This is a great achievement Nicolas . It's really surprise how many amazing tech are available in those days ( Fabric Engine - Arnold - Alembic ) and who do it is not the biggest (resources, money) company , this renderer look promising and will be on of them , keep up the great work guys .
On Fri, Mar 15, 2013 at 8:31 AM, Guillaume Laferriere < guillaume.laferri...@autodesk.com> wrote: > I wonder how this looks with a render region with alpha blending turned on. > The renderer would need to output RGBA and support the render region. Does > it? > > GL > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler > Sent: Friday, March 15, 2013 11:13 AM > To: softimage@listproc.autodesk.com > Subject: Re: Announcing Redshift - Biased GPU Renderer > > I only have a GTX470 and it flies even with that! I'm testing a scene > right now with 4.5 mil polys and a 12k HDR lighting texture as well as > other large textures and no problem. > > On 3/15/2013 8:58 AM, Tim Crowson wrote: > I've been really impressed with the performance and integration so far. I > still need to throw some heavy scenes at it thow. But considering what it > can do on a single card, I can't wait to see how it will run once multiple > cards are supported. > > Either way, this is already a win for the Softimage community. Big thanks > to Nicolas and his team! > > -Tim > On 3/15/2013 9:32 AM, Mirko Jankovic wrote: > actualy I already have an 580 in another comp so that itself is not > problem :) > > On Fri, Mar 15, 2013 at 3:29 PM, Emilio Hernandez <emi...@e-roja.com > <mailto:emi...@e-roja.com>> wrote: > Well Mirko as Len said. You might just reconsider going back to Nvidia. > CUDA is coming strong on a lot of apps. And getting first than ATI. You > can buy a GTX 470 for 200 bucks. > > 2013/3/15 Mirko Jankovic <mirkoj.anima...@gmail.com<mailto: > mirkoj.anima...@gmail.com>> > well honestly... I'm on gaming cards because pro cards really are not > justified with price in my case, and with gaming line ati right now is > twice the speed of nvidia really... so just for rendering t o sacrifice all > viewport performance.. I'm not sure that is something I would be willing to > do :) not sure how mixing cards on same board would work with different > drivers and everything to have one nvidis just for rendering.. anyway that > is all different story and not really relevant in this case. in any case > this is so refreshing > > On Fri, Mar 15, 2013 at 2:39 PM, Len Krenzler <l...@creativecontrol.ca > <mailto:l...@creativecontrol.ca>> wrote: > You might want to move back just for this...just sayin'... > > > On 3/15/2013 7:35 AM, Mirko Jankovic wrote: > uuuuu soo nice! now just to wait for OpenCL version whenever it comes.. I > moved away from nvidia completely :) > > On Fri, Mar 15, 2013 at 2:33 PM, Emilio Hernandez <emi...@e-roja.com > <mailto:emi...@e-roja.com>> wrote: > Everything is supported Mirko! It is like having the old and crumpy MR > reborn with power, speed and awsome result. Integration with Softimage is > seamless. > > 2013/3/15 Mirko Jankovic <mirkoj.anima...@gmail.com<mailto: > mirkoj.anima...@gmail.com>> > hey I haven't really seen if region rendering is supported as well or only > preview window? just wondering > > On Fri, Mar 15, 2013 at 2:17 PM, Len Krenzler <l...@creativecontrol.ca > <mailto:l...@creativecontrol.ca>> wrote: > +1! Absolutely out of this world! How you guys got all this done so fast > is mind blowing. Integrated into SI too, not just an export plugin. This > is truly ground breaking! > > > On 3/14/2013 10:06 PM, Emilio Hernandez wrote: > Let me tell you that I just put my hands on this baby and wow!!! This is > going to rock the rendering world. And for Softimage!!!! > Awsome guys congratulations on this one. My quadro 3000 finally is > awake!!! > > 2013/3/14 Sylvain Lebeau <s...@shedmtl.com<mailto:s...@shedmtl.com>> > killer!!!! > congrats to you and team Nicolas!! > > sly > Sylvain Lebeau // SHED > V-P/Visual effects supervisor > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 > T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM<http://www.shedmtl.com/> < > http://WWW.SHEDMTL.COM> > On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote: > Hey guys, > > I'm going to respond to the last few messages regarding the importance of > speed later, but in the meantime here is a video of some live rendering in > Softimage. > > http://youtu.be/fjCguRdSlV0 > > -Nicolas > > > On Thu, Mar 14, 2013 at 1:17 PM, <pete...