>From my experience of working with Momentum/Implosia on a few jobs and
watching some of the videos by MirVadim I would say, that RayFire is better
and a lot more intuitive for complex shattering.
The actual simulation speed and directability of the shattered pieces
however is many times better in Momentum.
For actual production I would be a lot more confident to make a simulation
look the way it is supposed to with Momentum.

Shattering, dynamic UVs and mainly caching are all still a bite iffy with
exocortex's solution, but the directability is unbeaten.


On Tue, Feb 26, 2013 at 4:54 AM, Emilio Hernandez <[email protected]> wrote:

> How far is Implosia with Momentum to achieve something like this?
>
> http://www.youtube.com/watch?feature=player_embedded&v=mn3ifA1gcD8#!
>
> I need to break a wall earthquake style with ceiling coming down, small
> fragments, etc., and wondering if I can beat this Ray Fire stuff with
> Implosia and Momentum.  Need to win this gig.
>
> Thx.
>
> --
>
>

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