by the way, crits are never an issue, I'm sure there are issues with the rig. Thick skin is a boon :-)
On Wed, Feb 20, 2013 at 10:57 AM, Adam Sale <[email protected]> wrote: > Hmm. they should be working. I did find an issue at a workplace, where > they got disconnected. A mesh error preceded the loss of the foot roll, but > I was not able to track down which mesh was the problem. The foot roll was > just a link with.. so not sure what would have destroyed it. > > > On Wed, Feb 20, 2013 at 10:51 AM, Eric Thivierge <[email protected]>wrote: > >> The Gwen foot rolls aren't working and get script errors when trying to >> select the leg up vectors through the synoptic. Also User_Normals are on >> all the meshes of her. Remove to speed up the character. >> >> Just an FYI not a rig critique. Thanks for rigging this stuff up Adam. >> Really appreciate the efforts. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> On Wed, Feb 20, 2013 at 1:35 PM, Adam Sale <[email protected]> wrote: >> >>> those tangent ops are deadly. There is an option you can turn on in the >>> shaded view that allows you to keep the tangents, Under display options, in >>> the shaded mode area, set the vertex color option to 'Never show' ( use >>> material). I think it better to keep the op as its needed for the normal >>> map for rendering. >>> >>> >>> >>> On Wed, Feb 20, 2013 at 10:21 AM, Jeremie Passerin >>> <[email protected]>wrote: >>> >>>> he he ! >>>> So yeah, I found out. there is a weightmap called tangent with a >>>> operator called TangentOp. When you delete that it's much much faster ! >>>> >>>> >>>> >>>> On 20 February 2013 10:18, Adam Sale <[email protected]> wrote: >>>> >>>>> Well, thats good :-) >>>>> The rainbow shader.. must be the vertex map. That should not be there. >>>>> I think when I get a chance, I will have to provide updates to the >>>>> rigs based on any feedback I receieve. I can use my blog to do so. >>>>> >>>>> >>>>> >>>>> On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin < >>>>> [email protected]> wrote: >>>>> >>>>>> Hey Adam, >>>>>> >>>>>> I forwarded the rigs to our animators here. I want them to have a >>>>>> look and check if there anything we don't have in our rigs that we could >>>>>> add ;-) >>>>>> The Dave character works fine in Wireframe or HiddenLineRemoval. for >>>>>> me it's really just the shaded mode that is slow. It comes with a rainbow >>>>>> shader that I suspect is the cause of the slow down. >>>>>> >>>>>> I only played with the rigs for 2 minutes so far and I didn't break >>>>>> them .. so that's a good sign ;-) >>>>>> >>>>>> Jeremie >>>>>> >>>>>> >>>>>> On 20 February 2013 09:52, Adam Sale <[email protected]> wrote: >>>>>> >>>>>>> I did the rigs over a couple of weeks between my full time gigs. The >>>>>>> meshes came from 3ds max I believe and were a mess when I first got >>>>>>> them. >>>>>>> Too many pieces, shapes that didn't work in Softimage, scale issues. I >>>>>>> pretty much had to take them down to bare mesh and start from scratch. >>>>>>> They >>>>>>> have not been fully tested as there was no time or animators available >>>>>>> to >>>>>>> put them through their paces. Still, they should be robust enough. >>>>>>> Originally the meshes had tangent properties on them that were >>>>>>> slowing them down something awful, but I had toasted them to increase >>>>>>> performance. >>>>>>> The Dave character didn't seem to have issues at the time I uploaded >>>>>>> him, though if its something that others notice as well I can have a >>>>>>> look. >>>>>>> >>>>>>> Adam >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Nice little contest ! Go Softimage ! >>>>>>>> >>>>>>>> Anybody knows who did the rigs for Softimage ? >>>>>>>> Is that me or the Dave character is extremely slow in shaded mode ? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 20 February 2013 07:48, Eric Thivierge <[email protected]>wrote: >>>>>>>> >>>>>>>>> Softimage assets are made in 2013 btw. >>>>>>>>> >>>>>>>>> -------------------------------------------- >>>>>>>>> Eric Thivierge >>>>>>>>> http://www.ethivierge.com >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> Ya... some really discouraging rules! Hmmm, where did I put my >>>>>>>>>> red square... >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -----Original Message----- >>>>>>>>>> From: [email protected] [mailto: >>>>>>>>>> [email protected]] On Behalf Of Alok >>>>>>>>>> Sent: 20 février 2013 10:20 >>>>>>>>>> To: [email protected] >>>>>>>>>> Subject: Re: Autodesk contest - all USA and Canada but not >>>>>>>>>> Quebec... >>>>>>>>>> >>>>>>>>>> With so many stringent rules it is no wonder the contest is void, >>>>>>>>>> sad for us in Quebec though :( >>>>>>>>>> >>>>>>>>>> Alok Gandhi >>>>>>>>>> Lead TD >>>>>>>>>> Modusfx >>>>>>>>>> >>>>>>>>>> On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote: >>>>>>>>>> > here is what about.com says: >>>>>>>>>> > >>>>>>>>>> > Question: Why are So Many Sweepstakes Void in Quebec >>>>>>>>>> > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm >>>>>>>>>> > >>>>>>>>>> > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >> tons of contest are not run available to resident of Quebec, I >>>>>>>>>> see >>>>>>>>>> >> this fine print all the time. bit frustrating; I blame the PQ >>>>>>>>>> >> >>>>>>>>>> >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau >>>>>>>>>> >> <[email protected]> wrote: >>>>>>>>>> >>> LoL >>>>>>>>>> >>> I sent an email to Sonja Muller.(the only contact that is on >>>>>>>>>> the contest page) We'll see what she has to say. >>>>>>>>>> >>> Quebec's government doesn't make it easy for companies to >>>>>>>>>> hold contests here but I know it is possible as a lot of other >>>>>>>>>> companies do >>>>>>>>>> hold them. >>>>>>>>>> >>> It's probably just more paperwork and Autodesk being lazy or >>>>>>>>>> un-educated as to how to make it work. >>>>>>>>>> > >>>>>>>>>> > ----- >>>>>>>>>> > No virus found in this message. >>>>>>>>>> > Checked by AVG - www.avg.com >>>>>>>>>> > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date: >>>>>>>>>> > 02/20/13 >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

