There seems to be a new version coming:

http://www.si-community.com/community/viewtopic.php?f=4&t=3427


Rob

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On 26-2-2013 7:40, Leonard Koch wrote:
From my experience of working with Momentum/Implosia on a few jobs and watching some of the videos by MirVadim I would say, that RayFire is better and a lot more intuitive for complex shattering. The actual simulation speed and directability of the shattered pieces however is many times better in Momentum. For actual production I would be a lot more confident to make a simulation look the way it is supposed to with Momentum.

Shattering, dynamic UVs and mainly caching are all still a bite iffy with exocortex's solution, but the directability is unbeaten.


On Tue, Feb 26, 2013 at 4:54 AM, Emilio Hernandez <[email protected] <mailto:[email protected]>> wrote:

    How far is Implosia with Momentum to achieve something like this?

    http://www.youtube.com/watch?feature=player_embedded&v=mn3ifA1gcD8#!

    I need to break a wall earthquake style with ceiling coming down,
    small fragments, etc., and wondering if I can beat this Ray Fire
    stuff with Implosia and Momentum.  Need to win this gig.

    Thx.

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