I imagine that time-zones are probably going to get in the way of a live
session though. I guess you could always do the lesson, then get a bit of
feedback and do a 'FAQ' follow up episode.


On 28 March 2013 14:07, Ben Davis <[email protected]> wrote:

> Like Byron, I think some kind of interaction would be great beyond just
> the standard tutorial type of learning.
>
> --
> Ben Davis
>
> www.moondog-animation.com
>
> +33 6 88 48 54 50
>
>
> On Thu, Mar 28, 2013 at 2:55 PM, Byron Nash <[email protected]> wrote:
>
>> What about fxPHD? Downloadable classes with personal forum interaction? I
>> agree with Brad that some level of interaction between students and
>> professor is important.
>>
>>
>> On Thu, Mar 28, 2013 at 9:47 AM, Nasser Al-Ostath 
>> <[email protected]>wrote:
>>
>>> Yes .... seems that recording and downloading maybe is a good idea
>>> On Mar 28, 2013 4:29 PM, "Mirko Jankovic" <[email protected]>
>>> wrote:
>>>
>>>> +1 for recorded. it is already hard to plan day to get everything done
>>>> in time... being able to watch recorded when you can... huge bonus
>>>>
>>>>
>>>> On Thu, Mar 28, 2013 at 2:25 PM, Nasser Al-Ostath <[email protected]
>>>> > wrote:
>>>>
>>>>> I agree .... making it recorded or web based is much better and most
>>>>> of us will get the benefit of it
>>>>>  On Mar 28, 2013 4:22 PM, "Daniel H" <[email protected]> wrote:
>>>>>
>>>>>> Based on scheduling, the GoToMeeting might not work well. How about
>>>>>> recording the videos and selling them with Vimeo's new Video on Demand
>>>>>> service; requires a Pro account.
>>>>>>
>>>>>> Daniel
>>>>>> VFXM
>>>>>>
>>>>>>
>>>>>> On Thu, Mar 28, 2013 at 7:52 AM, javier gonzalez <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Record the class and more people will be interested.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> 2013/3/28 Adam Sale <[email protected]>
>>>>>>>
>>>>>>>> The whole kit looks like it would be interesting. A scheduled class
>>>>>>>> would be tough for me to make as well what with kids / sched. If there 
>>>>>>>> were
>>>>>>>> some sort of archived classes we could check out on our own time after
>>>>>>>> delivery of your live sessions, that would be awesome.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Mar 28, 2013 at 8:28 AM, John Clausing <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> It would be impossible for me to make any scheduled
>>>>>>>>> class,......... But if you record it a la "Ted", I'll buy it!
>>>>>>>>>
>>>>>>>>> ICE, rigging, ICE
>>>>>>>>>
>>>>>>>>> Sent from my iPhone
>>>>>>>>>
>>>>>>>>> On Mar 28, 2013, at 12:53 AM, Bradley Gabe <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Hi Softimage Users!
>>>>>>>>>
>>>>>>>>> I have only a few more months before I'm off to grad school full
>>>>>>>>> time and thought it might be mutually beneficial for our community to 
>>>>>>>>> come
>>>>>>>>> up with some sort of Softimage Jedi training regimen in order to 
>>>>>>>>> impart
>>>>>>>>> some wisdom, while at the same time helping me stash away some funds 
>>>>>>>>> to pay
>>>>>>>>> for cappuccinos when I have to pull all-nighters  for my exams.
>>>>>>>>>
>>>>>>>>> Something I was thinking about, (in an effort not to overlap any
>>>>>>>>> of Raffaele's excellent training work) rather than creating a bunch of
>>>>>>>>> videos, was to set up a class using GoToMeeting where we can 
>>>>>>>>> distribute
>>>>>>>>> scene data and solve problems interactively. This would allow real 
>>>>>>>>> time
>>>>>>>>> questions and feedback, but more importantly,  provide insight into 
>>>>>>>>> the
>>>>>>>>> problem solving process, and how decisions are made along the way, 
>>>>>>>>> which is
>>>>>>>>> something the video course format doesn't provide. For all students, I
>>>>>>>>> would provide an extensive package of custom tools to add to the 
>>>>>>>>> problem
>>>>>>>>> solving arsenal.
>>>>>>>>>
>>>>>>>>> What I'm curious to learn is, what areas of technical animation in
>>>>>>>>> Softimage would users be most interested in learning? For example:
>>>>>>>>>
>>>>>>>>>    - Basic rigging (fundamentals)
>>>>>>>>>    - Advanced rigging (secondary and tertiary animation control)
>>>>>>>>>    - Designing custom deformers using ICE (facial animation,
>>>>>>>>>    volume retention, etc)
>>>>>>>>>    - Adding secondary effects under short deadline (flesh jiggle,
>>>>>>>>>    springs, muscle effects)
>>>>>>>>>    - Using scripting for problem solving
>>>>>>>>>    - Developing custom tools using the Softimage UI
>>>>>>>>>    - Developing custom tools using PySide UI
>>>>>>>>>    - Understanding ICE (fundamentals)
>>>>>>>>>    - Other
>>>>>>>>>
>>>>>>>>> -Bradley
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>
>>
>

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