@skynet.be<mailto: > pete...@skynet.be>> wrote: > you are right of course, as always. > > what is really needed is a fine balance between quality and speed, > at a pricepoint that is affordable yet high enough to sustain development, > and available before my retirement. > > > From: Andy Moorer<mailto:andymoo...@gmail.com> > Sent: Thursday, March 14, 2013 9:02 PM > To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com > > > Subject: Re: Announcing Redshift - Biased GPU Renderer > > Well said, but speed is still important, deadlines are tight and > particularly in the iterative direction phase often re-rendering takes much > more time than making a directed change. "Dailies" reflect this... A series > of several directed tweaks to a shot can stretch over several days in part > to allow time to make changes and get them rendered... A major limitation > to working with rendered VFX elements versus composite effects which can > often be altered in near realtime. > > Sent from my iPad > > On Mar 14, 2013, at 4:21 AM, <pete...@skynet.be<mailto:pete...@skynet.be>> > wrote: > > Please also bear in mind that we're still just in alpha and constantly > improving performance. We're kind of obsessed with speed :) > > speed is great of course - but IMO it's not the most important factor. > > over the years we have all been doing productions with rather long > rendertimes, running into hours per frame and more. The bottom line was > rarely "it has to be rendered in X amount of time" - clients couldn't care > less. It has to be good enough first and rendered in time for delivery. > > it's been a long time I'm looking forward for a viewport/GPU mental ray > replacement in softimage. > Hopefully staying below 5 minutes for complex HD images and within 1 > minute for more simple stuff - but more importantly, it should have the > bells and whistles of a modern raytracer, and deliver production quality > rendering - that can be very precisely tweaked by the user. > > It's very frustrating to get a promising image very fast, but not being > able to make the image really final - some remaining artifacts, sampling > problem or no ability to finetune this or that effect or simply lack of a > feature you really require - so in turn you have to bite the bullet and go > back to good old offline rendering - and the corresponding rendertimes will > be twice as frustrating. > Very extensive support for lighting features - not just GI / AO / > softshadows / softreflections - but also SSS, raytraced refractions, motion > blur, volumetrics, ICE support, instancing, hair - and a good set of > shaders and support for the rendertree and as many of the factory shaders > as possible. > > Mental ray never became the standard it was because of speed - but because > of what one can achieve with it. (and then you have to turn off a few > things left and right for final renders in order to make rendertimes > acceptable) > Obviously in this day and age it's features are getting long in the tooth > as well, which opens the door wide open for others - but it remains a > reference for what a renderer should at least aspire to. > > just some thoughts and hints of what matters to me when considering a new > renderer. > > > > > > -- > > > -- > > _________________________________________________ > > > > Len Krenzler - Creative Control Media Productions > > > > Phone: 780.463.3126<tel:780.463.3126> > > > > www.creativecontrol.ca<http://www.creativecontrol.ca> - > l...@creativecontrol.ca<mailto:l...@creativecontrol.ca> > > > > -- > > > > > > -- > > _________________________________________________ > > > > Len Krenzler - Creative Control Media Productions > > > > Phone: 780.463.3126<tel:780.463.3126> > > > > www.creativecontrol.ca<http://www.creativecontrol.ca> - > l...@creativecontrol.ca<mailto:l...@creativecontrol.ca> > > > > -- > > > -- > > > > > > > > -- > > _________________________________________________ > > > > Len Krenzler - Creative Control Media Productions > > > > Phone: 780.463.3126 > > > > www.creativecontrol.ca<http://www.creativecontrol.ca> - > l...@creativecontrol.ca<mailto:l...@creativecontrol.ca> >