Matt, I think that's the intention indeed. Unfortunately users keep coming across limitations in their workflow (see first post) and after spending time chasing bugs and workarounds, they end up making the damn file local.
I'd be interested in discussing how they could be made more useful to everyone. What about references to other objects in the scene? Why do we have to duplicate geometry all the time when all you really need is to branch off a source geometry? I think I found the answer in ICE but I'm no Topo expert. By creating an empty mesh and copying a reference model's topology over, I have full control over my mesh. That's a good start. I'll have to find how I can easily transfer other properties that I might need later on. And also make sure the scene weight doesn't sky rocket as I'm about to "duplicate" hundreds of referenced characters that way. Cheers On Thu, Apr 18, 2013 at 3:01 PM, Matt Lind <[email protected]> wrote: > Referenced models support data being applied atop of the model and > retained between saves. This data is local to the scene and stored in the > model’s delta.**** > > ** ** > > ** ** > > Matt**** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Alok > *Sent:* Thursday, April 18, 2013 6:32 AM > *To:* [email protected] > *Subject:* Re: ICE Tree on reference model, what gives?**** > > ** ** > > Maybe I am completely off the track but isn't it that Referenced Model are > locked for any manipulations including ICE Trees. I mean, you would the ICE > Tree on the Local Model before referencing it.**** > > ALOK**** > > GANDHI**** > > / chef directeur technique - lead technical director**** > > > [email protected]**** > > T: **** > > *450 430-0010 x225* > > *F: * > > *450 430-0009 > www.modusfx.com* > > * > --------------------------------------------------------------------------------------------- > * > > * * > > *MODUS* > > *FX* > > * * > > *120 Rue Turgeon,* > > * * > > *Sainte-Therese (Quebec) CANADA J7E 3J1* > > * * > > *Follow us on* > > *Facebook <http://www.facebook.com/ModusFX> * > > *&* > > *Twitter <https://twitter.com/Modusfx>***** > > On 18/04/2013 2:45 AM, ivan tay wrote:**** > > Hi Vincent,**** > > I have repro-ed this and this is tagged under SOFT-8906 for further > investigation.**** > > Regards**** > > -Ivan**** > > ** ** > > On Thu, Apr 18, 2013 at 1:45 PM, Chris Chia <[email protected]> > wrote:**** > > Hi Vincent, > Thanks for the info. > I have forwarded this issue to the team for further investigation. > > Regards, > Chris > > From: [email protected] [mailto: > [email protected]] On Behalf Of Vincent Fortin > Sent: Thursday, April 18, 2013 12:38 PM > To: softimage > Subject: ICE Tree on reference model, what gives?**** > > > Hi List, long time no see :-)**** > > I read this in the Softimage 2013 SP1 fix list< > http://images.autodesk.com/adsk/files/Autodesk_Softimage_2013_SP1.pdf>:*** > * > > > SOFT-5555 Saving a scene with an ICE tree on a referenced model and > loading it back up and you lose the ICE Tree completely. > However, when doing the following I lose the ICE Tree completely: > 1) Get Primitive > Character > Biped > 2) Right-Click > Convert to Reference > 3) Create an ICE Tree on the character mesh > 4) Save and reopen the scene > 5) ICE Tree has disappeared! > Looks like it may be related to the enveloppe since everything works if > the character is frozen or if I test against a simple sphere. > Someone confirmed to me that the same happens in 2014. > Any ideas? > > Vincent**** > > ** ** > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.2241 / Virus Database: 3162/5751 - Release Date: 04/17/13* > *** > > ** ** > Matt,

