Hey Rob,
thanks for the heads up. The change list includes lots of issues I reported
some months ago,
I'm glad to see version 4 is taking shape since 3 did have some unnecessary
limitations
and oddities which are being addressed now as it seems. It's such a cool piece
of software
with so much potential....
There seems to be a new version coming:
http://www.si-community.com/community/viewtopic.php?f=4&t=3427
Rob
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On 26-2-2013 7:40, Leonard Koch wrote:
From my experience of working with Momentum/Implosia on a few jobs and
watching some of the videos by MirVadim I would say, that RayFire is
better and a lot more intuitive for complex shattering.
The actual simulation speed and directability of the shattered pieces
however is many times better in Momentum.
For actual production I would be a lot more confident to make a
simulation look the way it is supposed to with Momentum.
Shattering, dynamic UVs and mainly caching are all still a bite iffy
with exocortex's solution, but the directability is unbeaten.
On Tue, Feb 26, 2013 at 4:54 AM, Emilio Hernandez <[email protected]
<mailto:[email protected]>> wrote:
How far is Implosia with Momentum to achieve something like this?
http://www.youtube.com/watch?feature=player_embedded&v=mn3ifA1gcD8#!
I need to break a wall earthquake style with ceiling coming down,
small fragments, etc., and wondering if I can beat this Ray Fire
stuff with Implosia and Momentum. Need to win this gig.
Thx.
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