am runing win7 softimage 2013 x64
On 9 May 2013 17:20, Sebastien Sterling <[email protected]>wrote: > i seem to be getting the same error as some people on the si community: > ERROR object expected line 1 ... i do infact have the latest version of MS > visual C++ 2010 redis...x64. the plugin also comes up with a little red > triangle in the list :- ( > > > On 9 May 2013 14:21, Ahmidou Lyazidi <[email protected]> wrote: > >> Hi Steven, it's still very wip, I'll release the sources as soon as I'll >> have cleaned the code >> I also want to merge it with yours. >> >> By the way, it's updated :) >> >> http://www.si-community.com/community/viewtopic.php?f=13&t=1735&p=12643#p12643 >> >> Cheers >> A. >> >> ----------------------------------------------- >> Ahmidou Lyazidi >> Director | TD | CG artist >> http://vimeo.com/ahmidou/videos >> >> >> 2013/5/9 Steven Caron <[email protected]> >> >>> @ahmidou >>> >>> if you don't have plans to market/sell it, maybe share the code? >>> >>> >>> On Wed, May 8, 2013 at 9:27 PM, Ahmidou Lyazidi >>> <[email protected]>wrote: >>> >>>> Hi Sebastien, >>>> There is a 64bit version in the archive, and you can smooth/relax by >>>> choosing the option in the RMB menu. >>>> By the way I have an updated version at home with the undo working, >>>> I'll post it tonight >>>> >>>> ----------------------------------------------- >>>> Ahmidou Lyazidi >>>> Director | TD | CG artist >>>> http://vimeo.com/ahmidou/videos >>>> >>>> >>>> 2013/5/9 Sebastien Sterling <[email protected]> >>>> >>>>> I'm not a coder unfortunately, :- ( but yes I'd definitely buy a >>>>> finished version with relax and symmetry, I have stated as much on >>>>> previous >>>>> threads. (i don't know much about development costs) >>>>> >>>>> >>>>> >>>>> On 9 May 2013 02:09, Steven Caron <[email protected]> wrote: >>>>> >>>>>> no, the first post shows he updated it. >>>>>> >>>>>> ya, no relax... maybe ask him for the source code so you can make the >>>>>> changes? or offer to pay him? >>>>>> >>>>>> s >>>>>> >>>>>> >>>>>> On Wed, May 8, 2013 at 4:35 PM, Sebastien Sterling < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Yes i have seen this before, however it is only for 32 bit ? i still >>>>>>> think it is impressive, but it doesn't have the most important tool the >>>>>>> relax tool, the one tool that would complete mudbox... so they horde it >>>>>>> as >>>>>>> a maya exclusive... >>>>>>> >>>>>>> >>>>>>> On 9 May 2013 01:07, Steven Caron <[email protected]> wrote: >>>>>>> >>>>>>>> for the time being... >>>>>>>> >>>>>>>> LivePaint - Ahmidou >>>>>>>> http://www.si-community.com/community/viewtopic.php?t=1735 >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> yes building ice in maya does sound excessively enterprising, >>>>>>>>> which is why i asked if it would be doable as supposed to viable. i'm >>>>>>>>> much >>>>>>>>> more interested in a simple artisan tool counterpart for softimage >>>>>>>>> there would be a nice place for it, right on the shelf beneath >>>>>>>>> the weight painting tooles :P >>>>>>>>> >>>>>>>>> >>>>>>>>> On 8 May 2013 23:58, Alan Fregtman <[email protected]>wrote: >>>>>>>>> >>>>>>>>>> Code in html? They don't do the browser plugin anymore. >>>>>>>>>> >>>>>>>>>> You're right about the other things as far as I know though. >>>>>>>>>> Write a tool in Fabric and it's usable from Maya and Softimage. >>>>>>>>>> Their hair >>>>>>>>>> system example is essentially an example of that. Their viewport >>>>>>>>>> integration seems to be cross-platform. >>>>>>>>>> >>>>>>>>>> They have painting samples already, and a brush API, so it's not >>>>>>>>>> so far fetched to make an artisan tools clone if you were so >>>>>>>>>> inclined, and >>>>>>>>>> can code. >>>>>>>>>> >>>>>>>>>> An ICE clone? That's harder. :p >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> Apologies for resurrecting this topic, only i was chatting to >>>>>>>>>>> our character fx supervisor about Fabric, and it got me thinking, >>>>>>>>>>> would it >>>>>>>>>>> be possible to create something like ice in fabric engine, but for >>>>>>>>>>> maya? i >>>>>>>>>>> mean