by the way, crits are never an issue, I'm sure there are issues with the
rig. Thick skin is a boon :-)


On Wed, Feb 20, 2013 at 10:57 AM, Adam Sale <[email protected]> wrote:

> Hmm. they should be working. I did find an issue at a workplace, where
> they got disconnected. A mesh error preceded the loss of the foot roll, but
> I was not able to track down which mesh was the problem. The foot roll was
> just a link with.. so not sure what would have destroyed it.
>
>
> On Wed, Feb 20, 2013 at 10:51 AM, Eric Thivierge <[email protected]>wrote:
>
>> The Gwen foot rolls aren't working and get script errors when trying to
>> select the leg up vectors through the synoptic. Also User_Normals are on
>> all the meshes of her. Remove to speed up the character.
>>
>> Just an FYI not a rig critique. Thanks for rigging this stuff up Adam.
>> Really appreciate the efforts.
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Wed, Feb 20, 2013 at 1:35 PM, Adam Sale <[email protected]> wrote:
>>
>>> those tangent ops are deadly. There is an option you can turn on in the
>>> shaded view that allows you to keep the tangents, Under display options, in
>>> the shaded mode area, set the vertex color option to 'Never show' ( use
>>> material). I think it better to keep the op as its needed for the normal
>>> map for rendering.
>>>
>>>
>>>
>>> On Wed, Feb 20, 2013 at 10:21 AM, Jeremie Passerin 
>>> <[email protected]>wrote:
>>>
>>>> he he !
>>>> So yeah, I found out. there is a weightmap called tangent with a
>>>> operator called TangentOp. When you delete that it's much much faster !
>>>>
>>>>
>>>>
>>>> On 20 February 2013 10:18, Adam Sale <[email protected]> wrote:
>>>>
>>>>> Well, thats good :-)
>>>>> The rainbow shader.. must be the vertex map. That should not be there.
>>>>> I think when I get a chance, I will have to provide updates to the
>>>>> rigs based on any feedback I receieve. I can use my blog to do so.
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hey Adam,
>>>>>>
>>>>>> I forwarded the rigs to our animators here. I want them to have a
>>>>>> look and check if there anything we don't have in our rigs that we could
>>>>>> add ;-)
>>>>>> The Dave character works fine in Wireframe or HiddenLineRemoval. for
>>>>>> me it's really just the shaded mode that is slow. It comes with a rainbow
>>>>>> shader that I suspect is the cause of the slow down.
>>>>>>
>>>>>> I only played with the rigs for 2 minutes so far and I didn't break
>>>>>> them .. so that's a good sign ;-)
>>>>>>
>>>>>> Jeremie
>>>>>>
>>>>>>
>>>>>> On 20 February 2013 09:52, Adam Sale <[email protected]> wrote:
>>>>>>
>>>>>>> I did the rigs over a couple of weeks between my full time gigs. The
>>>>>>> meshes came from 3ds max I believe and were a mess when I first got 
>>>>>>> them.
>>>>>>> Too many pieces, shapes that didn't work in Softimage, scale issues. I
>>>>>>> pretty much had to take them down to bare mesh and start from scratch. 
>>>>>>> They
>>>>>>> have not been fully tested as there was no time or animators available 
>>>>>>> to
>>>>>>> put them through their paces. Still, they should be robust enough.
>>>>>>> Originally the meshes had tangent properties on them that were
>>>>>>> slowing them down something awful, but I had toasted them to increase
>>>>>>> performance.
>>>>>>> The Dave character didn't seem to have issues at the time I uploaded
>>>>>>> him, though if its something that others notice as well I can have a 
>>>>>>> look.
>>>>>>>
>>>>>>> Adam
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Nice little contest ! Go Softimage !
>>>>>>>>
>>>>>>>> Anybody knows who did the rigs for Softimage ?
>>>>>>>> Is that me or the Dave character is extremely slow in shaded mode ?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 20 February 2013 07:48, Eric Thivierge <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> Softimage assets are made in 2013 btw.
>>>>>>>>>
>>>>>>>>> --------------------------------------------
>>>>>>>>> Eric Thivierge
>>>>>>>>> http://www.ethivierge.com
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Ya... some really discouraging rules! Hmmm, where did I put my
>>>>>>>>>> red square...
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -----Original Message-----
>>>>>>>>>> From: [email protected] [mailto:
>>>>>>>>>> [email protected]] On Behalf Of Alok
>>>>>>>>>> Sent: 20 février 2013 10:20
>>>>>>>>>> To: [email protected]
>>>>>>>>>> Subject: Re: Autodesk contest - all USA and Canada but not
>>>>>>>>>> Quebec...
>>>>>>>>>>
>>>>>>>>>> With so many stringent rules it is no wonder the contest is void,
>>>>>>>>>> sad for us in Quebec though :(
>>>>>>>>>>
>>>>>>>>>> Alok Gandhi
>>>>>>>>>> Lead TD
>>>>>>>>>> Modusfx
>>>>>>>>>>
>>>>>>>>>> On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote:
>>>>>>>>>> > here is what about.com says:
>>>>>>>>>> >
>>>>>>>>>> > Question: Why are So Many Sweepstakes Void in Quebec
>>>>>>>>>> > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm
>>>>>>>>>> >
>>>>>>>>>> > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>> >> tons of contest are not run available to resident of Quebec, I
>>>>>>>>>> see
>>>>>>>>>> >> this fine print all the time.  bit frustrating; I blame the PQ
>>>>>>>>>> >>
>>>>>>>>>> >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau
>>>>>>>>>> >> <[email protected]> wrote:
>>>>>>>>>> >>> LoL
>>>>>>>>>> >>> I sent an email to Sonja Muller.(the only contact that is on
>>>>>>>>>> the contest page) We'll see what she has to say.
>>>>>>>>>> >>> Quebec's government doesn't make it easy for companies to
>>>>>>>>>> hold contests here but I know it is possible as a lot of other 
>>>>>>>>>> companies do
>>>>>>>>>> hold them.
>>>>>>>>>> >>> It's probably just more paperwork and Autodesk being lazy or
>>>>>>>>>> un-educated as to how to make it work.
>>>>>>>>>> >
>>>>>>>>>> > -----
>>>>>>>>>> > No virus found in this message.
>>>>>>>>>> > Checked by AVG - www.avg.com
>>>>>>>>>> > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date:
>>>>>>>>>> > 02/20/13
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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