It's helpful information.  I decided to go with Fusion, which I already hand in mind anyhow.  I was going to go with a Autodesk Composite / AE workflow, that is a mixed mess IMO :)
Like I said, I don't have hate toward AE, it's just if you factor in the price of AE plus some effective plug-ins budget wise, your paying for fusion anyhow, why not go fusion :)

Christopher

Saturday, April 06, 2013 10:59 AM
Personally for compositing I would always go with Fusion.  Especially now that they have Generation AM out and they just released some great open source Python modules for pipeline building.

I know Nuke is the big boy these days and I think Nuke and Fusion both have their strengths and weaknesses, but I just tend to feel like Fusion is a little more artist friendly and therefore faster for me to work with.

There's a nice 3Delight connection now for Fusion that lets you use it right inside the compositor.  And of course it already has both a software and a OpenCL renderer/accelerator.

After Effects is great if you're editing something in Premiere Pro and need some motion graphics or quick effects.  They have a shared cache system that lets you bring AE comps into Premiere as live elements.  It's very "broadcast friendly" rather than being VFX friendly (I hope that makes sense).

-Paul




Saturday, April 06, 2013 9:11 AM
Despite fusion flaws would you still vouch for Fusion or should I stick with AE, unless another compositor in mind, excluding NUKE ? :)

Christopher

Saturday, April 06, 2013 5:30 AM
Fusion is great with Softimage & it's 3D environment is fantastic.  Getting things back and forth isn't as easy as I'd like, though.  You can export your scenes as FBX, but Fusion won't/doesn't see camera animation in FBX files from XSI for some reason.  So you have to export your camera as a dotXSI, and then import it into Fusion - then you get your geometry & your animated camera.

Fusion doesn't support Sub-D's, though, so any subdivided object comes in un-subdivided.  

The new C4D-AE pipeline only interests me for motion graphics.  I think AE is a real pain to work with for serious compositing.  

-Paul




Friday, April 05, 2013 11:11 PM
Nuke pipeline to expensive for me.  The only thing I hate with AE is the slew of plug-ins, that is the plus Nuke has, it's all mostly within the software.  Fusion is another alternative, considering the plugins for AE, maybe I should go the fusion route.

Christopher

Friday, April 05, 2013 10:33 PM
If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

Imports objects (planes or more complex object along with UVs),
cameras, all with anims (not sure about deforms) flawlessly!

Must have in a XSi Nuke Pipeline


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