I used Modo as a modeler for quite some time before completely switching to SI. Just got tired of swapping from one app to another and now I'm doing most of the modeling in SI as well.

I think for most modeling and UV tasks Modo is much easier to use, the only thing that annoys me every time I model something in Modo is that with the Tweak tool, or Element move tool as it's called in Modo, you have to pick a vertex with pixel accuracy. It doesn't snap to the nearest component as with the Tweak tool in SI. But then the tweak tool in SI gets on my nerves when it also affects hidden geometry, and I can't limit it's effect to only selected components, for that I have to use the move point tool. And don't get me started on symmetry in SI, it's almost useless.

The selection tools in Modo are much better then in SI I think, at least one can choose raycast or no raycast for every selection tool. In Soft you only get that with the default rectangular selection tool. It took me quite some time not to get irritated by that anymore. But it still gets me every now and then when I'm trying to select vertices while rigging.


- Ronald

On 4/8/2013 14:15, Octavian Ureche wrote:
This is actually interesting. Modo seems to resemble a lynch movie...you either love it or hate it. For example, i hate it's selection tools, and the whole workflow seems alien to me. I tried and tried to get the hang of it, but just as i never got along with lightwave, i don't know if i'll ever get along with modo. The weird thing is, i want to like it...but i just can't seem to get to that point. And it's been like that since the days of 101. Still, i have used it on projects with great success, but only for it's beautiful render engine.
Everything else seems backwards to me.


On Mon, Apr 8, 2013 at 3:08 PM, Juhani Karlsson <[email protected] <mailto:[email protected]>> wrote:

    I love Modos selection tools - I think you just need to get used
    to them. Its neat for modelling and uvs.


    On 8 April 2013 14:56, Szabolcs Matefy <[email protected]
    <mailto:[email protected]>> wrote:

        A friend of mine has access to Modo 701, and I was lucky
        enough to have a look on it until the trial is out. It has
        very nice things, however, I still hate the selection, and
        found it quite clumsy compared to Softimage…However, the
        sculpting toolset is awesome…UV I haven’t tried it yet, next
        time I visit his studio, I’ll take a look at it too. But to a
        seasoned Softimage user Modo is a complete another world, and
        what I felt, that the number of tools and possibilities were
        rather frustrating then supporting. But of course if I could
        spend more time on it, I could get used to it.

        Cheers

        Szabolcs

        *From:*[email protected]
        <mailto:[email protected]>
        [mailto:[email protected]
        <mailto:[email protected]>] *On Behalf
        Of *Martin yara
        *Sent:* Thursday, April 04, 2013 1:27 PM


        *To:* [email protected]
        <mailto:[email protected]>
        *Subject:* Re: Softimage 2014

        Is not the same thing. We need something to preserve unique
        frozeb uvs. Maya and Max can do it. When you have assets from
        other packages, fbx data or old frozen files a custom freeze
        button doesn't help at all.

        I use gator to preserve uvs all the time. Not perfect, but
        quite useful. And if the object isnt very high poly you can
        keep the op alive and it works pretty well in real time.
        boundaries are always a problem but Maya's preserve uv isn't
        perfect either and doesn't work all he time. It just give you
        a warning message when the it can't do it (Gator doesn't.)

        M.Yara


        On 2013/04/04, at 9:37, Ahmidou Lyazidi <[email protected]
        <mailto:[email protected]>> wrote:

            And by the way, as I said earlier, if you make a custom
            freeze button that will only freeze the stack and not the
            projection,

            the factory swim feature will preserve the UVs.


            -----------------------------------------------
            Ahmidou Lyazidi
            Director | TD | CG artist
            http://vimeo.com/ahmidou/videos

            2013/4/4 Ahmidou Lyazidi <[email protected]
            <mailto:[email protected]>>

            Sorry I mixed it up with the pin feature...

            Anyway what would be a fair price for a preserve UV feature ?

            2013/4/4 Matt Lind <[email protected]
            <mailto:[email protected]>>

            No it isnt. We just had that discussion.




-- -- Juhani Karlsson
    3D Artist/TD

    Talvi Digital Oy
    Pursimiehenkatu 29-31 b 2krs.
    00150 Helsinki
    +358 443443088
    [email protected]
    www.vimeo.com/talvi <http://www.vimeo.com/talvi>




--
visual | stuff
www.okto.ro <http://www.okto.ro>

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