@ahmidou

if you don't have plans to market/sell it, maybe share the code?


On Wed, May 8, 2013 at 9:27 PM, Ahmidou Lyazidi <[email protected]>wrote:

> Hi Sebastien,
> There is a 64bit version in the archive, and you can smooth/relax by
> choosing the option in the RMB menu.
> By the way I have an updated version at home with the undo working, I'll
> post it tonight
>
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
> 2013/5/9 Sebastien Sterling <[email protected]>
>
>> I'm not a coder unfortunately, :- ( but yes I'd definitely buy a finished
>> version with relax and symmetry, I have stated as much on previous threads.
>> (i don't know much about development costs)
>>
>>
>>
>> On 9 May 2013 02:09, Steven Caron <[email protected]> wrote:
>>
>>> no, the first post shows he updated it.
>>>
>>> ya, no relax... maybe ask him for the source code so you can make the
>>> changes? or offer to pay him?
>>>
>>> s
>>>
>>>
>>> On Wed, May 8, 2013 at 4:35 PM, Sebastien Sterling <
>>> [email protected]> wrote:
>>>
>>>> Yes i have seen this before, however it is only for 32 bit ? i still
>>>> think it is impressive, but it doesn't have the most important tool the
>>>> relax tool, the one tool that would complete mudbox... so they horde it as
>>>> a maya exclusive...
>>>>
>>>>
>>>> On 9 May 2013 01:07, Steven Caron <[email protected]> wrote:
>>>>
>>>>> for the time being...
>>>>>
>>>>> LivePaint - Ahmidou
>>>>> http://www.si-community.com/community/viewtopic.php?t=1735
>>>>>
>>>>>
>>>>>
>>>>> On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> yes building ice in maya does sound excessively enterprising, which
>>>>>> is why i asked if it would be doable as supposed to viable. i'm much more
>>>>>> interested in a simple artisan tool counterpart for softimage
>>>>>>  there would be a nice place for it, right on the shelf beneath the
>>>>>> weight painting tooles :P
>>>>>>
>>>>>>
>>>>>> On 8 May 2013 23:58, Alan Fregtman <[email protected]> wrote:
>>>>>>
>>>>>>> Code in html? They don't do the browser plugin anymore.
>>>>>>>
>>>>>>> You're right about the other things as far as I know though. Write a
>>>>>>> tool in Fabric and it's usable from Maya and Softimage. Their hair 
>>>>>>> system
>>>>>>> example is essentially an example of that. Their viewport integration 
>>>>>>> seems
>>>>>>> to be cross-platform.
>>>>>>>
>>>>>>> They have painting samples already, and a brush API, so it's not so
>>>>>>> far fetched to make an artisan tools clone if you were so inclined, and 
>>>>>>> can
>>>>>>> code.
>>>>>>>
>>>>>>> An ICE clone? That's harder. :p
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Apologies for resurrecting this topic, only i was chatting to our
>>>>>>>> character fx supervisor about Fabric, and it got me thinking, would it 
>>>>>>>> be
>>>>>>>> possible to create something like ice in fabric engine, but for maya? i
>>>>>>>> mean possible, not viable, i don't want to see ice in maya, i was just
>>>>>>>> wondering what are the limits, it sounds like an sdk away from home, 
>>>>>>>> could
>>>>>>>> one make deformers operators, could you make a version of artisan 
>>>>>>>> sculpt
>>>>>>>> tools for softimage with deformers linked to brushes ? would it all 
>>>>>>>> have to
>>>>>>>> happen in a second interface, or is there a way of integrating it
>>>>>>>> seamlessly with what is already there in maya and softimages UI, also 
>>>>>>>> i was
>>>>>>>> told that you can code in html and the KL core does the heavy lifting 
>>>>>>>> is
>>>>>>>> this right ? sorry again if any of this in inacurate
>>>>>>>>
>>>>>>>>
>>>>>>>> On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote:
>>>>>>>>
>>>>>>>>> Don't get me wrong - Yeti is great software, and the guys at
>>>>>>>>> Peregrine are very smart. I was just responding to the comments about
>>>>>>>>> Fabric :)
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 20 April 2013 13:33, Sebastien Sterling <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Hello Paul, i have in fact seen the demo for the hair module, and
>>>>>>>>>> in general the fabric engine looks amazing, up until now i was under 
>>>>>>>>>> the
>>>>>>>>>> impression it was going to be some external application that would 
>>>>>>>>>> instance
>>>>>>>>>> things back into softimage or maya, i was not aware that you 
>>>>>>>>>> intended to
>>>>>>>>>> integrate it into both applications, i'm curious and very eager to 
>>>>>>>>>> see what
>>>>>>>>>> this might look like :)
>>>>>>>>>>
>>>>>>>>>> the thing i like with yeti after having seen it in action is the
>>>>>>>>>> interaction model is really solid, you have a node based editor to 
>>>>>>>>>> build
>>>>>>>>>> your simulation tree where your setting live like ice, but you can 
>>>>>>>>>> also
>>>>>>>>>> come in and comb and tweek the guides manually, its also really 
>>>>>>>>>> cleaver
>>>>>>>>>> about instancing. more to the point its very specifically built for
>>>>>>>>>> "artists" to create production quality hair.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Just to clarify - the Creation 
>>>>>>>>>>> modules<http://fabricengine.com/creation-modules/>are designed to 
>>>>>>>>>>> be much more 'out of the box' than the Creation Platform
