Which SI version are you using?
The plugin is compiled on 2014, that may be the reason, I'll run some test.


Le 10 mai 2013 à 01:20, Sebastien Sterling <[email protected]> a 
écrit :

> i seem to be getting the same error as some people on the si community: ERROR 
>  object expected line 1 ... i do infact have the latest version of MS visual 
> C++ 2010 redis...x64.  the plugin also comes up with a little red triangle in 
> the list :- (
> 
> 
> On 9 May 2013 14:21, Ahmidou Lyazidi <[email protected]> wrote:
> Hi Steven, it's still very wip, I'll release the sources as soon as I'll have 
> cleaned the code
> I also want to merge it with yours.
> 
> By the way, it's updated :)
> http://www.si-community.com/community/viewtopic.php?f=13&t=1735&p=12643#p12643
> 
> Cheers
> A.
> 
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> 
> 
> 2013/5/9 Steven Caron <[email protected]>
> @ahmidou
> 
> if you don't have plans to market/sell it, maybe share the code?
> 
> 
> On Wed, May 8, 2013 at 9:27 PM, Ahmidou Lyazidi <[email protected]> wrote:
> Hi Sebastien,
> There is a 64bit version in the archive, and you can smooth/relax by choosing 
> the option in the RMB menu.
> By the way I have an updated version at home with the undo working, I'll post 
> it tonight
> 
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> 
> 
> 2013/5/9 Sebastien Sterling <[email protected]>
> I'm not a coder unfortunately, :- ( but yes I'd definitely buy a finished 
> version with relax and symmetry, I have stated as much on previous threads. 
> (i don't know much about development costs)
> 
> 
> 
> On 9 May 2013 02:09, Steven Caron <[email protected]> wrote:
> no, the first post shows he updated it.
> 
> ya, no relax... maybe ask him for the source code so you can make the 
> changes? or offer to pay him?
> 
> s
> 
> 
> On Wed, May 8, 2013 at 4:35 PM, Sebastien Sterling 
> <[email protected]> wrote:
> Yes i have seen this before, however it is only for 32 bit ? i still think it 
> is impressive, but it doesn't have the most important tool the relax tool, 
> the one tool that would complete mudbox... so they horde it as a maya 
> exclusive...
> 
> 
> On 9 May 2013 01:07, Steven Caron <[email protected]> wrote:
> for the time being...
> 
> LivePaint - Ahmidou
> http://www.si-community.com/community/viewtopic.php?t=1735
> 
> 
> 
> On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling 
> <[email protected]> wrote:
> yes building ice in maya does sound excessively enterprising, which is why i 
> asked if it would be doable as supposed to viable. i'm much more interested 
> in a simple artisan tool counterpart for softimage
>  there would be a nice place for it, right on the shelf beneath the weight 
> painting tooles :P
> 
> 
> On 8 May 2013 23:58, Alan Fregtman <[email protected]> wrote:
> Code in html? They don't do the browser plugin anymore.
> 
> You're right about the other things as far as I know though. Write a tool in 
> Fabric and it's usable from Maya and Softimage. Their hair system example is 
> essentially an example of that. Their viewport integration seems to be 
> cross-platform.
> 
> They have painting samples already, and a brush API, so it's not so far 
> fetched to make an artisan tools clone if you were so inclined, and can code.
> 
> An ICE clone? That's harder. :p
> 
> 
> 
> On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling 
> <[email protected]> wrote:
> Apologies for resurrecting this topic, only i was chatting to our character 
> fx supervisor about Fabric, and it got me thinking, would it be possible to 
> create something like ice in fabric engine, but for maya? i mean possible, 
> not viable, i don't want to see ice in maya, i was just wondering what are 
> the limits, it sounds like an sdk away from home, could one make deformers 
> operators, could you make a version of artisan sculpt tools for softimage 
> with deformers linked to brushes ? would it all have to happen in a second 
> interface, or is there a way of integrating it seamlessly with what is 
> already there in maya and softimages UI, also i was told that you can code in 
> html and the KL core does the heavy lifting is this right ? sorry again if 
> any of this in inacurate
> 
> 
> On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote:
> Don't get me wrong - Yeti is great software, and the guys at Peregrine are 
> very smart. I was just responding to the comments about Fabric :)
> 
> 
> On 20 April 2013 13:33, Sebastien Sterling <[email protected]> 
> wrote:
> Hello Paul, i have in fact seen the demo for the hair module, and in general 
> the fabric engine looks amazing, up until now i was under the impression it 
> was going to be some external application that would instance things back 
> into softimage or maya, i was not aware that you intended to integrate it 
> into both applications, i'm curious and very eager to see what this might 
> look like :)
> 
> the thing i like with yeti after having seen it in action is the interaction 
> model is really solid, you have a node based editor to build your simulation 
> tree where your setting live like ice, but you can also come in and comb and 
> tweek the guides manually, its also really cleaver about instancing. more to 
> the point its very specifically built for "artists" to create production 
> quality hair.
