Ah... I'm not interested in the stylus-in-the-head experience, so thanks
for the advice!

@Alan:
Thanks, that's what I meant!
Goes without saying that the DeleteComponent op (and any geometry-changing
operators for that matter) are also on the no-no list.



On Thu, Apr 18, 2013 at 3:47 PM, Vladimir Jankijevic <
[email protected]> wrote:

> Don't get me started with this. Copying topology from references to local
> scene objects :) HA!!!! it sounded nice to me at first too. But then the
> hell brakes loose and you start banging your head against your wacom stylus
> :)
>
> Actually it would be a really powerful thing if it's stable. but as I
> said, crashes all over the place
>
>
> On Thu, Apr 18, 2013 at 3:36 PM, Vincent Fortin <[email protected]> wrote:
>
>> Matt, I think that's the intention indeed. Unfortunately users keep
>> coming across limitations in their workflow (see first post) and after
>> spending time chasing bugs and workarounds, they end up making the damn
>> file local.
>>
>> I'd be interested in discussing how they could be made more useful to
>> everyone. What about references to other objects in the scene? Why do we
>> have to duplicate geometry all the time when all you really need is to
>> branch off a source geometry?
>>
>> I think I found the answer in ICE but I'm no Topo expert. By creating an
>> empty mesh and copying a reference model's topology over, I have full
>> control over my mesh. That's a good start. I'll have to find how I can
>> easily transfer other properties that I might need later on. And also make
>> sure the scene weight doesn't sky rocket as I'm about to "duplicate"
>> hundreds of referenced characters that way.
>>
>> Cheers
>>
>> On Thu, Apr 18, 2013 at 3:01 PM, Matt Lind <[email protected]>wrote:
>>
>>> Referenced models support data being applied atop of the model and
>>> retained between saves.  This data is local to the scene and stored in the
>>> model’s delta.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> Matt****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Alok
>>> *Sent:* Thursday, April 18, 2013 6:32 AM
>>> *To:* [email protected]
>>> *Subject:* Re: ICE Tree on reference model, what gives?****
>>>
>>> ** **
>>>
>>> Maybe I am completely off the track but isn't it that Referenced Model
>>> are locked for any manipulations including ICE Trees. I mean, you would the
>>> ICE Tree on the Local Model before referencing it.****
>>>
>>> ALOK****
>>>
>>> GANDHI****
>>>
>>> / chef directeur technique - lead technical director****
>>>
>>>
>>> [email protected]****
>>>
>>> T: ****
>>>
>>> *450 430-0010 x225*
>>>
>>> *F: *
>>>
>>> *450 430-0009
>>> www.modusfx.com*
>>>
>>> *
>>> ---------------------------------------------------------------------------------------------
>>> *
>>>
>>> * *
>>>
>>> *MODUS*
>>>
>>> *FX*
>>>
>>> * *
>>>
>>> *120 Rue Turgeon,*
>>>
>>> * *
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>>> *Twitter <https://twitter.com/Modusfx>*****
>>>
>>> On 18/04/2013 2:45 AM, ivan tay wrote:****
>>>
>>> Hi Vincent,****
>>>
>>> I have repro-ed this and this is tagged under SOFT-8906 for further
>>> investigation.****
>>>
>>> Regards****
>>>
>>> -Ivan****
>>>
>>> ** **
>>>
>>> On Thu, Apr 18, 2013 at 1:45 PM, Chris Chia <[email protected]>
>>> wrote:****
>>>
>>> Hi Vincent,
>>> Thanks for the info.
>>> I have forwarded this issue to the team for further investigation.
>>>
>>> Regards,
>>> Chris
>>>
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Vincent Fortin
>>> Sent: Thursday, April 18, 2013 12:38 PM
>>> To: softimage
>>> Subject: ICE Tree on reference model, what gives?****
>>>
>>>
>>> Hi List, long time no see :-)****
>>>
>>> I read this in the Softimage 2013 SP1 fix list<
>>> http://images.autodesk.com/adsk/files/Autodesk_Softimage_2013_SP1.pdf>:*
>>> ***
>>>
>>>
>>> SOFT-5555  Saving a scene with an ICE tree on a referenced model and
>>> loading it back up and you lose the ICE Tree completely.
>>> However, when doing the following I lose the ICE Tree completely:
>>> 1) Get Primitive > Character > Biped
>>> 2) Right-Click > Convert to Reference
>>> 3) Create an ICE Tree on the character mesh
>>> 4) Save and reopen the scene
>>> 5) ICE Tree has disappeared!
>>> Looks like it may be related to the enveloppe since everything works if
>>> the character is frozen or if I test against a simple sphere.
>>> Someone confirmed to me that the same happens in 2014.
>>> Any ideas?
>>>
>>> Vincent****
>>>
>>> ** **
>>>
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2012.0.2241 / Virus Database: 3162/5751 - Release Date: 04/17/13
>>> ****
>>>
>>> ** **
>>>
>>
>> Matt,
>>
>
>
>
> --
> ---------------------------------------
> Vladimir Jankijevic
> Technical Direction
>
> Elefant Studios AG
> Lessingstrasse 15
> CH-8002 Zürich
>
> +41 44 500 48 20
>
> www.elefantstudios.ch
> ---------------------------------------
>

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