well honestly... I'm on gaming cards because pro cards really are not
justified with price in my case, and with gaming line ati right now is
twice the speed of nvidia really... so just for rendering t o sacrifice all
viewport performance.. I'm not sure that is something I would be willing to
do :) not sure how mixing cards on same board would work
with different drivers and everything to have one nvidis just for
rendering.. anyway that is all different story and not really relevant in
this case. in any case this is so refreshing


On Fri, Mar 15, 2013 at 2:39 PM, Len Krenzler <[email protected]>wrote:

>  You might want to move back just for this...just sayin'...
>
>
> On 3/15/2013 7:35 AM, Mirko Jankovic wrote:
>
> uuuuu soo nice! now just to wait for OpenCL version whenever it comes.. I
> moved away from nvidia completely :)
>
>
> On Fri, Mar 15, 2013 at 2:33 PM, Emilio Hernandez <[email protected]>wrote:
>
>> Everything is supported Mirko!  It is like having the old and crumpy MR
>> reborn with power, speed and awsome result.  Integration with Softimage is
>> seamless.
>>
>>
>>  2013/3/15 Mirko Jankovic <[email protected]>
>>
>>> hey I haven't really seen if region rendering is supported as well or
>>> only preview window? just wondering
>>>
>>>
>>>  On Fri, Mar 15, 2013 at 2:17 PM, Len Krenzler 
>>> <[email protected]>wrote:
>>>
>>>>  +1!  Absolutely out of this world!  How you guys got all this done so
>>>> fast is mind blowing.  Integrated into SI too, not just an export plugin.
>>>> This is truly ground breaking!
>>>>
>>>>
>>>> On 3/14/2013 10:06 PM, Emilio Hernandez wrote:
>>>>
>>>>  Let me tell you that I just put my hands on this baby and wow!!!
>>>> This is going to rock the rendering world.  And for Softimage!!!!
>>>>
>>>>  Awsome guys congratulations on this one.  My quadro 3000 finally is
>>>> awake!!!
>>>>
>>>>
>>>> 2013/3/14 Sylvain Lebeau <[email protected]>
>>>>
>>>>>  killer!!!!
>>>>> congrats to you and team Nicolas!!
>>>>>
>>>>> sly
>>>>>
>>>>>  *Sylvain Lebeau // SHED**
>>>>> *V-P/Visual effects supervisor
>>>>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>>>>> T 514 849-1555 F 514 849-5025 
>>>>> WWW.SHEDMTL.COM<http://www.shedmtl.com/><<http://www.shedmtl.com/>
>>>>> http://WWW.SHEDMTL.COM>
>>>>>  On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote:
>>>>>
>>>>> Hey guys,
>>>>>
>>>>>  I'm going to respond to the last few messages regarding the
>>>>> importance of speed later, but in the meantime here is a video of some 
>>>>> live
>>>>> rendering in Softimage.
>>>>>
>>>>>  http://youtu.be/fjCguRdSlV0
>>>>>
>>>>>  -Nicolas
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Mar 14, 2013 at 1:17 PM, <[email protected]> wrote:
>>>>>
>>>>>>   you are right of course, as always.
>>>>>>
>>>>>> what is really needed is a fine balance between quality and speed,
>>>>>> at a pricepoint that is affordable yet high enough to sustain
>>>>>> development,
>>>>>> and available before my retirement.
>>>>>>
>>>>>>
>>>>>>  *From:* Andy Moorer <[email protected]>
>>>>>> *Sent:* Thursday, March 14, 2013 9:02 PM
>>>>>> *To:* [email protected]
>>>>>>  *Subject:* Re: Announcing Redshift - Biased GPU Renderer
>>>>>>
>>>>>>   Well said, but speed is still important, deadlines are tight and
>>>>>> particularly in the iterative direction phase often re-rendering takes 
>>>>>> much
>>>>>> more time than making a directed change. "Dailies" reflect this... A 
>>>>>> series
>>>>>> of several directed tweaks to a shot can stretch over several days in 
>>>>>> part
>>>>>> to allow time to make changes and get them rendered... A major limitation
>>>>>> to working with rendered VFX  elements versus composite effects which can
>>>>>> often be altered in near realtime.
>>>>>>
>>>>>> Sent from my iPad
>>>>>>
>>>>>> On Mar 14, 2013, at 4:21 AM, <[email protected]> wrote:
>>>>>>
>>>>>>    > Please also bear in mind that we're still just in alpha and
>>>>>> constantly improving performance.  We're kind of obsessed with speed :)
>>>>>>
>>>>>> speed is great of course – but IMO it’s not the most important factor.
>>>>>>
>>>>>> over the years we have all been doing productions with rather long
>>>>>> rendertimes, running into hours per frame and more. The bottom line was
>>>>>> rarely “it has to be rendered in X amount of time” – clients couldn’t 
>>>>>> care
>>>>>> less. It has to be good enough first and rendered in time for delivery.
>>>>>>
>>>>>> it’s been a long time I’m looking forward for a viewport/GPU mental
>>>>>> ray replacement in softimage.
>>>>>> Hopefully staying below 5 minutes for complex HD images and within 1
>>>>>> minute for more simple stuff – but more importantly, it should have the
>>>>>> bells and whistles of a modern raytracer, and deliver production quality
>>>>>> rendering – that can be very precisely tweaked by the user.
>>>>>>
>>>>>> It’s very frustrating to get a promising image very fast, but not
>>>>>> being able to make the image really final - some remaining artifacts,
>>>>>> sampling problem or no ability to finetune this or that effect or simply
>>>>>> lack of a feature you really require – so in turn you have to bite the
>>>>>> bullet and go back to good old offline rendering – and the corresponding
>>>>>> rendertimes will be twice as frustrating.
>>>>>> Very extensive support for lighting features – not just GI / AO /
>>>>>> softshadows / softreflections – but also SSS, raytraced refractions, 
>>>>>> motion
>>>>>> blur, volumetrics, ICE support, instancing, hair – and a good set of
>>>>>> shaders and support for the rendertree and as many of the factory shaders
>>>>>> as possible.
>>>>>>
>>>>>> Mental ray never became the standard it was because of speed – but
>>>>>> because of what one can achieve with it. (and then you have to turn off a
>>>>>> few things left and right for final renders in order to make rendertimes
>>>>>> acceptable)
>>>>>> Obviously in this day and age it’s features are getting long in the
>>>>>> tooth as well, which opens the door wide open for others – but it 
>>>>>> remains a
>>>>>> reference for what a renderer should at least aspire to.
>>>>>>
>>>>>> just some thoughts and hints of what matters to me when considering a
>>>>>> new renderer.
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>>   --
>>>> _________________________________________________
>>>>
>>>> Len Krenzler - Creative Control Media Productions
>>>>
>>>> Phone: 780.463.3126
>>>> www.creativecontrol.ca - [email protected]
>>>>
>>>>
>>>
>>
>>
>>  --
>>
>>
>
>
> --
> _________________________________________________
>
> Len Krenzler - Creative Control Media Productions
>
> Phone: 780.463.3126
> www.creativecontrol.ca - [email protected]
>
>

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