possible, not viable, i don't want to see ice in maya, i was >>>>>>>>>>> just >>>>>>>>>>> wondering what are the limits, it sounds like an sdk away from >>>>>>>>>>> home, could >>>>>>>>>>> one make deformers operators, could you make a version of artisan >>>>>>>>>>> sculpt >>>>>>>>>>> tools for softimage with deformers linked to brushes ? would it all >>>>>>>>>>> have to >>>>>>>>>>> happen in a second interface, or is there a way of integrating it >>>>>>>>>>> seamlessly with what is already there in maya and softimages UI, >>>>>>>>>>> also i was >>>>>>>>>>> told that you can code in html and the KL core does the heavy >>>>>>>>>>> lifting is >>>>>>>>>>> this right ? sorry again if any of this in inacurate >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On 20 April 2013 21:02, Paul Doyle <[email protected]>wrote: >>>>>>>>>>> >>>>>>>>>>>> Don't get me wrong - Yeti is great software, and the guys at >>>>>>>>>>>> Peregrine are very smart. I was just responding to the comments >>>>>>>>>>>> about >>>>>>>>>>>> Fabric :) >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On 20 April 2013 13:33, Sebastien Sterling < >>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Hello Paul, i have in fact seen the demo for the hair module, >>>>>>>>>>>>> and in general the fabric engine looks amazing, up until now i >>>>>>>>>>>>> was under >>>>>>>>>>>>> the impression it was going to be some external application that >>>>>>>>>>>>> would >>>>>>>>>>>>> instance things back into softimage or maya, i was not aware that >>>>>>>>>>>>> you >>>>>>>>>>>>> intended to integrate it into both applications, i'm curious and >>>>>>>>>>>>> very eager >>>>>>>>>>>>> to see what this might look like :) >>>>>>>>>>>>> >>>>>>>>>>>>> the thing i like with yeti after having seen it in action is >>>>>>>>>>>>> the interaction model is really solid, you have a node based >>>>>>>>>>>>> editor to >>>>>>>>>>>>> build your simulation tree where your setting live like ice, but >>>>>>>>>>>>> you can >>>>>>>>>>>>> also come in and comb and tweek the guides manually, its also >>>>>>>>>>>>> really >>>>>>>>>>>>> cleaver about instancing. more to the point its very specifically >>>>>>>>>>>>> built for >>>>>>>>>>>>> "artists" to create production quality hair. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On 20 April 2013 18:15, Paul Doyle <[email protected]>wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Just to clarify - the Creation >>>>>>>>>>>>>> modules<http://fabricengine.com/creation-modules/>are designed >>>>>>>>>>>>>> to be much more 'out of the box' than the Creation Platform >>>>>>>>>>>>>> itself (which, as you rightly say, is a tool for building >>>>>>>>>>>>>> tools). Right now >>>>>>>>>>>>>> we're focused on modules for locomotion/crowds (Horde), scene >>>>>>>>>>>>>> assembly >>>>>>>>>>>>>> (Stage) and vegetation (Flora). >>>>>>>>>>>>>> >>>>>>>>>>>>>> Tufty (the hair module) is on hold at the moment but we'll >>>>>>>>>>>>>> pick it up again later this year (sooner if someone wants us to >>>>>>>>>>>>>> build them >>>>>>>>>>>>>> a hair system). When it's made available it will provide out of >>>>>>>>>>>>>> the box >>>>>>>>>>>>>> functionality, and run standalone as well as inside Maya and >>>>>>>>>>>>>> Softimage >>>>>>>>>>>>>> (which I think is a pretty good attempt at " its nice to >>>>>>>>>>>>>> have a production ready out of the box solution identical and >>>>>>>>>>>>>> compatible >>>>>>>>>>>>>> everywhere in the world"). The preview >>>>>>>>>>>>>> video<https://vimeo.com/51762811>that we released last year >>>>>>>>>>>>>> already showed a viable workflow - we just want >>>>>>>>>>>>>> to do a lot more with it before we release anything. