Hmm. they should be working. I did find an issue at a workplace, where they
got disconnected. A mesh error preceded the loss of the foot roll, but I
was not able to track down which mesh was the problem. The foot roll was
just a link with.. so not sure what would have destroyed it.


On Wed, Feb 20, 2013 at 10:51 AM, Eric Thivierge <[email protected]>wrote:

> The Gwen foot rolls aren't working and get script errors when trying to
> select the leg up vectors through the synoptic. Also User_Normals are on
> all the meshes of her. Remove to speed up the character.
>
> Just an FYI not a rig critique. Thanks for rigging this stuff up Adam.
> Really appreciate the efforts.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Wed, Feb 20, 2013 at 1:35 PM, Adam Sale <[email protected]> wrote:
>
>> those tangent ops are deadly. There is an option you can turn on in the
>> shaded view that allows you to keep the tangents, Under display options, in
>> the shaded mode area, set the vertex color option to 'Never show' ( use
>> material). I think it better to keep the op as its needed for the normal
>> map for rendering.
>>
>>
>>
>> On Wed, Feb 20, 2013 at 10:21 AM, Jeremie Passerin 
>> <[email protected]>wrote:
>>
>>> he he !
>>> So yeah, I found out. there is a weightmap called tangent with a
>>> operator called TangentOp. When you delete that it's much much faster !
>>>
>>>
>>>
>>> On 20 February 2013 10:18, Adam Sale <[email protected]> wrote:
>>>
>>>> Well, thats good :-)
>>>> The rainbow shader.. must be the vertex map. That should not be there.
>>>> I think when I get a chance, I will have to provide updates to the rigs
>>>> based on any feedback I receieve. I can use my blog to do so.
>>>>
>>>>
>>>>
>>>> On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin <[email protected]
>>>> > wrote:
>>>>
>>>>> Hey Adam,
>>>>>
>>>>> I forwarded the rigs to our animators here. I want them to have a look
>>>>> and check if there anything we don't have in our rigs that we could add 
>>>>> ;-)
>>>>> The Dave character works fine in Wireframe or HiddenLineRemoval. for
>>>>> me it's really just the shaded mode that is slow. It comes with a rainbow
>>>>> shader that I suspect is the cause of the slow down.
>>>>>
>>>>> I only played with the rigs for 2 minutes so far and I didn't break
>>>>> them .. so that's a good sign ;-)
>>>>>
>>>>> Jeremie
>>>>>
>>>>>
>>>>> On 20 February 2013 09:52, Adam Sale <[email protected]> wrote:
>>>>>
>>>>>> I did the rigs over a couple of weeks between my full time gigs. The
>>>>>> meshes came from 3ds max I believe and were a mess when I first got them.
>>>>>> Too many pieces, shapes that didn't work in Softimage, scale issues. I
>>>>>> pretty much had to take them down to bare mesh and start from scratch. 
>>>>>> They
>>>>>> have not been fully tested as there was no time or animators available to
>>>>>> put them through their paces. Still, they should be robust enough.
>>>>>> Originally the meshes had tangent properties on them that were
>>>>>> slowing them down something awful, but I had toasted them to increase
>>>>>> performance.
>>>>>> The Dave character didn't seem to have issues at the time I uploaded
>>>>>> him, though if its something that others notice as well I can have a 
>>>>>> look.
>>>>>>
>>>>>> Adam
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Nice little contest ! Go Softimage !
>>>>>>>
>>>>>>> Anybody knows who did the rigs for Softimage ?
>>>>>>> Is that me or the Dave character is extremely slow in shaded mode ?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 20 February 2013 07:48, Eric Thivierge <[email protected]>wrote:
>>>>>>>
>>>>>>>> Softimage assets are made in 2013 btw.
>>>>>>>>
>>>>>>>> --------------------------------------------
>>>>>>>> Eric Thivierge
>>>>>>>> http://www.ethivierge.com
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Ya... some really discouraging rules! Hmmm, where did I put my red
>>>>>>>>> square...
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> -----Original Message-----
>>>>>>>>> From: [email protected] [mailto:
>>>>>>>>> [email protected]] On Behalf Of Alok
>>>>>>>>> Sent: 20 février 2013 10:20
>>>>>>>>> To: [email protected]
>>>>>>>>> Subject: Re: Autodesk contest - all USA and Canada but not
>>>>>>>>> Quebec...
>>>>>>>>>
>>>>>>>>> With so many stringent rules it is no wonder the contest is void,
>>>>>>>>> sad for us in Quebec though :(
>>>>>>>>>
>>>>>>>>> Alok Gandhi
>>>>>>>>> Lead TD
>>>>>>>>> Modusfx
>>>>>>>>>
>>>>>>>>> On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote:
>>>>>>>>> > here is what about.com says:
>>>>>>>>> >
>>>>>>>>> > Question: Why are So Many Sweepstakes Void in Quebec
>>>>>>>>> > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm
>>>>>>>>> >
>>>>>>>>> > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>> >> tons of contest are not run available to resident of Quebec, I
>>>>>>>>> see
>>>>>>>>> >> this fine print all the time.  bit frustrating; I blame the PQ
>>>>>>>>> >>
>>>>>>>>> >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau
>>>>>>>>> >> <[email protected]> wrote:
>>>>>>>>> >>> LoL
>>>>>>>>> >>> I sent an email to Sonja Muller.(the only contact that is on
>>>>>>>>> the contest page) We'll see what she has to say.
>>>>>>>>> >>> Quebec's government doesn't make it easy for companies to hold
>>>>>>>>> contests here but I know it is possible as a lot of other companies 
>>>>>>>>> do hold
>>>>>>>>> them.
>>>>>>>>> >>> It's probably just more paperwork and Autodesk being lazy or
>>>>>>>>> un-educated as to how to make it work.
>>>>>>>>> >
>>>>>>>>> > -----
>>>>>>>>> > No virus found in this message.
>>>>>>>>> > Checked by AVG - www.avg.com
>>>>>>>>> > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date:
>>>>>>>>> > 02/20/13
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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