Well Mirko as Len said.  You might just reconsider going back to Nvidia.
CUDA is coming strong on a lot of apps.  And getting first than ATI.  You
can buy a GTX 470 for 200 bucks.


2013/3/15 Mirko Jankovic <[email protected]>

> well honestly... I'm on gaming cards because pro cards really are not
> justified with price in my case, and with gaming line ati right now is
> twice the speed of nvidia really... so just for rendering t o sacrifice all
> viewport performance.. I'm not sure that is something I would be willing to
> do :) not sure how mixing cards on same board would work
> with different drivers and everything to have one nvidis just for
> rendering.. anyway that is all different story and not really relevant in
> this case. in any case this is so refreshing
>
>
> On Fri, Mar 15, 2013 at 2:39 PM, Len Krenzler <[email protected]>wrote:
>
>>  You might want to move back just for this...just sayin'...
>>
>>
>> On 3/15/2013 7:35 AM, Mirko Jankovic wrote:
>>
>> uuuuu soo nice! now just to wait for OpenCL version whenever it comes.. I
>> moved away from nvidia completely :)
>>
>>
>> On Fri, Mar 15, 2013 at 2:33 PM, Emilio Hernandez <[email protected]>wrote:
>>
>>> Everything is supported Mirko!  It is like having the old and crumpy MR
>>> reborn with power, speed and awsome result.  Integration with Softimage is
>>> seamless.
>>>
>>>
>>>  2013/3/15 Mirko Jankovic <[email protected]>
>>>
>>>> hey I haven't really seen if region rendering is supported as well or
>>>> only preview window? just wondering
>>>>
>>>>
>>>>  On Fri, Mar 15, 2013 at 2:17 PM, Len Krenzler 
>>>> <[email protected]>wrote:
>>>>
>>>>>  +1!  Absolutely out of this world!  How you guys got all this done
>>>>> so fast is mind blowing.  Integrated into SI too, not just an export
>>>>> plugin.  This is truly ground breaking!
>>>>>
>>>>>
>>>>> On 3/14/2013 10:06 PM, Emilio Hernandez wrote:
>>>>>
>>>>>  Let me tell you that I just put my hands on this baby and wow!!!
>>>>> This is going to rock the rendering world.  And for Softimage!!!!
>>>>>
>>>>>  Awsome guys congratulations on this one.  My quadro 3000 finally is
>>>>> awake!!!
>>>>>
>>>>>
>>>>> 2013/3/14 Sylvain Lebeau <[email protected]>
>>>>>
>>>>>>  killer!!!!
>>>>>> congrats to you and team Nicolas!!
>>>>>>
>>>>>> sly
>>>>>>
>>>>>>  *Sylvain Lebeau // SHED**
>>>>>> *V-P/Visual effects supervisor
>>>>>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>>>>>> T 514 849-1555 F 514 849-5025 
>>>>>> WWW.SHEDMTL.COM<http://www.shedmtl.com/><<http://www.shedmtl.com/>
>>>>>> http://WWW.SHEDMTL.COM>
>>>>>>  On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote:
>>>>>>
>>>>>> Hey guys,
>>>>>>
>>>>>>  I'm going to respond to the last few messages regarding the
>>>>>> importance of speed later, but in the meantime here is a video of some 
>>>>>> live
>>>>>> rendering in Softimage.
>>>>>>
>>>>>>  http://youtu.be/fjCguRdSlV0
>>>>>>
>>>>>>  -Nicolas
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Thu, Mar 14, 2013 at 1:17 PM, <[email protected]> wrote:
>>>>>>
>>>>>>>   you are right of course, as always.
>>>>>>>
>>>>>>> what is really needed is a fine balance between quality and speed,
>>>>>>> at a pricepoint that is affordable yet high enough to sustain
>>>>>>> development,
>>>>>>> and available before my retirement.
>>>>>>>
>>>>>>>
>>>>>>>  *From:* Andy Moorer <[email protected]>
>>>>>>> *Sent:* Thursday, March 14, 2013 9:02 PM
>>>>>>> *To:* [email protected]
>>>>>>>  *Subject:* Re: Announcing Redshift - Biased GPU Renderer
>>>>>>>
>>>>>>>   Well said, but speed is still important, deadlines are tight and