> 
> 
> On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote:
> Just to clarify - the Creation modules are designed to be much more 'out of 
> the box' than the Creation Platform itself (which, as you rightly say, is a 
> tool for building tools). Right now we're focused on modules for 
> locomotion/crowds (Horde), scene assembly (Stage) and vegetation (Flora).
> 
> Tufty (the hair module) is on hold at the moment but we'll pick it up again 
> later this year (sooner if someone wants us to build them a hair system). 
> When it's made available it will provide out of the box functionality, and 
> run standalone as well as inside Maya and Softimage (which I think is a 
> pretty good attempt at " its nice to have a production ready out of the box 
> solution identical and compatible everywhere in the world"). The preview 
> video that we released last year already showed a viable workflow - we just 
> want to do a lot more with it before we release anything. 
> 
> 
> 
> 
> On 20 April 2013 11:54, Sebastien Sterling <[email protected]> 
> wrote:
> i would have thought the more third party willing to develop on softimage 
> platform the better, yes the fabric engine looks really promising, but its 
> still not a "solution" its a tool designed to create other tools, as powerful 
> a tool it is to a TD or coder, in this instance its like replacing ice with 
> something even more sophisticated and specialised,
> 
> To give you another example, i don't know if any of you have seen the Psyop 
> ruffle feather engine, that is ice based and amazing, but i can't create 
> somthing like that, we can't all go away for a year or 2 and become TD's in 
> order to build our own little feather systems in ice, sometimes its nice to 
> have a production ready out of the box solution identical and compatible 
> everywhere in the world.
> 
> 
> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote:
> Have you had a look at fabric engines vimeo page?  They have started a fur 
> package probably more as a tech demo at this stage, but they may be planning 
> to complete it as a full package.
> 
> It would of course be maya/soft compatible, and you know its good if Helge 
> Mathee had anything to do with it!
> 
> N
> 
> Sent from my Windows Phone
> From: Sebastien Sterling
> Sent: 19/04/2013 7:26 PM
> 
> To: [email protected]
> Subject: Yeti for Softimage
> 
> Hello List.
> 
> I just wanted to perform a quick survey of what solutions people are using 
> for hair/fur/feathers in softimage these days.
> 
> recently a new tool has become available on the market, its a production 
> ready all in one hair/feather solution. it's called Yeti
> 
>  http://peregrinelabs.com/yeti/
> 
> 
> The hair module in softimage doesn't seem to have aged well, and i know what 
> a lot of you are thinking, ice already gives us a multitude of ways to 
> develop hair solutions... However, there doesn't seem to be any universal go 
> to hair solution for softimage. this can be a problem for numerous reasons. 
> and as good as ice is, it's short comings can't be ignored (ex: styling 
> tools?)
> 
> I wrote an email to Peregrine asking if there where any plans for a port to 
> XSI, they responded as follows:
> 
> Hi Sebastien,
> 
> Thank you for the great feedback - we have investigated Yeti integration for 
> rendering preview which may be available in a later version but at this time 
> we're not planning an XSI version of the editing tools. Adding in support for 
> a whole new 3D application  is a large task and we haven't had enough demand 
> for an XSI version at this stage. If at some point that changes and it looks 
> like a studio may commit to a large number of licenses we could afford to do 
> this.
> 
> So yes, i guess I'm asking who would like Yeti to come to softimage, and if 
> Not, why?
> 
> good day :)
> 
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