Yep I made a super heavy bug swarm and I need to take out a few to render it.
On 11 April 2013 03:51, Andy Moorer <[email protected]> wrote: > Sometimes when the opportunity presents itself (such as a weekend > available to cache on a local machine) I like to save out the maximum > density I can in a given timeframe simply because its easier to remove data > than to not have it at all or build up density by interpolating between > particles or the like. > > In regards to simple workflows... I have a couple of easy-to-build > compounds I keep handy (though its just as easy to build them as you go) > one which assigns particles a random number between 1-100, another which > tests for that value against a defined threshold for deletion or whatever. > It makes it very quick to be able to build structures which act on a > certain percentage of particles or to modulate other values with that > number. > > By always using the same compound/logic I free myself from having to give > it any particular attention or thought, I just drop the compounds in and > know what I'm going to get. Simple but useful, and since it is (for better > or worse) my own logic instead of one of the factory compounds I know what > is happening under the hood and don't have to worry about unexpected > results, pre-set contexts, or other caveats. > > Same goes for a number of other simple tools - the most useful being one > which returns a uniformly random vector of a defined magnitude. The factory > "randomize by cone" compounds irritate me. :) > >