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On 20 April 2013 11:54, Sebastien Sterling < >>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> i would have thought the more third party willing to develop >>>>>>>>>>>>>>> on softimage platform the better, yes the fabric engine looks >>>>>>>>>>>>>>> really >>>>>>>>>>>>>>> promising, but its still not a "solution" its a tool designed >>>>>>>>>>>>>>> to create >>>>>>>>>>>>>>> other tools, as powerful a tool it is to a TD or coder, in this >>>>>>>>>>>>>>> instance >>>>>>>>>>>>>>> its like replacing ice with something even more sophisticated >>>>>>>>>>>>>>> and >>>>>>>>>>>>>>> specialised, >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> To give you another example, i don't know if any of you have >>>>>>>>>>>>>>> seen the Psyop ruffle feather engine, that is ice based and >>>>>>>>>>>>>>> amazing, but i >>>>>>>>>>>>>>> can't create somthing like that, we can't all go away for a >>>>>>>>>>>>>>> year or 2 and >>>>>>>>>>>>>>> become TD's in order to build our own little feather systems in >>>>>>>>>>>>>>> ice, >>>>>>>>>>>>>>> sometimes its nice to have a production ready out of the box >>>>>>>>>>>>>>> solution >>>>>>>>>>>>>>> identical and compatible everywhere in the world. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Have you had a look at fabric engines vimeo page? They >>>>>>>>>>>>>>>> have started a fur package probably more as a tech demo at >>>>>>>>>>>>>>>> this stage, but >>>>>>>>>>>>>>>> they may be planning to complete it as a full package. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> It would of course be maya/soft compatible, and you know >>>>>>>>>>>>>>>> its good if Helge Mathee had anything to do with it! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> N >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Sent from my Windows Phone >>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>> From: Sebastien Sterling <[email protected]> >>>>>>>>>>>>>>>> Sent: 19/04/2013 7:26 PM >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> To: [email protected] >>>>>>>>>>>>>>>> Subject: Yeti for Softimage >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Hello List. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> I just wanted to perform a quick survey of what solutions >>>>>>>>>>>>>>>> people are using for hair/fur/feathers in softimage these days. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> recently a new tool has become available on the market, >>>>>>>>>>>>>>>> its a production ready all in one hair/feather solution. it's >>>>>>>>>>>>>>>> called Yeti >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> http://peregrinelabs.com/yeti/ >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> The hair module in softimage doesn't seem to have aged >>>>>>>>>>>>>>>> well, and i know what a lot of you are thinking, ice already >>>>>>>>>>>>>>>> gives us a >>>>>>>>>>>>>>>> multitude of ways to develop hair solutions... However, there >>>>>>>>>>>>>>>> doesn't seem >>>>>>>>>>>>>>>> to be any universal go to hair solution for softimage. this >>>>>>>>>>>>>>>> can be a >>>>>>>>>>>>>>>> problem for numerous reasons. and as good as ice is, it's >>>>>>>>>>>>>>>> short comings >>>>>>>>>>>>>>>> can't be ignored (ex: styling tools?) >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> I wrote an email to Peregrine asking if there where any >>>>>>>>>>>>>>>> plans for a port to XSI, they responded as follows: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Hi Sebastien, >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Thank you for the great feedback - we have investigated >>>>>>>>>>>>>>>> Yeti integration for rendering preview which may be available >>>>>>>>>>>>>>>> in a later >>>>>>>>>>>>>>>> version but at this time we're not planning an XSI version of >>>>>>>>>>>>>>>> the editing >>>>>>>>>>>>>>>> tools. Adding in support for a whole new 3D application is a >>>>>>>>>>>>>>>> large task >>>>>>>>>>>>>>>> and we haven't had enough demand for an XSI version at this >>>>>>>>>>>>>>>> stage. If at >>>>>>>>>>>>>>>> some point that changes and it looks like a studio may commit >>>>>>>>>>>>>>>> to a large >>>>>>>>>>>>>>>> number of licenses we could afford to do this. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> So yes, i guess I'm asking who would like Yeti to come to >>>>>>>>>>>>>>>> softimage, and if Not, why? >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> good day :) >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

