > On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin <[email protected]> > wrote: > > Hey Adam, > > > > I forwarded the rigs to our animators here. I want them to have a look and > check if there anything we don't have in our rigs that we could add ;-) > > The Dave character works fine in Wireframe or HiddenLineRemoval. for me > it's really just the shaded mode that is slow. It comes with a rainbow > shader that I suspect is the cause of the slow down. > > > > I only played with the rigs for 2 minutes so far and I didn't break them > .. so that's a good sign ;-) > > > > Jeremie > > > > On 20 February 2013 09:52, Adam Sale <[email protected]> wrote: > > I did the rigs over a couple of weeks between my full time gigs. The > meshes came from 3ds max I believe and were a mess when I first got them. > Too many pieces, shapes that didn't work in Softimage, scale issues. I > pretty much had to take them down to bare mesh and start from scratch. They > have not been fully tested as there was no time or animators available to > put them through their paces. Still, they should be robust enough. > > Originally the meshes had tangent properties on them that were slowing > them down something awful, but I had toasted them to increase performance. > > The Dave character didn't seem to have issues at the time I uploaded him, > though if its something that others notice as well I can have a look. > > > > Adam > > > > > > > > > > On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin <[email protected]> > wrote: > > Nice little contest ! Go Softimage ! > > > > Anybody knows who did the rigs for Softimage ? > Is that me or the Dave character is extremely slow in shaded mode ? > > > > > > > On 20 February 2013 07:48, Eric Thivierge <[email protected]> wrote: > > Softimage assets are made in 2013 btw. > > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > > On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau < > [email protected]> wrote: > > Ya... some really discouraging rules! Hmmm, where did I put my red > square... > > > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Alok > Sent: 20 février 2013 10:20 > To: [email protected] > Subject: Re: Autodesk contest - all USA and Canada but not Quebec... > > With so many stringent rules it is no wonder the contest is void, sad for > us in Quebec though :( > > Alok Gandhi > Lead TD > Modusfx > > On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote: > > here is what about.com says: > > > > Question: Why are So Many Sweepstakes Void in Quebec > > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm > > > > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau <[email protected]> > wrote: > >> tons of contest are not run available to resident of Quebec, I see > >> this fine print all the time. bit frustrating; I blame the PQ > >> > >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau > >> <[email protected]> wrote: > >>> LoL > >>> I sent an email to Sonja Muller.(the only contact that is on the > contest page) We'll see what she has to say. > >>> Quebec's government doesn't make it easy for companies to hold > contests here but I know it is possible as a lot of other companies do hold > them. > >>> It's probably just more paperwork and Autodesk being lazy or > un-educated as to how to make it work. > > > > ----- > > No virus found in this message. > > Checked by AVG - www.avg.com > > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date: > > 02/20/13 > > > > > > > > > > > > > > > > > > > > > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.2238 / Virus Database: 2639/5619 - Release Date: 02/20/13 > > >
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