Well Mirko as Len said. You might just reconsider going back to Nvidia. CUDA is coming strong on a lot of apps. And getting first than ATI. You can buy a GTX 470 for 200 bucks.
2013/3/15 Mirko Jankovic <[email protected]> > well honestly... I'm on gaming cards because pro cards really are not > justified with price in my case, and with gaming line ati right now is > twice the speed of nvidia really... so just for rendering t o sacrifice all > viewport performance.. I'm not sure that is something I would be willing to > do :) not sure how mixing cards on same board would work > with different drivers and everything to have one nvidis just for > rendering.. anyway that is all different story and not really relevant in > this case. in any case this is so refreshing > > > On Fri, Mar 15, 2013 at 2:39 PM, Len Krenzler <[email protected]>wrote: > >> You might want to move back just for this...just sayin'... >> >> >> On 3/15/2013 7:35 AM, Mirko Jankovic wrote: >> >> uuuuu soo nice! now just to wait for OpenCL version whenever it comes.. I >> moved away from nvidia completely :) >> >> >> On Fri, Mar 15, 2013 at 2:33 PM, Emilio Hernandez <[email protected]>wrote: >> >>> Everything is supported Mirko! It is like having the old and crumpy MR >>> reborn with power, speed and awsome result. Integration with Softimage is >>> seamless. >>> >>> >>> 2013/3/15 Mirko Jankovic <[email protected]> >>> >>>> hey I haven't really seen if region rendering is supported as well or >>>> only preview window? just wondering >>>> >>>> >>>> On Fri, Mar 15, 2013 at 2:17 PM, Len Krenzler >>>> <[email protected]>wrote: >>>> >>>>> +1! Absolutely out of this world! How you guys got all this done >>>>> so fast is mind blowing. Integrated into SI too, not just an export >>>>> plugin. This is truly ground breaking! >>>>> >>>>> >>>>> On 3/14/2013 10:06 PM, Emilio Hernandez wrote: >>>>> >>>>> Let me tell you that I just put my hands on this baby and wow!!! >>>>> This is going to rock the rendering world. And for Softimage!!!! >>>>> >>>>> Awsome guys congratulations on this one. My quadro 3000 finally is >>>>> awake!!! >>>>> >>>>> >>>>> 2013/3/14 Sylvain Lebeau <[email protected]> >>>>> >>>>>> killer!!!! >>>>>> congrats to you and team Nicolas!! >>>>>> >>>>>> sly >>>>>> >>>>>> *Sylvain Lebeau // SHED** >>>>>> *V-P/Visual effects supervisor >>>>>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >>>>>> T 514 849-1555 F 514 849-5025 >>>>>> WWW.SHEDMTL.COM<http://www.shedmtl.com/><<http://www.shedmtl.com/> >>>>>> http://WWW.SHEDMTL.COM> >>>>>> On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote: >>>>>> >>>>>> Hey guys, >>>>>> >>>>>> I'm going to respond to the last few messages regarding the >>>>>> importance of speed later, but in the meantime here is a video of some >>>>>> live >>>>>> rendering in Softimage. >>>>>> >>>>>> http://youtu.be/fjCguRdSlV0 >>>>>> >>>>>> -Nicolas >>>>>> >>>>>> >>>>>> >>>>>> On Thu, Mar 14, 2013 at 1:17 PM, <[email protected]> wrote: >>>>>> >>>>>>> you are right of course, as always. >>>>>>> >>>>>>> what is really needed is a fine balance between quality and speed, >>>>>>> at a pricepoint that is affordable yet high enough to sustain >>>>>>> development, >>>>>>> and available before my retirement. >>>>>>> >>>>>>> >>>>>>> *From:* Andy Moorer <[email protected]> >>>>>>> *Sent:* Thursday, March 14, 2013 9:02 PM >>>>>>> *To:* [email protected] >>>>>>> *Subject:* Re: Announcing Redshift - Biased GPU Renderer >>>>>>> >>>>>>> Well said, but speed is still important, deadlines are tight and >>>>>>> particularly in the iterative direction phase often re-rendering takes >>>>>>> much >>>>>>> more time than making a directed change. "Dailies" reflect this... A >>>>>>> series >>>>>>> of several directed tweaks to a shot can stretch over several days in >>>>>>> part >>>>>>> to allow time to make changes and get them rendered... A major >>>>>>> limitation >>>>>>> to working with rendered VFX elements versus composite effects which >>>>>>> can >>>>>>> often be altered in near realtime. >>>>>>> >>>>>>> Sent from my iPad >>>>>>> >>>>>>> On Mar 14, 2013, at 4:21 AM, <[email protected]> wrote: >>>>>>> >>>>>>> > Please also bear in mind that we're still just in alpha and >>>>>>> constantly improving performance. We're kind of obsessed with speed :) >>>>>>> >>>>>>> speed is great of course – but IMO it’s not the most important >>>>>>> factor. >>>>>>> >>>>>>> over the years we have all been doing productions with rather long >>>>>>> rendertimes, running into hours per frame and more. The bottom line was >>>>>>> rarely “it has to be rendered in X amount of time” – clients couldn’t >>>>>>> care >>>>>>> less. It has to be good enough first and rendered in time for delivery. >>>>>>> >>>>>>> it’s been a long time I’m looking forward for a viewport/GPU mental >>>>>>> ray replacement in softimage. >>>>>>> Hopefully staying below 5 minutes for complex HD images and within 1 >>>>>>> minute for more simple stuff – but more importantly, it should have the >>>>>>> bells and whistles of a modern raytracer, and deliver production quality >>>>>>> rendering – that can be very precisely tweaked by the user. >>>>>>> >>>>>>> It’s very frustrating to get a promising image very fast, but not >>>>>>> being able to make the image really final - some remaining artifacts, >>>>>>> sampling problem or no ability to finetune this or that effect or simply >>>>>>> lack of a feature you really require – so in turn you have to bite the >>>>>>> bullet and go back to good old offline rendering – and the corresponding >>>>>>> rendertimes will be twice as frustrating. >>>>>>> Very extensive support for lighting features – not just GI / AO / >>>>>>> softshadows / softreflections – but also SSS, raytraced refractions, >>>>>>> motion >>>>>>> blur, volumetrics, ICE support, instancing, hair – and a good set of >>>>>>> shaders and support for the rendertree and as many of the factory >>>>>>> shaders >>>>>>> as possible. >>>>>>> >>>>>>> Mental ray never became the standard it was because of speed – but >>>>>>> because of what one can achieve with it. (and then you have to turn off >>>>>>> a >>>>>>> few things left and right for final renders in order to make rendertimes >>>>>>> acceptable) >>>>>>> Obviously in this day and age it’s features are getting long in the >>>>>>> tooth as well, which opens the door wide open for others – but it >>>>>>> remains a >>>>>>> reference for what a renderer should at least aspire to. >>>>>>> >>>>>>> just some thoughts and hints of what matters to me when considering >>>>>>> a new renderer. >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>>> -- >>>>> _________________________________________________ >>>>> >>>>> Len Krenzler - Creative Control Media Productions >>>>> >>>>> Phone: 780.463.3126 >>>>> www.creativecontrol.ca - [email protected] >>>>> >>>>> >>>> >>> >>> >>> -- >>> >>> >> >> >> -- >> _________________________________________________ >> >> Len Krenzler - Creative Control Media Productions >> >> Phone: 780.463.3126 >> www.creativecontrol.ca - [email protected] >> >> > --

