You may want to google the GTX Titan (GK110) for speed comparisons
and the older GTX 680/670 (GK104) for price/performance comparisons, too.

I will likely switch from a Quadro to one of the above cards even
thought the newest Quadro cards have a more competitive price
than one has come to expect from nVidia/PNY in the past.

The reasons for the switch in my upgrade plan is that I want to play more
(including actual gaming) with tools like Marmoset, dDo, nDO and zBrush.

Cheers,

tim



On 15.03.2013 14:51, Mirko Jankovic wrote:
well honestly... I'm on gaming cards because pro cards really are not justified 
with price in my case, and with gaming line ati right now is twice the speed of 
nvidia really... so
just for rendering t o sacrifice all viewport performance.. I'm not sure that 
is something I would be willing to do :) not sure how mixing cards on same 
board would work
with different drivers and everything to have one nvidis just for rendering.. 
anyway that is all different story and not really relevant in this case. in any 
case this is so refreshing


On Fri, Mar 15, 2013 at 2:39 PM, Len Krenzler <[email protected] 
<mailto:[email protected]>> wrote:

    You might want to move back just for this...just sayin'...


    On 3/15/2013 7:35 AM, Mirko Jankovic wrote:
    uuuuu soo nice! now just to wait for OpenCL version whenever it comes.. I 
moved away from nvidia completely :)


    On Fri, Mar 15, 2013 at 2:33 PM, Emilio Hernandez <[email protected] 
<mailto:[email protected]>> wrote:

        Everything is supported Mirko!  It is like having the old and crumpy MR 
reborn with power, speed and awsome result.  Integration with Softimage is 
seamless.


        2013/3/15 Mirko Jankovic <[email protected] 
<mailto:[email protected]>>

            hey I haven't really seen if region rendering is supported as well 
or only preview window? just wondering


            On Fri, Mar 15, 2013 at 2:17 PM, Len Krenzler <[email protected] 
<mailto:[email protected]>> wrote:

                +1!  Absolutely out of this world!  How you guys got all this 
done so fast is mind blowing. Integrated into SI too, not just an export 
plugin.  This is truly
                ground breaking!


                On 3/14/2013 10:06 PM, Emilio Hernandez wrote:
                Let me tell you that I just put my hands on this baby and 
wow!!!   This is going to rock the rendering world.  And for Softimage!!!!

                Awsome guys congratulations on this one.  My quadro 3000 
finally is awake!!!


                2013/3/14 Sylvain Lebeau <[email protected] 
<mailto:[email protected]>>

                    killer!!!!
                    congrats to you and team Nicolas!!

                    sly

                    *Sylvain Lebeau // SHED**
                    *V-P/Visual effects supervisor
                    1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
                    T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>
                    On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote:
                    Hey guys,

                    I'm going to respond to the last few messages regarding the 
importance of speed later, but in the meantime here is a video of some live 
rendering in Softimage.

                    http://youtu.be/fjCguRdSlV0

                    -Nicolas



                    On Thu, Mar 14, 2013 at 1:17 PM, <[email protected] 
<mailto:[email protected]>> wrote:

                        you are right of course, as always.
                        what is really needed is a fine balance between quality 
and speed,
                        at a pricepoint that is affordable yet high enough to 
sustain development,
                        and available before my retirement.
                        *From:* Andy Moorer <mailto:[email protected]>
                        *Sent:* Thursday, March 14, 2013 9:02 PM
                        *To:* [email protected] 
<mailto:[email protected]>
                        *Subject:* Re: Announcing Redshift - Biased GPU Renderer
                        Well said, but speed is still important, deadlines are 
tight and particularly in the iterative direction phase often re-rendering 
takes much more time
                        than making a directed change. "Dailies" reflect 
this... A series of several directed tweaks to a shot can stretch over several days in 
part to allow
                        time to make changes and get them rendered... A major 
limitation to working with rendered VFX elements versus composite effects which 
can often be
                        altered in near realtime.

                        Sent from my iPad

                        On Mar 14, 2013, at 4:21 AM, <[email protected] 
<mailto:[email protected]>> wrote:

                        > Please also bear in mind that we're still just in 
alpha and constantly improving performance. We're kind of obsessed with speed :)
                        speed is great of course – but IMO it’s not the most 
important factor.
                        over the years we have all been doing productions with 
rather long rendertimes, running into hours per frame and more. The bottom line 
was rarely “it
                        has to be rendered in X amount of time” – clients 
couldn’t care less. It has to be good enough first and rendered in time for 
delivery.
                        it’s been a long time I’m looking forward for a 
viewport/GPU mental ray replacement in softimage.
                        Hopefully staying below 5 minutes for complex HD images 
and within 1 minute for more simple stuff – but more importantly, it should 
have the bells and
                        whistles of a modern raytracer, and deliver production 
quality rendering – that can be very precisely tweaked by the user.
                        It’s very frustrating to get a promising image very 
fast, but not being able to make the image really final - some remaining 
artifacts, sampling
                        problem or no ability to finetune this or that effect 
or simply lack of a feature you really require – so in turn you have to bite 
the bullet and go
                        back to good old offline rendering – and the 
corresponding rendertimes will be twice as frustrating.
                        Very extensive support for lighting features – not just 
GI / AO / softshadows / softreflections – but also SSS, raytraced refractions, 
motion blur,
                        volumetrics, ICE support, instancing, hair – and a good 
set of shaders and support for the rendertree and as many of the factory 
shaders as possible.
                        Mental ray never became the standard it was because of 
speed – but because of what one can achieve with it. (and then you have to turn 
off a few things
                        left and right for final renders in order to make 
rendertimes acceptable)
                        Obviously in this day and age it’s features are getting 
long in the tooth as well, which opens the door wide open for others – but it 
remains a
                        reference for what a renderer should at least aspire to.
                        just some thoughts and hints of what matters to me when 
considering a new renderer.






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                _________________________________________________

                Len Krenzler - Creative Control Media Productions

                Phone:780.463.3126  <tel:780.463.3126>

                www.creativecontrol.ca  <http://www.creativecontrol.ca>  
[email protected]  <mailto:[email protected]>





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    --
    _________________________________________________

    Len Krenzler - Creative Control Media Productions

    Phone:780.463.3126  <tel:780.463.3126>

    www.creativecontrol.ca  <http://www.creativecontrol.ca>  [email protected] 
 <mailto:[email protected]>


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