For what it's worth, I'd actually recommend giving every each particle a random value between 0 and 1, then delete any over 0.5. It's not as clear cut as the modulo way, but it means you get to re-seed the values if you don;t like the result - where as you're kinda suck with whatever ID the particle is given otherwise.
Depends on what you're doing, of course. If you have a billion points to make a vapour you're probably not as fussed! On 10 April 2013 20:23, Rob Chapman <[email protected]> wrote: > welcome to logic my fren > > > On 10 April 2013 21:19, Ben Beckett <[email protected]> wrote: > >> Sweet it work Am no sort why but I will read it through Thanks >> >> >> On 10 April 2013 20:11, Gustavo Eggert Boehs <[email protected]> wrote: >> >>> Not infront of SI but you could Get IDs and run them through modulo node >>> (using 2 as input). >>> It basically returns the leftover of a division... in your case, odds >>> will always return 1. >>> >>> More here: >>> http://xsisupport.com/2009/10/24/using-the-modulo-node/ >>> >>> >>> 2013/4/10 Ben Beckett <[email protected]> >>> >>>> Hi Everyone >>>> >>>> I have to may particals and I want to reduce the cache by haft. >>>> >>>> I want to deleat if your odd or even with a condition. >>>> >>>> Am playing but if any one could say how to to save me some time thta >>>> would be brill >>>> >>>> Thanks All >>>> Ben >>>> >>>> >>> >>> >>> -- >>> Gustavo E Boehs >>> http://www.gustavoeb.com.br/blog >>> >> >> >

