Ah... I'm not interested in the stylus-in-the-head experience, so thanks for the advice!
@Alan: Thanks, that's what I meant! Goes without saying that the DeleteComponent op (and any geometry-changing operators for that matter) are also on the no-no list. On Thu, Apr 18, 2013 at 3:47 PM, Vladimir Jankijevic < [email protected]> wrote: > Don't get me started with this. Copying topology from references to local > scene objects :) HA!!!! it sounded nice to me at first too. But then the > hell brakes loose and you start banging your head against your wacom stylus > :) > > Actually it would be a really powerful thing if it's stable. but as I > said, crashes all over the place > > > On Thu, Apr 18, 2013 at 3:36 PM, Vincent Fortin <[email protected]> wrote: > >> Matt, I think that's the intention indeed. Unfortunately users keep >> coming across limitations in their workflow (see first post) and after >> spending time chasing bugs and workarounds, they end up making the damn >> file local. >> >> I'd be interested in discussing how they could be made more useful to >> everyone. What about references to other objects in the scene? Why do we >> have to duplicate geometry all the time when all you really need is to >> branch off a source geometry? >> >> I think I found the answer in ICE but I'm no Topo expert. By creating an >> empty mesh and copying a reference model's topology over, I have full >> control over my mesh. That's a good start. I'll have to find how I can >> easily transfer other properties that I might need later on. And also make >> sure the scene weight doesn't sky rocket as I'm about to "duplicate" >> hundreds of referenced characters that way. >> >> Cheers >> >> On Thu, Apr 18, 2013 at 3:01 PM, Matt Lind <[email protected]>wrote: >> >>> Referenced models support data being applied atop of the model and >>> retained between saves. This data is local to the scene and stored in the >>> model’s delta.**** >>> >>> ** ** >>> >>> ** ** >>> >>> Matt**** >>> >>> ** ** >>> >>> ** ** >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Alok >>> *Sent:* Thursday, April 18, 2013 6:32 AM >>> *To:* [email protected] >>> *Subject:* Re: ICE Tree on reference model, what gives?**** >>> >>> ** ** >>> >>> Maybe I am completely off the track but isn't it that Referenced Model >>> are locked for any manipulations including ICE Trees. I mean, you would the >>> ICE Tree on the Local Model before referencing it.**** >>> >>> ALOK**** >>> >>> GANDHI**** >>> >>> / chef directeur technique - lead technical director**** >>> >>> >>> [email protected]**** >>> >>> T: **** >>> >>> *450 430-0010 x225* >>> >>> *F: * >>> >>> *450 430-0009 >>> www.modusfx.com* >>> >>> * >>> --------------------------------------------------------------------------------------------- >>> * >>> >>> * * >>> >>> *MODUS* >>> >>> *FX* >>> >>> * * >>> >>> *120 Rue Turgeon,* >>> >>> * * >>> >>> *Sainte-Therese (Quebec) CANADA J7E 3J1* >>> >>> * * >>> >>> *Follow us on* >>> >>> *Facebook <http://www.facebook.com/ModusFX> * >>> >>> *&* >>> >>> *Twitter <https://twitter.com/Modusfx>***** >>> >>> On 18/04/2013 2:45 AM, ivan tay wrote:**** >>> >>> Hi Vincent,**** >>> >>> I have repro-ed this and this is tagged under SOFT-8906 for further >>> investigation.**** >>> >>> Regards**** >>> >>> -Ivan**** >>> >>> ** ** >>> >>> On Thu, Apr 18, 2013 at 1:45 PM, Chris Chia <[email protected]> >>> wrote:**** >>> >>> Hi Vincent, >>> Thanks for the info. >>> I have forwarded this issue to the team for further investigation. >>> >>> Regards, >>> Chris >>> >>> From: [email protected] [mailto: >>> [email protected]] On Behalf Of Vincent Fortin >>> Sent: Thursday, April 18, 2013 12:38 PM >>> To: softimage >>> Subject: ICE Tree on reference model, what gives?**** >>> >>> >>> Hi List, long time no see :-)**** >>> >>> I read this in the Softimage 2013 SP1 fix list< >>> http://images.autodesk.com/adsk/files/Autodesk_Softimage_2013_SP1.pdf>:* >>> *** >>> >>> >>> SOFT-5555 Saving a scene with an ICE tree on a referenced model and >>> loading it back up and you lose the ICE Tree completely. >>> However, when doing the following I lose the ICE Tree completely: >>> 1) Get Primitive > Character > Biped >>> 2) Right-Click > Convert to Reference >>> 3) Create an ICE Tree on the character mesh >>> 4) Save and reopen the scene >>> 5) ICE Tree has disappeared! >>> Looks like it may be related to the enveloppe since everything works if >>> the character is frozen or if I test against a simple sphere. >>> Someone confirmed to me that the same happens in 2014. >>> Any ideas? >>> >>> Vincent**** >>> >>> ** ** >>> >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2012.0.2241 / Virus Database: 3162/5751 - Release Date: 04/17/13 >>> **** >>> >>> ** ** >>> >> >> Matt, >> > > > > -- > --------------------------------------- > Vladimir Jankijevic > Technical Direction > > Elefant Studios AG > Lessingstrasse 15 > CH-8002 Zürich > > +41 44 500 48 20 > > www.elefantstudios.ch > --------------------------------------- >

