am runing win7 softimage 2013 x64

On 9 May 2013 17:20, Sebastien Sterling <[email protected]>wrote:

> i seem to be getting the same error as some people on the si community:
> ERROR  object expected line 1 ... i do infact have the latest version of MS
> visual C++ 2010 redis...x64.  the plugin also comes up with a little red
> triangle in the list :- (
>
>
> On 9 May 2013 14:21, Ahmidou Lyazidi <[email protected]> wrote:
>
>> Hi Steven, it's still very wip, I'll release the sources as soon as I'll
>> have cleaned the code
>> I also want to merge it with yours.
>>
>> By the way, it's updated :)
>>
>> http://www.si-community.com/community/viewtopic.php?f=13&t=1735&p=12643#p12643
>>
>> Cheers
>> A.
>>
>> -----------------------------------------------
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>> 2013/5/9 Steven Caron <[email protected]>
>>
>>> @ahmidou
>>>
>>> if you don't have plans to market/sell it, maybe share the code?
>>>
>>>
>>> On Wed, May 8, 2013 at 9:27 PM, Ahmidou Lyazidi 
>>> <[email protected]>wrote:
>>>
>>>> Hi Sebastien,
>>>> There is a 64bit version in the archive, and you can smooth/relax by
>>>> choosing the option in the RMB menu.
>>>> By the way I have an updated version at home with the undo working,
>>>> I'll post it tonight
>>>>
>>>> -----------------------------------------------
>>>> Ahmidou Lyazidi
>>>> Director | TD | CG artist
>>>> http://vimeo.com/ahmidou/videos
>>>>
>>>>
>>>> 2013/5/9 Sebastien Sterling <[email protected]>
>>>>
>>>>> I'm not a coder unfortunately, :- ( but yes I'd definitely buy a
>>>>> finished version with relax and symmetry, I have stated as much on 
>>>>> previous
>>>>> threads. (i don't know much about development costs)
>>>>>
>>>>>
>>>>>
>>>>> On 9 May 2013 02:09, Steven Caron <[email protected]> wrote:
>>>>>
>>>>>> no, the first post shows he updated it.
>>>>>>
>>>>>> ya, no relax... maybe ask him for the source code so you can make the
>>>>>> changes? or offer to pay him?
>>>>>>
>>>>>> s
>>>>>>
>>>>>>
>>>>>> On Wed, May 8, 2013 at 4:35 PM, Sebastien Sterling <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Yes i have seen this before, however it is only for 32 bit ? i still
>>>>>>> think it is impressive, but it doesn't have the most important tool the
>>>>>>> relax tool, the one tool that would complete mudbox... so they horde it 
>>>>>>> as
>>>>>>> a maya exclusive...
>>>>>>>
>>>>>>>
>>>>>>> On 9 May 2013 01:07, Steven Caron <[email protected]> wrote:
>>>>>>>
>>>>>>>> for the time being...
>>>>>>>>
>>>>>>>> LivePaint - Ahmidou
>>>>>>>> http://www.si-community.com/community/viewtopic.php?t=1735
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> yes building ice in maya does sound excessively enterprising,
>>>>>>>>> which is why i asked if it would be doable as supposed to viable. i'm 
>>>>>>>>> much
>>>>>>>>> more interested in a simple artisan tool counterpart for softimage
>>>>>>>>>  there would be a nice place for it, right on the shelf beneath
>>>>>>>>> the weight painting tooles :P
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 8 May 2013 23:58, Alan Fregtman <[email protected]>wrote:
>>>>>>>>>
>>>>>>>>>> Code in html? They don't do the browser plugin anymore.
>>>>>>>>>>
>>>>>>>>>> You're right about the other things as far as I know though.
>>>>>>>>>> Write a tool in Fabric and it's usable from Maya and Softimage. 
>>>>>>>>>> Their hair
>>>>>>>>>> system example is essentially an example of that. Their viewport
>>>>>>>>>> integration seems to be cross-platform.
>>>>>>>>>>
>>>>>>>>>> They have painting samples already, and a brush API, so it's not
>>>>>>>>>> so far fetched to make an artisan tools clone if you were so 
>>>>>>>>>> inclined, and
>>>>>>>>>> can code.
