@ahmidou if you don't have plans to market/sell it, maybe share the code?
On Wed, May 8, 2013 at 9:27 PM, Ahmidou Lyazidi <[email protected]>wrote: > Hi Sebastien, > There is a 64bit version in the archive, and you can smooth/relax by > choosing the option in the RMB menu. > By the way I have an updated version at home with the undo working, I'll > post it tonight > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > > > 2013/5/9 Sebastien Sterling <[email protected]> > >> I'm not a coder unfortunately, :- ( but yes I'd definitely buy a finished >> version with relax and symmetry, I have stated as much on previous threads. >> (i don't know much about development costs) >> >> >> >> On 9 May 2013 02:09, Steven Caron <[email protected]> wrote: >> >>> no, the first post shows he updated it. >>> >>> ya, no relax... maybe ask him for the source code so you can make the >>> changes? or offer to pay him? >>> >>> s >>> >>> >>> On Wed, May 8, 2013 at 4:35 PM, Sebastien Sterling < >>> [email protected]> wrote: >>> >>>> Yes i have seen this before, however it is only for 32 bit ? i still >>>> think it is impressive, but it doesn't have the most important tool the >>>> relax tool, the one tool that would complete mudbox... so they horde it as >>>> a maya exclusive... >>>> >>>> >>>> On 9 May 2013 01:07, Steven Caron <[email protected]> wrote: >>>> >>>>> for the time being... >>>>> >>>>> LivePaint - Ahmidou >>>>> http://www.si-community.com/community/viewtopic.php?t=1735 >>>>> >>>>> >>>>> >>>>> On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling < >>>>> [email protected]> wrote: >>>>> >>>>>> yes building ice in maya does sound excessively enterprising, which >>>>>> is why i asked if it would be doable as supposed to viable. i'm much more >>>>>> interested in a simple artisan tool counterpart for softimage >>>>>> there would be a nice place for it, right on the shelf beneath the >>>>>> weight painting tooles :P >>>>>> >>>>>> >>>>>> On 8 May 2013 23:58, Alan Fregtman <[email protected]> wrote: >>>>>> >>>>>>> Code in html? They don't do the browser plugin anymore. >>>>>>> >>>>>>> You're right about the other things as far as I know though. Write a >>>>>>> tool in Fabric and it's usable from Maya and Softimage. Their hair >>>>>>> system >>>>>>> example is essentially an example of that. Their viewport integration >>>>>>> seems >>>>>>> to be cross-platform. >>>>>>> >>>>>>> They have painting samples already, and a brush API, so it's not so >>>>>>> far fetched to make an artisan tools clone if you were so inclined, and >>>>>>> can >>>>>>> code. >>>>>>> >>>>>>> An ICE clone? That's harder. :p >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Apologies for resurrecting this topic, only i was chatting to our >>>>>>>> character fx supervisor about Fabric, and it got me thinking, would it >>>>>>>> be >>>>>>>> possible to create something like ice in fabric engine, but for maya? i >>>>>>>> mean possible, not viable, i don't want to see ice in maya, i was just >>>>>>>> wondering what are the limits, it sounds like an sdk away from home, >>>>>>>> could >>>>>>>> one make deformers operators, could you make a version of artisan >>>>>>>> sculpt >>>>>>>> tools for softimage with deformers linked to brushes ? would it all >>>>>>>> have to >>>>>>>> happen in a second interface, or is there a way of integrating it >>>>>>>> seamlessly with what is already there in maya and softimages UI, also >>>>>>>> i was >>>>>>>> told that you can code in html and the KL core does the heavy lifting >>>>>>>> is >>>>>>>> this right ? sorry again if any of this in inacurate >>>>>>>> >>>>>>>> >>>>>>>> On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote: >>>>>>>> >>>>>>>>> Don't get me wrong - Yeti is great software, and the guys at >>>>>>>>> Peregrine are very smart. I was just responding to the comments about >>>>>>>>> Fabric :) >>>>>>>>> >>>>>>>>> >>>>>>>>> On 20 April 2013 13:33, Sebastien Sterling < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> Hello Paul, i have in fact seen the demo for the hair module, and >>>>>>>>>> in general the fabric engine looks amazing, up until now i was under >>>>>>>>>> the >>>>>>>>>> impression it was going to be some external application that would >>>>>>>>>> instance >>>>>>>>>> things back into softimage or maya, i was not aware that you >>>>>>>>>> intended to >>>>>>>>>> integrate it into both applications, i'm curious and very eager to >>>>>>>>>> see what >>>>>>>>>> this might look like :) >>>>>>>>>> >>>>>>>>>> the thing i like with yeti after having seen it in action is the >>>>>>>>>> interaction model is really solid, you have a node based editor to >>>>>>>>>> build >>>>>>>>>> your simulation tree where your setting live like ice, but you can >>>>>>>>>> also >>>>>>>>>> come in and comb and tweek the guides manually, its also really >>>>>>>>>> cleaver >>>>>>>>>> about instancing. more to the point its very specifically built for >>>>>>>>>> "artists" to create production quality hair. