Which SI version are you using? The plugin is compiled on 2014, that may be the reason, I'll run some test.
Le 10 mai 2013 à 01:20, Sebastien Sterling <[email protected]> a écrit : > i seem to be getting the same error as some people on the si community: ERROR > object expected line 1 ... i do infact have the latest version of MS visual > C++ 2010 redis...x64. the plugin also comes up with a little red triangle in > the list :- ( > > > On 9 May 2013 14:21, Ahmidou Lyazidi <[email protected]> wrote: > Hi Steven, it's still very wip, I'll release the sources as soon as I'll have > cleaned the code > I also want to merge it with yours. > > By the way, it's updated :) > http://www.si-community.com/community/viewtopic.php?f=13&t=1735&p=12643#p12643 > > Cheers > A. > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > > > 2013/5/9 Steven Caron <[email protected]> > @ahmidou > > if you don't have plans to market/sell it, maybe share the code? > > > On Wed, May 8, 2013 at 9:27 PM, Ahmidou Lyazidi <[email protected]> wrote: > Hi Sebastien, > There is a 64bit version in the archive, and you can smooth/relax by choosing > the option in the RMB menu. > By the way I have an updated version at home with the undo working, I'll post > it tonight > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > > > 2013/5/9 Sebastien Sterling <[email protected]> > I'm not a coder unfortunately, :- ( but yes I'd definitely buy a finished > version with relax and symmetry, I have stated as much on previous threads. > (i don't know much about development costs) > > > > On 9 May 2013 02:09, Steven Caron <[email protected]> wrote: > no, the first post shows he updated it. > > ya, no relax... maybe ask him for the source code so you can make the > changes? or offer to pay him? > > s > > > On Wed, May 8, 2013 at 4:35 PM, Sebastien Sterling > <[email protected]> wrote: > Yes i have seen this before, however it is only for 32 bit ? i still think it > is impressive, but it doesn't have the most important tool the relax tool, > the one tool that would complete mudbox... so they horde it as a maya > exclusive... > > > On 9 May 2013 01:07, Steven Caron <[email protected]> wrote: > for the time being... > > LivePaint - Ahmidou > http://www.si-community.com/community/viewtopic.php?t=1735 > > > > On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling > <[email protected]> wrote: > yes building ice in maya does sound excessively enterprising, which is why i > asked if it would be doable as supposed to viable. i'm much more interested > in a simple artisan tool counterpart for softimage > there would be a nice place for it, right on the shelf beneath the weight > painting tooles :P > > > On 8 May 2013 23:58, Alan Fregtman <[email protected]> wrote: > Code in html? They don't do the browser plugin anymore. > > You're right about the other things as far as I know though. Write a tool in > Fabric and it's usable from Maya and Softimage. Their hair system example is > essentially an example of that. Their viewport integration seems to be > cross-platform. > > They have painting samples already, and a brush API, so it's not so far > fetched to make an artisan tools clone if you were so inclined, and can code. > > An ICE clone? That's harder. :p > > > > On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling > <[email protected]> wrote: > Apologies for resurrecting this topic, only i was chatting to our character > fx supervisor about Fabric, and it got me thinking, would it be possible to > create something like ice in fabric engine, but for maya? i mean possible, > not viable, i don't want to see ice in maya, i was just wondering what are > the limits, it sounds like an sdk away from home, could one make deformers > operators, could you make a version of artisan sculpt tools for softimage > with deformers linked to brushes ? would it all have to happen in a second > interface, or is there a way of integrating it seamlessly with what is > already there in maya and softimages UI, also i was told that you can code in > html and the KL core does the heavy lifting is this right ? sorry again if > any of this in inacurate > > > On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote: > Don't get me wrong - Yeti is great software, and the guys at Peregrine are > very smart. I was just responding to the comments about Fabric :) > > > On 20 April 2013 13:33, Sebastien Sterling <[email protected]> > wrote: > Hello Paul, i have in fact seen the demo for the hair module, and in general > the fabric engine looks amazing, up until now i was under the impression it > was going to be some external application that would instance things back > into softimage or maya, i was not aware that you intended to integrate it > into both applications, i'm curious and very eager to see what this might > look like :) > > the thing i like with yeti after having seen it in action is the interaction > model is really solid, you have a node based editor to build your simulation > tree where your setting live like ice, but you can also come in and comb and > tweek the guides manually, its also really cleaver about instancing. more to > the point its very specifically built for "artists" to create production > quality hair. > > > On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote: > Just to clarify - the Creation modules are designed to be much more 'out of > the box' than the Creation Platform itself (which, as you rightly say, is a > tool for building tools). Right now we're focused on modules for > locomotion/crowds (Horde), scene assembly (Stage) and vegetation (Flora). > > Tufty (the hair module) is on hold at the moment but we'll pick it up again > later this year (sooner if someone wants us to build them a hair system). > When it's made available it will provide out of the box functionality, and > run standalone as well as inside Maya and Softimage (which I think is a > pretty good attempt at " its nice to have a production ready out of the box > solution identical and compatible everywhere in the world"). The preview > video that we released last year already showed a viable workflow - we just > want to do a lot more with it before we release anything. > > > > > On 20 April 2013 11:54, Sebastien Sterling <[email protected]> > wrote: > i would have thought the more third party willing to develop on softimage > platform the better, yes the fabric engine looks really promising, but its > still not a "solution" its a tool designed to create other tools, as powerful > a tool it is to a TD or coder, in this instance its like replacing ice with > something even more sophisticated and specialised, > > To give you another example, i don't know if any of you have seen the Psyop > ruffle feather engine, that is ice based and amazing, but i can't create > somthing like that, we can't all go away for a year or 2 and become TD's in > order to build our own little feather systems in ice, sometimes its nice to > have a production ready out of the box solution identical and compatible > everywhere in the world. > > > On 20 April 2013 12:48, Nick Angus <[email protected]> wrote: > Have you had a look at fabric engines vimeo page? They have started a fur > package probably more as a tech demo at this stage, but they may be planning > to complete it as a full package. > > It would of course be maya/soft compatible, and you know its good if Helge > Mathee had anything to do with it! > > N > > Sent from my Windows Phone > From: Sebastien Sterling > Sent: 19/04/2013 7:26 PM > > To: [email protected] > Subject: Yeti for Softimage > > Hello List. > > I just wanted to perform a quick survey of what solutions people are using > for hair/fur/feathers in softimage these days. > > recently a new tool has become available on the market, its a production > ready all in one hair/feather solution. it's called Yeti > > http://peregrinelabs.com/yeti/ > > > The hair module in softimage doesn't seem to have aged well, and i know what > a lot of you are thinking, ice already gives us a multitude of ways to > develop hair solutions... However, there doesn't seem to be any universal go > to hair solution for softimage. this can be a problem for numerous reasons. > and as good as ice is, it's short comings can't be ignored (ex: styling > tools?) > > I wrote an email to Peregrine asking if there where any plans for a port to > XSI, they responded as follows: > > Hi Sebastien, > > Thank you for the great feedback - we have investigated Yeti integration for > rendering preview which may be available in a later version but at this time > we're not planning an XSI version of the editing tools. Adding in support for > a whole new 3D application is a large task and we haven't had enough demand > for an XSI version at this stage. If at some point that changes and it looks > like a studio may commit to a large number of licenses we could afford to do > this. > > So yes, i guess I'm asking who would like Yeti to come to softimage, and if > Not, why? > > good day :) > > > > > > > > > > > > > > > >

