I think what Vincent meant was adding an icetree to a refmodel after the
fact.

That is technically legal, as ICE is an ope and one can add new operators
in a refmodel. If it doesn't work or they get erased, then there's a bug.



On Thu, Apr 18, 2013 at 9:32 AM, Alok <[email protected]> wrote:

>  Maybe I am completely off the track but isn't it that Referenced Model
> are locked for any manipulations including ICE Trees. I mean, you would the
> ICE Tree on the Local Model before referencing it.
>
>  ALOK
>
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> On 18/04/2013 2:45 AM, ivan tay wrote:
>
>  Hi Vincent,
>
>  I have repro-ed this and this is tagged under SOFT-8906 for further
> investigation.
>
>  Regards
>  -Ivan
>
>
>  On Thu, Apr 18, 2013 at 1:45 PM, Chris Chia <[email protected]>wrote:
>
>> Hi Vincent,
>> Thanks for the info.
>> I have forwarded this issue to the team for further investigation.
>>
>> Regards,
>> Chris
>>
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Vincent Fortin
>> Sent: Thursday, April 18, 2013 12:38 PM
>> To: softimage
>> Subject: ICE Tree on reference model, what gives?
>>
>> Hi List, long time no see :-)
>>
>>  I read this in the Softimage 2013 SP1 fix list<
>> http://images.autodesk.com/adsk/files/Autodesk_Softimage_2013_SP1.pdf>:
>>
>> SOFT-5555  Saving a scene with an ICE tree on a referenced model and
>> loading it back up and you lose the ICE Tree completely.
>> However, when doing the following I lose the ICE Tree completely:
>> 1) Get Primitive > Character > Biped
>> 2) Right-Click > Convert to Reference
>> 3) Create an ICE Tree on the character mesh
>> 4) Save and reopen the scene
>> 5) ICE Tree has disappeared!
>> Looks like it may be related to the enveloppe since everything works if
>> the character is frozen or if I test against a simple sphere.
>> Someone confirmed to me that the same happens in 2014.
>> Any ideas?
>>
>> Vincent
>>
>
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