>>>>>>> particularly in the iterative direction phase often re-rendering takes 
>>>>>>> much
>>>>>>> more time than making a directed change. "Dailies" reflect this... A 
>>>>>>> series
>>>>>>> of several directed tweaks to a shot can stretch over several days in 
>>>>>>> part
>>>>>>> to allow time to make changes and get them rendered... A major 
>>>>>>> limitation
>>>>>>> to working with rendered VFX  elements versus composite effects which 
>>>>>>> can
>>>>>>> often be altered in near realtime.
>>>>>>>
>>>>>>> Sent from my iPad
>>>>>>>
>>>>>>> On Mar 14, 2013, at 4:21 AM, <[email protected]> wrote:
>>>>>>>
>>>>>>>    > Please also bear in mind that we're still just in alpha and
>>>>>>> constantly improving performance.  We're kind of obsessed with speed :)
>>>>>>>
>>>>>>> speed is great of course – but IMO it’s not the most important
>>>>>>> factor.
>>>>>>>
>>>>>>> over the years we have all been doing productions with rather long
>>>>>>> rendertimes, running into hours per frame and more. The bottom line was
>>>>>>> rarely “it has to be rendered in X amount of time” – clients couldn’t 
>>>>>>> care
>>>>>>> less. It has to be good enough first and rendered in time for delivery.
>>>>>>>
>>>>>>> it’s been a long time I’m looking forward for a viewport/GPU mental
>>>>>>> ray replacement in softimage.
>>>>>>> Hopefully staying below 5 minutes for complex HD images and within 1
>>>>>>> minute for more simple stuff – but more importantly, it should have the
>>>>>>> bells and whistles of a modern raytracer, and deliver production quality
>>>>>>> rendering – that can be very precisely tweaked by the user.
>>>>>>>
>>>>>>> It’s very frustrating to get a promising image very fast, but not
>>>>>>> being able to make the image really final - some remaining artifacts,
>>>>>>> sampling problem or no ability to finetune this or that effect or simply
>>>>>>> lack of a feature you really require – so in turn you have to bite the
>>>>>>> bullet and go back to good old offline rendering – and the corresponding
>>>>>>> rendertimes will be twice as frustrating.
>>>>>>> Very extensive support for lighting features – not just GI / AO /
>>>>>>> softshadows / softreflections – but also SSS, raytraced refractions, 
>>>>>>> motion
>>>>>>> blur, volumetrics, ICE support, instancing, hair – and a good set of
>>>>>>> shaders and support for the rendertree and as many of the factory 
>>>>>>> shaders
>>>>>>> as possible.
>>>>>>>
>>>>>>> Mental ray never became the standard it was because of speed – but
>>>>>>> because of what one can achieve with it. (and then you have to turn off 
>>>>>>> a
>>>>>>> few things left and right for final renders in order to make rendertimes
>>>>>>> acceptable)
>>>>>>> Obviously in this day and age it’s features are getting long in the
>>>>>>> tooth as well, which opens the door wide open for others – but it 
>>>>>>> remains a
>>>>>>> reference for what a renderer should at least aspire to.
>>>>>>>
>>>>>>> just some thoughts and hints of what matters to me when considering
>>>>>>> a new renderer.
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>>   --
>>>>> _________________________________________________
>>>>>
>>>>> Len Krenzler - Creative Control Media Productions
>>>>>
>>>>> Phone: 780.463.3126
>>>>> www.creativecontrol.ca - [email protected]
>>>>>
>>>>>
>>>>
>>>
>>>
>>>  --
>>>
>>>
>>
>>
>> --
>> _________________________________________________
>>
>> Len Krenzler - Creative Control Media Productions
>>
>> Phone: 780.463.3126
>> www.creativecontrol.ca - [email protected]
>>
>>
>


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