The nice thing about ICE is its also easy to setup and apply repatativly as you just copy and paste your ICE setup. We used the ICE blendshapes on both Zambezia and Khumba.
On Wed, Apr 24, 2013 at 12:11 PM, Enrique Caballero < [email protected]> wrote: > Hey guys, could I ask you to show an Ice tree of your ICE Shape Mixer. > > I've done extensive testing with using ICE for shapes. Basically I just > added all of the vectors together and drove them by the kinematics of the > controls. I also did my best to make sure that it didnt calculate certain > things twice. > > I tested it against a face rig that we use here that uses a normal mixer. > And when all 180 shapes got reconnected. The Old School Mixer was faster. > > I ran 3 seperate tests and in the end the Old Mixer was faster than doing > it with ice. > > I am very open minded and I may have done this incorrectly. can anyone > offer suggestions or show me a tree of one of theirs? > > > > > On Wed, Apr 24, 2013 at 8:24 AM, Guillaume Laforge < > [email protected]> wrote: > >> Getting Kinematics Data is not slow. Setting Kinematics Data IS slow :). >> >> >> On Tue, Apr 23, 2013 at 4:50 PM, Alan Fregtman >> <[email protected]>wrote: >> >>> On that note, how do most of you guys approach the ICE shape mixer... >>> >>> Do you directly use a controller's local transform to drive a shape, or >>> do you use a kind of "buffer" custom parameter set to which you hook up >>> controls via expressions? >>> >>> The reason I ask is because ICE trees seem to get rather slow when you >>> use GetDatas to get transformations from objects in the scene. I suspect it >>> may mistakenly dirty the dependency graph and force some things to run >>> twice. >>> >>> >>> >>> >>> On Tue, Apr 23, 2013 at 4:39 PM, Matt Morris <[email protected]> wrote: >>> >>>> You are using an ice shape mixer right? That should connect up on >>>> re-import or with common names on a fresh mesh. >>>> >>>> >>>> >>>> >>>> On 23 April 2013 19:50, Steven Caron <[email protected]> wrote: >>>> >>>>> how are people doing shape animation with a gear rig? i need to be >>>>> able to have my shapes connect to a custom parameter set on every >>>>> build/rebuild. >>>>> >>>>> s >>>>> >>>> >>>> >>>> >>>> -- >>>> www.matinai.com >>>> >>> >>> >> > -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/

