I really dig this idea. It's too bad writing attributes was only made decent in SI|2013.
On Wed, Apr 24, 2013 at 4:36 AM, Sebastian Kowalski <l...@sekow.com> wrote: > when performance is an issue with an ice shape rig, try to freeze the > shape clusters into ice attributes ;) > a smart setup would allow regeneration or addition of new shapes. > > sebastian > > > Am 24.04.2013 um 10:24 schrieb Sandy Sutherland <sandy.mailli...@gmail.com > >: > > > Enrique - > > > > Here are 3 snips - the one is showing the very basic compound that I > load in when first building the tree that allows me to connect a shape on > one input and a controller on the other - then the shape is hooked up ready > to go! Second one is in that basic compound and the third one is modified > to allow inputting one shape such as a blink modelled both sides and > splitting it using a weight map, instead of using modulate by weight map > and making two shapes - this one also allows a switch so you switch which > side you want the shape to be! This sort of stuff is so easy using ICE, as > you can also use this method to modify a shape with a weight map rather > than makng a new shape! Notice alsoe the rescale node this allows me to > use controllers that go negative values say - in my example the Face GUI > had the controllers working in the direction the shape would go i.e. cheeks > puffing to make it intuitive for the animators - I then rescale 0 to -1 to > +1 and done! Beats the hassle o! > f wiring up a linked setup! > > > > S. > > > > > > On 2013/04/24 5:15 AM, Enrique Caballero wrote: > >> Very good point. And the plug-in play nature of an ICETree compound is > incredibly attractive. > >> > >> I'm always open to trying something new and different if time allows. > >> > >> If anyone can screenshot how they set up their ICE Tree Shape mixer > that would be awesome. I think my knowledge about optimising ICETree's is > quite lacking > >> > >> > >> > > > > <Shape_TREE_one.JPG><Shape_ICE.JPG><Shape_TREE_three.JPG> > > >