>>>>>>>>>>> itself (which, as you rightly say, is a tool for building tools). 
>>>>>>>>>>> Right now
>>>>>>>>>>> we're focused on modules for locomotion/crowds (Horde), scene 
>>>>>>>>>>> assembly
>>>>>>>>>>> (Stage) and vegetation (Flora).
>>>>>>>>>>>
>>>>>>>>>>> Tufty (the hair module) is on hold at the moment but we'll pick
>>>>>>>>>>> it up again later this year (sooner if someone wants us to build 
>>>>>>>>>>> them a
>>>>>>>>>>> hair system). When it's made available it will provide out of the 
>>>>>>>>>>> box
>>>>>>>>>>> functionality, and run standalone as well as inside Maya and 
>>>>>>>>>>> Softimage
>>>>>>>>>>> (which I think is a pretty good attempt at " its nice to have a
>>>>>>>>>>> production ready out of the box solution identical and compatible
>>>>>>>>>>> everywhere in the world"). The preview 
>>>>>>>>>>> video<https://vimeo.com/51762811>that we released last year already 
>>>>>>>>>>> showed a viable workflow - we just want
>>>>>>>>>>> to do a lot more with it before we release anything.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On 20 April 2013 11:54, Sebastien Sterling <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> i would have thought the more third party willing to develop on
>>>>>>>>>>>> softimage platform the better, yes the fabric engine looks really
>>>>>>>>>>>> promising, but its still not a "solution" its a tool designed to 
>>>>>>>>>>>> create
>>>>>>>>>>>> other tools, as powerful a tool it is to a TD or coder, in this 
>>>>>>>>>>>> instance
>>>>>>>>>>>> its like replacing ice with something even more sophisticated and
>>>>>>>>>>>> specialised,
>>>>>>>>>>>>
>>>>>>>>>>>> To give you another example, i don't know if any of you have
>>>>>>>>>>>> seen the Psyop ruffle feather engine, that is ice based and 
>>>>>>>>>>>> amazing, but i
>>>>>>>>>>>> can't create somthing like that, we can't all go away for a year 
>>>>>>>>>>>> or 2 and
>>>>>>>>>>>> become TD's in order to build our own little feather systems in 
>>>>>>>>>>>> ice,
>>>>>>>>>>>> sometimes its nice to have a production ready out of the box 
>>>>>>>>>>>> solution
>>>>>>>>>>>> identical and compatible everywhere in the world.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>  Have you had a look at fabric engines vimeo page?  They have
>>>>>>>>>>>>> started a fur package probably more as a tech demo at this stage, 
>>>>>>>>>>>>> but they
>>>>>>>>>>>>> may be planning to complete it as a full package.
>>>>>>>>>>>>>
>>>>>>>>>>>>> It would of course be maya/soft compatible, and you know its
>>>>>>>>>>>>> good if Helge Mathee had anything to do with it!
>>>>>>>>>>>>>
>>>>>>>>>>>>> N
>>>>>>>>>>>>>
>>>>>>>>>>>>> Sent from my Windows Phone
>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>> From: Sebastien Sterling <[email protected]>
>>>>>>>>>>>>> Sent: 19/04/2013 7:26 PM
>>>>>>>>>>>>>
>>>>>>>>>>>>> To: [email protected]
>>>>>>>>>>>>> Subject: Yeti for Softimage
>>>>>>>>>>>>>
>>>>>>>>>>>>>     Hello List.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  I just wanted to perform a quick survey of what solutions
>>>>>>>>>>>>> people are using for hair/fur/feathers in softimage these days.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  recently a new tool has become available on the market, its a
>>>>>>>>>>>>> production ready all in one hair/feather solution. it's called 
>>>>>>>>>>>>> Yeti
>>>>>>>>>>>>>
>>>>>>>>>>>>>  http://peregrinelabs.com/yeti/
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>  The hair module in softimage doesn't seem to have aged well,
>>>>>>>>>>>>> and i know what a lot of you are thinking, ice already gives us a 
>>>>>>>>>>>>> multitude
>>>>>>>>>>>>> of ways to develop hair solutions... However, there doesn't seem 
>>>>>>>>>>>>> to be any
>>>>>>>>>>>>> universal go to hair solution for softimage. this can be a 
>>>>>>>>>>>>> problem for
>>>>>>>>>>>>> numerous reasons. and as good as ice is, it's short comings can't 
>>>>>>>>>>>>> be
>>>>>>>>>>>>> ignored (ex: styling tools?)
>>>>>>>>>>>>>
>>>>>>>>>>>>>  I wrote an email to Peregrine asking if there where any plans
>>>>>>>>>>>>> for a port to XSI, they responded as follows:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Hi Sebastien,
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thank you for the great feedback - we have investigated Yeti
>>>>>>>>>>>>> integration for rendering preview which may be available in a 
>>>>>>>>>>>>> later version
>>>>>>>>>>>>> but at this time we're not planning an XSI version of the editing 
>>>>>>>>>>>>> tools.
>>>>>>>>>>>>>  Adding in support for a whole new 3D application is a large task 
>>>>>>>>>>>>> and we
>>>>>>>>>>>>> haven't had enough demand for an XSI version at this stage.  If 
>>>>>>>>>>>>> at some
>>>>>>>>>>>>> point that changes and it looks like a studio may commit to a 
>>>>>>>>>>>>> large number
>>>>>>>>>>>>> of licenses we could afford to do this.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  So yes, i guess I'm asking who would like Yeti to come to
>>>>>>>>>>>>> softimage, and if Not, why?
>>>>>>>>>>>>>
>>>>>>>>>>>>>  good day :)
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Reply via email to