Be very careful with the importons density, because the slider range in SI
is totally off scale. Value of one means one importon ray per pixel, that’s
a *very* high quality setting.
I use values down to 0.05 for (ultra)fast previews and ramp it up to 1 for
high quality (overnight) renders... so value of 2 or above is like rendering
with AA of min5max5 as a comparison.:)
Better factory scale for the slider would have been 0.01 to 2 I think.

sven

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tim Leydecker
Sent: Wednesday, March 27, 2013 23:56
To: [email protected]
Subject: Softimage 2013/2014 Irradiance Particles - IP Optimize still single
threaded?

I´m using xsi2012sap here and find it brutally anoying to see the Irradiance
Particle calculation´s IP Optimize use a single CPU thread only, especially
for settings with Importons Density dialed above 1.

At least I can´t tell a quality increase between a setting of
1 to 2, just the way you´d want things to turn out...

Irradiance Particles are really nice otherwise, seem to even be energy
conserving actually.

If you compare Iparticles to how the Fallof Start Stop option "works" for
good old FinalGathering, that is neither desireable nor nice to make use of
it...

Any info on reworked mR satellite support with Softimage 2014?

All that is boring me to the brink of buying a personal V-Ray 2.0 license
and even thinking about how much hassle Maya would be anyway...


Cheers,


tim


P.S: I would have thought nVidia Corp. is clever enough to realize they have
the fastest GPUs to make mR rendering at least seem nice...








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