Yep I made a super heavy bug swarm and I need to take out a few to render
it.


On 11 April 2013 03:51, Andy Moorer <[email protected]> wrote:

> Sometimes when the opportunity presents itself (such as a weekend
> available to cache on a local machine) I like to save out the maximum
> density I can in a given timeframe simply because its easier to remove data
> than to not have it at all or build up density by interpolating between
> particles or the like.
>
> In regards to simple workflows... I have a couple of easy-to-build
> compounds I keep handy (though its just as easy to build them as you go)
> one which assigns particles a random number between 1-100, another which
> tests for that value against a defined threshold for deletion or whatever.
> It makes it very quick to be able to build structures which act on a
> certain percentage of particles or to modulate other values with that
> number.
>
> By always using the same compound/logic I free myself from having to give
> it any particular attention or thought, I just drop the compounds in and
> know what I'm going to get. Simple but useful, and since it is (for better
> or worse) my own logic instead of one of the factory compounds I know what
> is happening under the hood and don't have to worry about unexpected
> results, pre-set contexts, or other caveats.
>
> Same goes for a number of other simple tools - the most useful being one
> which returns a uniformly random vector of a defined magnitude. The factory
> "randomize by cone" compounds irritate me. :)
>
>

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