On Wed, Apr 10, 2013 at 8:46 PM, Raffaele Fragapane <
[email protected]> wrote:

> I have to ask, if you want to almost unconditionally halve the particles,
> what prevents you from doing it at generation time instead of using
> resources unnecessarily to generate double the number and then using
> resources again to cull them?


Probably made an epic sim and cached it. Then needs to reduce them but keep
the same stellar motion. Not everybody has 32gb of RAM Raf or render farm
for that matter! :P

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

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