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> Just to clarify - the Creation >>>>>>>>>>> modules<http://fabricengine.com/creation-modules/>are designed to >>>>>>>>>>> be much more 'out of the box' than the Creation Platform >>>>>>>>>>> itself (which, as you rightly say, is a tool for building tools). >>>>>>>>>>> Right now >>>>>>>>>>> we're focused on modules for locomotion/crowds (Horde), scene >>>>>>>>>>> assembly >>>>>>>>>>> (Stage) and vegetation (Flora). >>>>>>>>>>> >>>>>>>>>>> Tufty (the hair module) is on hold at the moment but we'll pick >>>>>>>>>>> it up again later this year (sooner if someone wants us to build >>>>>>>>>>> them a >>>>>>>>>>> hair system). When it's made available it will provide out of the >>>>>>>>>>> box >>>>>>>>>>> functionality, and run standalone as well as inside Maya and >>>>>>>>>>> Softimage >>>>>>>>>>> (which I think is a pretty good attempt at " its nice to have a >>>>>>>>>>> production ready out of the box solution identical and compatible >>>>>>>>>>> everywhere in the world"). The preview >>>>>>>>>>> video<https://vimeo.com/51762811>that we released last year already >>>>>>>>>>> showed a viable workflow - we just want >>>>>>>>>>> to do a lot more with it before we release anything. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On 20 April 2013 11:54, Sebastien Sterling < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> i would have thought the more third party willing to develop on >>>>>>>>>>>> softimage platform the better, yes the fabric engine looks really >>>>>>>>>>>> promising, but its still not a "solution" its a tool designed to >>>>>>>>>>>> create >>>>>>>>>>>> other tools, as powerful a tool it is to a TD or coder, in this >>>>>>>>>>>> instance >>>>>>>>>>>> its like replacing ice with something even more sophisticated and >>>>>>>>>>>> specialised, >>>>>>>>>>>> >>>>>>>>>>>> To give you another example, i don't know if any of you have >>>>>>>>>>>> seen the Psyop ruffle feather engine, that is ice based and >>>>>>>>>>>> amazing, but i >>>>>>>>>>>> can't create somthing like that, we can't all go away for a year >>>>>>>>>>>> or 2 and >>>>>>>>>>>> become TD's in order to build our own little feather systems in >>>>>>>>>>>> ice, >>>>>>>>>>>> sometimes its nice to have a production ready out of the box >>>>>>>>>>>> solution >>>>>>>>>>>> identical and compatible everywhere in the world. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Have you had a look at fabric engines vimeo page? They have >>>>>>>>>>>>> started a fur package probably more as a tech demo at this stage, >>>>>>>>>>>>> but they >>>>>>>>>>>>> may be planning to complete it as a full package. >>>>>>>>>>>>> >>>>>>>>>>>>> It would of course be maya/soft compatible, and you know its >>>>>>>>>>>>> good if Helge Mathee had anything to do with it! >>>>>>>>>>>>> >>>>>>>>>>>>> N >>>>>>>>>>>>> >>>>>>>>>>>>> Sent from my Windows Phone >>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>> From: Sebastien Sterling <[email protected]> >>>>>>>>>>>>> Sent: 19/04/2013 7:26 PM >>>>>>>>>>>>> >>>>>>>>>>>>> To: [email protected] >>>>>>>>>>>>> Subject: Yeti for Softimage >>>>>>>>>>>>> >>>>>>>>>>>>> Hello List. >>>>>>>>>>>>> >>>>>>>>>>>>> I just wanted to perform a quick survey of what solutions >>>>>>>>>>>>> people are using for hair/fur/feathers in softimage these days. >>>>>>>>>>>>> >>>>>>>>>>>>> recently a new tool has become available on the market, its a >>>>>>>>>>>>> production ready all in one hair/feather solution. it's called >>>>>>>>>>>>> Yeti >>>>>>>>>>>>> >>>>>>>>>>>>> http://peregrinelabs.com/yeti/ >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> The hair module in softimage doesn't seem to have aged well, >>>>>>>>>>>>> and i know what a lot of you are thinking, ice already gives us a >>>>>>>>>>>>> multitude >>>>>>>>>>>>> of ways to develop hair solutions... However, there doesn't seem >>>>>>>>>>>>> to be any >>>>>>>>>>>>> universal go to hair solution for softimage. this can be a >>>>>>>>>>>>> problem for >>>>>>>>>>>>> numerous reasons. and as good as ice is, it's short comings can't >>>>>>>>>>>>> be >>>>>>>>>>>>> ignored (ex: styling tools?) >>>>>>>>>>>>> >>>>>>>>>>>>> I wrote an email to Peregrine asking if there where any plans >>>>>>>>>>>>> for a port to XSI, they responded as follows: >>>>>>>>>>>>> >>>>>>>>>>>>> Hi Sebastien, >>>>>>>>>>>>> >>>>>>>>>>>>> Thank you for the great feedback - we have investigated Yeti >>>>>>>>>>>>> integration for rendering preview which may be available in a >>>>>>>>>>>>> later version >>>>>>>>>>>>> but at this time we're not planning an XSI version of the editing >>>>>>>>>>>>> tools. >>>>>>>>>>>>> Adding in support for a whole new 3D application is a large task >>>>>>>>>>>>> and we >>>>>>>>>>>>> haven't had enough demand for an XSI version at this stage. If >>>>>>>>>>>>> at some >>>>>>>>>>>>> point that changes and it looks like a studio may commit to a >>>>>>>>>>>>> large number >>>>>>>>>>>>> of licenses we could afford to do this. >>>>>>>>>>>>> >>>>>>>>>>>>> So yes, i guess I'm asking who would like Yeti to come to >>>>>>>>>>>>> softimage, and if Not, why? >>>>>>>>>>>>> >>>>>>>>>>>>> good day :) >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

