I imagine that time-zones are probably going to get in the way of a live session though. I guess you could always do the lesson, then get a bit of feedback and do a 'FAQ' follow up episode.
On 28 March 2013 14:07, Ben Davis <[email protected]> wrote: > Like Byron, I think some kind of interaction would be great beyond just > the standard tutorial type of learning. > > -- > Ben Davis > > www.moondog-animation.com > > +33 6 88 48 54 50 > > > On Thu, Mar 28, 2013 at 2:55 PM, Byron Nash <[email protected]> wrote: > >> What about fxPHD? Downloadable classes with personal forum interaction? I >> agree with Brad that some level of interaction between students and >> professor is important. >> >> >> On Thu, Mar 28, 2013 at 9:47 AM, Nasser Al-Ostath >> <[email protected]>wrote: >> >>> Yes .... seems that recording and downloading maybe is a good idea >>> On Mar 28, 2013 4:29 PM, "Mirko Jankovic" <[email protected]> >>> wrote: >>> >>>> +1 for recorded. it is already hard to plan day to get everything done >>>> in time... being able to watch recorded when you can... huge bonus >>>> >>>> >>>> On Thu, Mar 28, 2013 at 2:25 PM, Nasser Al-Ostath <[email protected] >>>> > wrote: >>>> >>>>> I agree .... making it recorded or web based is much better and most >>>>> of us will get the benefit of it >>>>> On Mar 28, 2013 4:22 PM, "Daniel H" <[email protected]> wrote: >>>>> >>>>>> Based on scheduling, the GoToMeeting might not work well. How about >>>>>> recording the videos and selling them with Vimeo's new Video on Demand >>>>>> service; requires a Pro account. >>>>>> >>>>>> Daniel >>>>>> VFXM >>>>>> >>>>>> >>>>>> On Thu, Mar 28, 2013 at 7:52 AM, javier gonzalez < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Record the class and more people will be interested. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> 2013/3/28 Adam Sale <[email protected]> >>>>>>> >>>>>>>> The whole kit looks like it would be interesting. A scheduled class >>>>>>>> would be tough for me to make as well what with kids / sched. If there >>>>>>>> were >>>>>>>> some sort of archived classes we could check out on our own time after >>>>>>>> delivery of your live sessions, that would be awesome. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Thu, Mar 28, 2013 at 8:28 AM, John Clausing < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> It would be impossible for me to make any scheduled >>>>>>>>> class,......... But if you record it a la "Ted", I'll buy it! >>>>>>>>> >>>>>>>>> ICE, rigging, ICE >>>>>>>>> >>>>>>>>> Sent from my iPhone >>>>>>>>> >>>>>>>>> On Mar 28, 2013, at 12:53 AM, Bradley Gabe <[email protected]> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Hi Softimage Users! >>>>>>>>> >>>>>>>>> I have only a few more months before I'm off to grad school full >>>>>>>>> time and thought it might be mutually beneficial for our community to >>>>>>>>> come >>>>>>>>> up with some sort of Softimage Jedi training regimen in order to >>>>>>>>> impart >>>>>>>>> some wisdom, while at the same time helping me stash away some funds >>>>>>>>> to pay >>>>>>>>> for cappuccinos when I have to pull all-nighters for my exams. >>>>>>>>> >>>>>>>>> Something I was thinking about, (in an effort not to overlap any >>>>>>>>> of Raffaele's excellent training work) rather than creating a bunch of >>>>>>>>> videos, was to set up a class using GoToMeeting where we can >>>>>>>>> distribute >>>>>>>>> scene data and solve problems interactively. This would allow real >>>>>>>>> time >>>>>>>>> questions and feedback, but more importantly, provide insight into >>>>>>>>> the >>>>>>>>> problem solving process, and how decisions are made along the way, >>>>>>>>> which is >>>>>>>>> something the video course format doesn't provide. For all students, I >>>>>>>>> would provide an extensive package of custom tools to add to the >>>>>>>>> problem >>>>>>>>> solving arsenal. >>>>>>>>> >>>>>>>>> What I'm curious to learn is, what areas of technical animation in >>>>>>>>> Softimage would users be most interested in learning? For example: >>>>>>>>> >>>>>>>>> - Basic rigging (fundamentals) >>>>>>>>> - Advanced rigging (secondary and tertiary animation control) >>>>>>>>> - Designing custom deformers using ICE (facial animation, >>>>>>>>> volume retention, etc) >>>>>>>>> - Adding secondary effects under short deadline (flesh jiggle, >>>>>>>>> springs, muscle effects) >>>>>>>>> - Using scripting for problem solving >>>>>>>>> - Developing custom tools using the Softimage UI >>>>>>>>> - Developing custom tools using PySide UI >>>>>>>>> - Understanding ICE (fundamentals) >>>>>>>>> - Other >>>>>>>>> >>>>>>>>> -Bradley >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>> >> >

