Overall the videos are informative and well explained
yet can be on the long side for product page videos or could have been
more like an overview.
The HQV could have been shown in a much (much!) better light.
The new shader caching was not at all mentioned, which should be a big
thing.
(if I'm not mistaking, caching should greately reduce or eliminate any
lag when switching back to it after the first time?)
Switching to the HQV previously took quite a bit of time (the first time
& every time)
Also overall, more efforts could have been made on making scenes more
optimal and perhaps nicer looking.
For the HQV, I dont know what system was used to make the demo,
but it looked like 2-3 seconds per frame, while I know it can do much
much better
even on a very regular system (2013).
And it's possible make pretty good looking evironment & props even
without too much fancy shading going.
If anyone involved reads this (or who could forward it to someone),
I could make an optimized nice looking environment with props rich in
shading, using specular /reflection maps and such.. and of course using
AO, but which would idealy be demoed on a decent system.
It wouldn't take too long and so I would do it for free
On 26/03/2013 4:35 PM, Stephan Haidacher wrote:
nice list.... i had to laugh when i saw that one: "HQV: Fast
Manipulation mode is not fast." :)
On 3/26/2013 3:08 PM, Doeke Wartena wrote:
yeah here the bug fixes:
http://images.autodesk.com/adsk/files/softimage-readme-2014.htm
2013/3/26 Rob Chapman <[email protected]
<mailto:[email protected]>>
there once was an ugly duckling..
http://i.imgur.com/DZoaBZU.jpg
On 26 March 2013 09:57, Doeke Wartena <[email protected]
<mailto:[email protected]>> wrote:
"And I treat as an insult that Softimage is not in the direct
product list after few years under the Autodesk flag…"
+1 for that
2013/3/26 Piotrek Marczak <[email protected]
<mailto:[email protected]>>
Thanks, that's cool :)
2013/3/26 Ahmidou.xsi <[email protected]
<mailto:[email protected]>>
It's a c++ plugin in which you draw openGL like the
custom tools, but it's hosted by an object. You also
have a callback to define what to do when concerting
to real geometry.
Le 26 mars 2013 à 19:36, Piotrek Marczak
<[email protected]
<mailto:[email protected]>> a écrit :
I dont see it in SDK, how do actually customize the
way primitive is drawn in viewport (like implicit
rings etc)..
2013/3/26 Mirko Jankovic <[email protected]
<mailto:[email protected]>>
It would be good to see that list as well, maybe
that would help out easy bashing all around.
people are pretty much disappointed and if new
features are only thing that they actually see..
it is understandable that everyone is asking
what has bin done in the last full year and that
this should be maybe .5 release instead :)
On Tue, Mar 26, 2013 at 9:24 AM, Eugen Sares
<[email protected]
<mailto:[email protected]>> wrote:
For now, it's only in the beta forum, as it
looks.
216 is the exact count, so the "new guys"
did a mighty good job, no matter what new
features anybody is still going to miss, and
the wheel will keep on turning for another
while...
Am 26.03.2013 09 <tel:26.03.2013%2009>:04,
schrieb Mirko Jankovic:
Is there complete release notes with all
bug fixes as well?
On Tue, Mar 26, 2013 at 8:37 AM, Eugen
Sares <[email protected]
<mailto:[email protected]>> wrote:
Worth mentioning is also that more than
200 bugs have been fixed.
Am 26.03.2013 07
<tel:26.03.2013%2007>:55, schrieb
Juhani Karlsson:
This makes interesting contrast with
the latest Modo release. : )
- J
On 26 March 2013 08:10, Ahmidou
Lyazidi <[email protected]
<mailto:[email protected]>> wrote:
Also, the HQV demo is kind of a
fail, the ambient occlusion is full of
artifacts, and you can see how
slow it is to refresh at the end when
he move the PPG...
-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/26 Raffaele Fragapane
<[email protected]
<mailto:[email protected]>>:
> It's funny, one of the most
relevant ones that got quite a few
TDs excited
> is probably going to fly miles
under the radar :)
>
>
> On Tue, Mar 26, 2013 at 2:45 PM,
Ahmidou Lyazidi
<[email protected]
<mailto:[email protected]>>
> wrote:
>>
>> The custom primitives are
missing from the new feature list...
>>
-----------------------------------------------
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>> 2013/3/26 Luc-Eric Rousseau
<[email protected]
<mailto:[email protected]>>:
>> >
http://www.autodesk.com/products/autodesk-softimage/overview
>
>
>
>
> --
> Our users will know fear and
cower before our software! Ship
it! Ship it and
> let them flee like the dogs they
are!
--
--
Juhani Karlsson
3D Artist/TD
Talvi Digital Oy
Pursimiehenkatu 29-31 b 2krs.
00150 Helsinki
+358 443443088 <tel:%2B358%20443443088>
[email protected]
www.vimeo.com/talvi
<http://www.vimeo.com/talvi>
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--
Stephan Haidacher
Freelance 3D Artist/Compositor
www.shaidacher.com <http://www.shaidacher.com>