I really dig this idea. It's too bad writing attributes was only made
decent in SI|2013.



On Wed, Apr 24, 2013 at 4:36 AM, Sebastian Kowalski <l...@sekow.com> wrote:

> when performance is an issue with an ice shape rig, try to freeze the
> shape clusters into ice attributes ;)
> a smart setup would allow regeneration or addition of new shapes.
>
> sebastian
>
>
> Am 24.04.2013 um 10:24 schrieb Sandy Sutherland <sandy.mailli...@gmail.com
> >:
>
> > Enrique -
> >
> > Here are 3 snips - the one is showing the very basic compound that I
> load in when first building the tree that allows me to connect a shape on
> one input and a controller on the other - then the shape is hooked up ready
> to go!  Second one is in that basic compound and the third one is modified
> to allow inputting one shape such as a blink modelled both sides and
> splitting it using a weight map, instead of using modulate by weight map
> and making two shapes - this one also allows a switch so you switch which
> side you want the shape to be!  This sort of stuff is so easy using ICE, as
> you can also use this method to modify a shape with a weight map rather
> than makng a new shape!  Notice alsoe the rescale node this allows me to
> use controllers that go negative values say - in my example the Face GUI
> had the controllers working in the direction the shape would go i.e. cheeks
> puffing to make it intuitive for the animators - I then rescale 0 to -1 to
> +1 and done!  Beats the hassle o!
>  f wiring up a linked setup!
> >
> > S.
> >
> >
> > On 2013/04/24 5:15 AM, Enrique Caballero wrote:
> >> Very good point.  And the plug-in play nature of an ICETree compound is
> incredibly attractive.
> >>
> >> I'm always open to trying something new and different if time allows.
> >>
> >> If anyone can screenshot how they set up their ICE Tree Shape mixer
> that would be awesome.  I think my knowledge about optimising ICETree's is
> quite lacking
> >>
> >>
> >>
> >
> > <Shape_TREE_one.JPG><Shape_ICE.JPG><Shape_TREE_three.JPG>
>
>
>

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