>>>>>>>>>>
>>>>>>>>>> An ICE clone? That's harder. :p
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Apologies for resurrecting this topic, only i was chatting to
>>>>>>>>>>> our character fx supervisor about Fabric, and it got me thinking, 
>>>>>>>>>>> would it
>>>>>>>>>>> be possible to create something like ice in fabric engine, but for 
>>>>>>>>>>> maya? i
>>>>>>>>>>> mean possible, not viable, i don't want to see ice in maya, i was 
>>>>>>>>>>> just
>>>>>>>>>>> wondering what are the limits, it sounds like an sdk away from 
>>>>>>>>>>> home, could
>>>>>>>>>>> one make deformers operators, could you make a version of artisan 
>>>>>>>>>>> sculpt
>>>>>>>>>>> tools for softimage with deformers linked to brushes ? would it all 
>>>>>>>>>>> have to
>>>>>>>>>>> happen in a second interface, or is there a way of integrating it
>>>>>>>>>>> seamlessly with what is already there in maya and softimages UI, 
>>>>>>>>>>> also i was
>>>>>>>>>>> told that you can code in html and the KL core does the heavy 
>>>>>>>>>>> lifting is
>>>>>>>>>>> this right ? sorry again if any of this in inacurate
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On 20 April 2013 21:02, Paul Doyle <[email protected]>wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Don't get me wrong - Yeti is great software, and the guys at
>>>>>>>>>>>> Peregrine are very smart. I was just responding to the comments 
>>>>>>>>>>>> about
>>>>>>>>>>>> Fabric :)
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On 20 April 2013 13:33, Sebastien Sterling <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hello Paul, i have in fact seen the demo for the hair module,
>>>>>>>>>>>>> and in general the fabric engine looks amazing, up until now i 
>>>>>>>>>>>>> was under
>>>>>>>>>>>>> the impression it was going to be some external application that 
>>>>>>>>>>>>> would
>>>>>>>>>>>>> instance things back into softimage or maya, i was not aware that 
>>>>>>>>>>>>> you
>>>>>>>>>>>>> intended to integrate it into both applications, i'm curious and 
>>>>>>>>>>>>> very eager
>>>>>>>>>>>>> to see what this might look like :)
>>>>>>>>>>>>>
>>>>>>>>>>>>> the thing i like with yeti after having seen it in action is
>>>>>>>>>>>>> the interaction model is really solid, you have a node based 
>>>>>>>>>>>>> editor to
>>>>>>>>>>>>> build your simulation tree where your setting live like ice, but 
>>>>>>>>>>>>> you can
>>>>>>>>>>>>> also come in and comb and tweek the guides manually, its also 
>>>>>>>>>>>>> really
>>>>>>>>>>>>> cleaver about instancing. more to the point its very specifically 
>>>>>>>>>>>>> built for
>>>>>>>>>>>>> "artists" to create production quality hair.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 20 April 2013 18:15, Paul Doyle <[email protected]>wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Just to clarify - the Creation 
>>>>>>>>>>>>>> modules<http://fabricengine.com/creation-modules/>are designed 
>>>>>>>>>>>>>> to be much more 'out of the box' than the Creation Platform
>>>>>>>>>>>>>> itself (which, as you rightly say, is a tool for building 
>>>>>>>>>>>>>> tools). Right now
>>>>>>>>>>>>>> we're focused on modules for locomotion/crowds (Horde), scene 
>>>>>>>>>>>>>> assembly
>>>>>>>>>>>>>> (Stage) and vegetation (Flora).
