Hmm. they should be working. I did find an issue at a workplace, where they got disconnected. A mesh error preceded the loss of the foot roll, but I was not able to track down which mesh was the problem. The foot roll was just a link with.. so not sure what would have destroyed it.
On Wed, Feb 20, 2013 at 10:51 AM, Eric Thivierge <[email protected]>wrote: > The Gwen foot rolls aren't working and get script errors when trying to > select the leg up vectors through the synoptic. Also User_Normals are on > all the meshes of her. Remove to speed up the character. > > Just an FYI not a rig critique. Thanks for rigging this stuff up Adam. > Really appreciate the efforts. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Wed, Feb 20, 2013 at 1:35 PM, Adam Sale <[email protected]> wrote: > >> those tangent ops are deadly. There is an option you can turn on in the >> shaded view that allows you to keep the tangents, Under display options, in >> the shaded mode area, set the vertex color option to 'Never show' ( use >> material). I think it better to keep the op as its needed for the normal >> map for rendering. >> >> >> >> On Wed, Feb 20, 2013 at 10:21 AM, Jeremie Passerin >> <[email protected]>wrote: >> >>> he he ! >>> So yeah, I found out. there is a weightmap called tangent with a >>> operator called TangentOp. When you delete that it's much much faster ! >>> >>> >>> >>> On 20 February 2013 10:18, Adam Sale <[email protected]> wrote: >>> >>>> Well, thats good :-) >>>> The rainbow shader.. must be the vertex map. That should not be there. >>>> I think when I get a chance, I will have to provide updates to the rigs >>>> based on any feedback I receieve. I can use my blog to do so. >>>> >>>> >>>> >>>> On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin <[email protected] >>>> > wrote: >>>> >>>>> Hey Adam, >>>>> >>>>> I forwarded the rigs to our animators here. I want them to have a look >>>>> and check if there anything we don't have in our rigs that we could add >>>>> ;-) >>>>> The Dave character works fine in Wireframe or HiddenLineRemoval. for >>>>> me it's really just the shaded mode that is slow. It comes with a rainbow >>>>> shader that I suspect is the cause of the slow down. >>>>> >>>>> I only played with the rigs for 2 minutes so far and I didn't break >>>>> them .. so that's a good sign ;-) >>>>> >>>>> Jeremie >>>>> >>>>> >>>>> On 20 February 2013 09:52, Adam Sale <[email protected]> wrote: >>>>> >>>>>> I did the rigs over a couple of weeks between my full time gigs. The >>>>>> meshes came from 3ds max I believe and were a mess when I first got them. >>>>>> Too many pieces, shapes that didn't work in Softimage, scale issues. I >>>>>> pretty much had to take them down to bare mesh and start from scratch. >>>>>> They >>>>>> have not been fully tested as there was no time or animators available to >>>>>> put them through their paces. Still, they should be robust enough. >>>>>> Originally the meshes had tangent properties on them that were >>>>>> slowing them down something awful, but I had toasted them to increase >>>>>> performance. >>>>>> The Dave character didn't seem to have issues at the time I uploaded >>>>>> him, though if its something that others notice as well I can have a >>>>>> look. >>>>>> >>>>>> Adam >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Nice little contest ! Go Softimage ! >>>>>>> >>>>>>> Anybody knows who did the rigs for Softimage ? >>>>>>> Is that me or the Dave character is extremely slow in shaded mode ? >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On 20 February 2013 07:48, Eric Thivierge <[email protected]>wrote: >>>>>>> >>>>>>>> Softimage assets are made in 2013 btw. >>>>>>>> >>>>>>>> -------------------------------------------- >>>>>>>> Eric Thivierge >>>>>>>> http://www.ethivierge.com >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> Ya... some really discouraging rules! Hmmm, where did I put my red >>>>>>>>> square... >>>>>>>>> >>>>>>>>> >>>>>>>>> -----Original Message----- >>>>>>>>> From: [email protected] [mailto: >>>>>>>>> [email protected]] On Behalf Of Alok >>>>>>>>> Sent: 20 février 2013 10:20 >>>>>>>>> To: [email protected] >>>>>>>>> Subject: Re: Autodesk contest - all USA and Canada but not >>>>>>>>> Quebec... >>>>>>>>> >>>>>>>>> With so many stringent rules it is no wonder the contest is void, >>>>>>>>> sad for us in Quebec though :( >>>>>>>>> >>>>>>>>> Alok Gandhi >>>>>>>>> Lead TD >>>>>>>>> Modusfx >>>>>>>>> >>>>>>>>> On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote: >>>>>>>>> > here is what about.com says: >>>>>>>>> > >>>>>>>>> > Question: Why are So Many Sweepstakes Void in Quebec >>>>>>>>> > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm >>>>>>>>> > >>>>>>>>> > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >> tons of contest are not run available to resident of Quebec, I >>>>>>>>> see >>>>>>>>> >> this fine print all the time. bit frustrating; I blame the PQ >>>>>>>>> >> >>>>>>>>> >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau >>>>>>>>> >> <[email protected]> wrote: >>>>>>>>> >>> LoL >>>>>>>>> >>> I sent an email to Sonja Muller.(the only contact that is on >>>>>>>>> the contest page) We'll see what she has to say. >>>>>>>>> >>> Quebec's government doesn't make it easy for companies to hold >>>>>>>>> contests here but I know it is possible as a lot of other companies >>>>>>>>> do hold >>>>>>>>> them. >>>>>>>>> >>> It's probably just more paperwork and Autodesk being lazy or >>>>>>>>> un-educated as to how to make it work. >>>>>>>>> > >>>>>>>>> > ----- >>>>>>>>> > No virus found in this message. >>>>>>>>> > Checked by AVG - www.avg.com >>>>>>>>> > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date: >>>>>>>>> > 02/20/13 >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

