For what it's worth, I'd actually recommend giving every each particle a
random value between 0 and 1, then delete any over 0.5. It's not as clear
cut as the modulo way, but it means you get to re-seed the values if you
don;t like the result - where as you're kinda suck with whatever ID the
particle is given otherwise.

Depends on what you're doing, of course. If you have a billion points to
make a vapour you're probably not as fussed!


On 10 April 2013 20:23, Rob Chapman <[email protected]> wrote:

> welcome to logic my fren
>
>
> On 10 April 2013 21:19, Ben Beckett <[email protected]> wrote:
>
>> Sweet it work Am no sort why but I will read it through Thanks
>>
>>
>> On 10 April 2013 20:11, Gustavo Eggert Boehs <[email protected]> wrote:
>>
>>> Not infront of SI but you could Get IDs and run them through modulo node
>>> (using 2 as input).
>>> It basically returns the leftover of a division... in your case, odds
>>> will always return 1.
>>>
>>> More here:
>>> http://xsisupport.com/2009/10/24/using-the-modulo-node/
>>>
>>>
>>> 2013/4/10 Ben Beckett <[email protected]>
>>>
>>>> Hi Everyone
>>>>
>>>> I have to may particals and I want to reduce the cache by haft.
>>>>
>>>> I want to deleat if your odd or even with a condition.
>>>>
>>>> Am playing but if any one could say how to to save me some time thta
>>>> would be brill
>>>>
>>>> Thanks All
>>>> Ben
>>>>
>>>>
>>>
>>>
>>> --
>>> Gustavo E Boehs
>>> http://www.gustavoeb.com.br/blog
>>>
>>
>>
>

Reply via email to