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Tufty (the hair module) is on hold at the moment but we'll
>>>>>>>>>>>>>> pick it up again later this year (sooner if someone wants us to 
>>>>>>>>>>>>>> build them
>>>>>>>>>>>>>> a hair system). When it's made available it will provide out of 
>>>>>>>>>>>>>> the box
>>>>>>>>>>>>>> functionality, and run standalone as well as inside Maya and 
>>>>>>>>>>>>>> Softimage
>>>>>>>>>>>>>> (which I think is a pretty good attempt at " its nice to
>>>>>>>>>>>>>> have a production ready out of the box solution identical and 
>>>>>>>>>>>>>> compatible
>>>>>>>>>>>>>> everywhere in the world"). The preview 
>>>>>>>>>>>>>> video<https://vimeo.com/51762811>that we released last year 
>>>>>>>>>>>>>> already showed a viable workflow - we just want
>>>>>>>>>>>>>> to do a lot more with it before we release anything.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 20 April 2013 11:54, Sebastien Sterling <
>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> i would have thought the more third party willing to develop
>>>>>>>>>>>>>>> on softimage platform the better, yes the fabric engine looks 
>>>>>>>>>>>>>>> really
>>>>>>>>>>>>>>> promising, but its still not a "solution" its a tool designed 
>>>>>>>>>>>>>>> to create
>>>>>>>>>>>>>>> other tools, as powerful a tool it is to a TD or coder, in this 
>>>>>>>>>>>>>>> instance
>>>>>>>>>>>>>>> its like replacing ice with something even more sophisticated 
>>>>>>>>>>>>>>> and
>>>>>>>>>>>>>>> specialised,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> To give you another example, i don't know if any of you have
>>>>>>>>>>>>>>> seen the Psyop ruffle feather engine, that is ice based and 
>>>>>>>>>>>>>>> amazing, but i
>>>>>>>>>>>>>>> can't create somthing like that, we can't all go away for a 
>>>>>>>>>>>>>>> year or 2 and
>>>>>>>>>>>>>>> become TD's in order to build our own little feather systems in 
>>>>>>>>>>>>>>> ice,
>>>>>>>>>>>>>>> sometimes its nice to have a production ready out of the box 
>>>>>>>>>>>>>>> solution
>>>>>>>>>>>>>>> identical and compatible everywhere in the world.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  Have you had a look at fabric engines vimeo page?  They
>>>>>>>>>>>>>>>> have started a fur package probably more as a tech demo at 
>>>>>>>>>>>>>>>> this stage, but
>>>>>>>>>>>>>>>> they may be planning to complete it as a full package.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> It would of course be maya/soft compatible, and you know
>>>>>>>>>>>>>>>> its good if Helge Mathee had anything to do with it!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> N
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Sent from my Windows Phone
>>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>>> From: Sebastien Sterling <[email protected]>
>>>>>>>>>>>>>>>> Sent: 19/04/2013 7:26 PM
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> To: [email protected]
>>>>>>>>>>>>>>>> Subject: Yeti for Softimage
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>     Hello List.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  I just wanted to perform a quick survey of what solutions
>>>>>>>>>>>>>>>> people are using for hair/fur/feathers in softimage these days.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  recently a new tool has become available on the market,
>>>>>>>>>>>>>>>> its a production ready all in one hair/feather solution. it's 
>>>>>>>>>>>>>>>> called Yeti
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  http://peregrinelabs.com/yeti/
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  The hair module in softimage doesn't seem to have aged
>>>>>>>>>>>>>>>> well, and i know what a lot of you are thinking, ice already 
>>>>>>>>>>>>>>>> gives us a
>>>>>>>>>>>>>>>> multitude of ways to develop hair solutions... However, there 
>>>>>>>>>>>>>>>> doesn't seem
>>>>>>>>>>>>>>>> to be any universal go to hair solution for softimage. this 
>>>>>>>>>>>>>>>> can be a
>>>>>>>>>>>>>>>> problem for numerous reasons. and as good as ice is, it's 
>>>>>>>>>>>>>>>> short comings
>>>>>>>>>>>>>>>> can't be ignored (ex: styling tools?)
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  I wrote an email to Peregrine asking if there where any
>>>>>>>>>>>>>>>> plans for a port to XSI, they responded as follows:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hi Sebastien,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Thank you for the great feedback - we have investigated
>>>>>>>>>>>>>>>> Yeti integration for rendering preview which may be available 
>>>>>>>>>>>>>>>> in a later
>>>>>>>>>>>>>>>> version but at this time we're not planning an XSI version of 
>>>>>>>>>>>>>>>> the editing
>>>>>>>>>>>>>>>> tools.  Adding in support for a whole new 3D application is a 
>>>>>>>>>>>>>>>> large task
>>>>>>>>>>>>>>>> and we haven't had enough demand for an XSI version at this 
>>>>>>>>>>>>>>>> stage.  If at
>>>>>>>>>>>>>>>> some point that changes and it looks like a studio may commit 
>>>>>>>>>>>>>>>> to a large
>>>>>>>>>>>>>>>> number of licenses we could afford to do this.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  So yes, i guess I'm asking who would like Yeti to come to
>>>>>>>>>>>>>>>> softimage, and if Not, why?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  good day :)
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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