Hi Sebastien,
There is a 64bit version in the archive, and you can smooth/relax by
choosing the option in the RMB menu.
By the way I have an updated version at home with the undo working, I'll
post it tonight

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/5/9 Sebastien Sterling <[email protected]>

> I'm not a coder unfortunately, :- ( but yes I'd definitely buy a finished
> version with relax and symmetry, I have stated as much on previous threads.
> (i don't know much about development costs)
>
>
>
> On 9 May 2013 02:09, Steven Caron <[email protected]> wrote:
>
>> no, the first post shows he updated it.
>>
>> ya, no relax... maybe ask him for the source code so you can make the
>> changes? or offer to pay him?
>>
>> s
>>
>>
>> On Wed, May 8, 2013 at 4:35 PM, Sebastien Sterling <
>> [email protected]> wrote:
>>
>>> Yes i have seen this before, however it is only for 32 bit ? i still
>>> think it is impressive, but it doesn't have the most important tool the
>>> relax tool, the one tool that would complete mudbox... so they horde it as
>>> a maya exclusive...
>>>
>>>
>>> On 9 May 2013 01:07, Steven Caron <[email protected]> wrote:
>>>
>>>> for the time being...
>>>>
>>>> LivePaint - Ahmidou
>>>> http://www.si-community.com/community/viewtopic.php?t=1735
>>>>
>>>>
>>>>
>>>> On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling <
>>>> [email protected]> wrote:
>>>>
>>>>> yes building ice in maya does sound excessively enterprising, which is
>>>>> why i asked if it would be doable as supposed to viable. i'm much more
>>>>> interested in a simple artisan tool counterpart for softimage
>>>>>  there would be a nice place for it, right on the shelf beneath the
>>>>> weight painting tooles :P
>>>>>
>>>>>
>>>>> On 8 May 2013 23:58, Alan Fregtman <[email protected]> wrote:
>>>>>
>>>>>> Code in html? They don't do the browser plugin anymore.
>>>>>>
>>>>>> You're right about the other things as far as I know though. Write a
>>>>>> tool in Fabric and it's usable from Maya and Softimage. Their hair system
>>>>>> example is essentially an example of that. Their viewport integration 
>>>>>> seems
>>>>>> to be cross-platform.
>>>>>>
>>>>>> They have painting samples already, and a brush API, so it's not so
>>>>>> far fetched to make an artisan tools clone if you were so inclined, and 
>>>>>> can
>>>>>> code.
>>>>>>
>>>>>> An ICE clone? That's harder. :p
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Apologies for resurrecting this topic, only i was chatting to our
>>>>>>> character fx supervisor about Fabric, and it got me thinking, would it 
>>>>>>> be
>>>>>>> possible to create something like ice in fabric engine, but for maya? i
>>>>>>> mean possible, not viable, i don't want to see ice in maya, i was just
>>>>>>> wondering what are the limits, it sounds like an sdk away from home, 
>>>>>>> could
>>>>>>> one make deformers operators, could you make a version of artisan sculpt
>>>>>>> tools for softimage with deformers linked to brushes ? would it all 
>>>>>>> have to
>>>>>>> happen in a second interface, or is there a way of integrating it
>>>>>>> seamlessly with what is already there in maya and softimages UI, also i 
>>>>>>> was
>>>>>>> told that you can code in html and the KL core does the heavy lifting is
>>>>>>> this right ? sorry again if any of this in inacurate
>>>>>>>
>>>>>>>
>>>>>>> On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote:
>>>>>>>
>>>>>>>> Don't get me wrong - Yeti is great software, and the guys at
>>>>>>>> Peregrine are very smart. I was just responding to the comments about
>>>>>>>> Fabric :)
>>>>>>>>
>>>>>>>>
>>>>>>>> On 20 April 2013 13:33, Sebastien Sterling <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Hello Paul, i have in fact seen the demo for the hair module, and
>>>>>>>>> in general the fabric engine looks amazing, up until now i was under 
>>>>>>>>> the
>>>>>>>>> impression it was going to be some external application that would 
>>>>>>>>> instance
>>>>>>>>> things back into softimage or maya, i was not aware that you intended 
>>>>>>>>> to
>>>>>>>>> integrate it into both applications, i'm curious and very eager to 
>>>>>>>>> see what
>>>>>>>>> this might look like :)
>>>>>>>>>
>>>>>>>>> the thing i like with yeti after having seen it in action is the
>>>>>>>>> interaction model is really solid, you have a node based editor to 
>>>>>>>>> build
>>>>>>>>> your simulation tree where your setting live like ice, but you can 
>>>>>>>>> also
>>>>>>>>> come in and comb and tweek the guides manually, its also really 
>>>>>>>>> cleaver
>>>>>>>>> about instancing. more to the point its very specifically built for
>>>>>>>>> "artists" to create production quality hair.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Just to clarify - the Creation 
>>>>>>>>>> modules<http://fabricengine.com/creation-modules/>are designed to be 
>>>>>>>>>> much more 'out of the box' than the Creation Platform
>>>>>>>>>> itself (which, as you rightly say, is a tool for building tools). 
>>>>>>>>>> Right now
>>>>>>>>>> we're focused on modules for locomotion/crowds (Horde), scene 
>>>>>>>>>> assembly
>>>>>>>>>> (Stage) and vegetation (Flora).
>>>>>>>>>>
>>>>>>>>>> Tufty (the hair module) is on hold at the moment but we'll pick
>>>>>>>>>> it up again later this year (sooner if someone wants us to build 
>>>>>>>>>> them a
>>>>>>>>>> hair system). When it's made available it will provide out of the box
>>>>>>>>>> functionality, and run standalone as well as inside Maya and 
>>>>>>>>>> Softimage
>>>>>>>>>> (which I think is a pretty good attempt at " its nice to have a
>>>>>>>>>> production ready out of the box solution identical and compatible
>>>>>>>>>> everywhere in the world"). The preview 
>>>>>>>>>> video<https://vimeo.com/51762811>that we released last year already 
>>>>>>>>>> showed a viable workflow - we just want
>>>>>>>>>> to do a lot more with it before we release anything.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 20 April 2013 11:54, Sebastien Sterling <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> i would have thought the more third party willing to develop on
>>>>>>>>>>> softimage platform the better, yes the fabric engine looks really
>>>>>>>>>>> promising, but its still not a "solution" its a tool designed to 
>>>>>>>>>>> create
>>>>>>>>>>> other tools, as powerful a tool it is to a TD or coder, in this 
>>>>>>>>>>> instance
>>>>>>>>>>> its like replacing ice with something even more sophisticated and
>>>>>>>>>>> specialised,
>>>>>>>>>>>
>>>>>>>>>>> To give you another example, i don't know if any of you have
>>>>>>>>>>> seen the Psyop ruffle feather engine, that is ice based and 
>>>>>>>>>>> amazing, but i
>>>>>>>>>>> can't create somthing like that, we can't all go away for a year or 
>>>>>>>>>>> 2 and
>>>>>>>>>>> become TD's in order to build our own little feather systems in ice,
>>>>>>>>>>> sometimes its nice to have a production ready out of the box 
>>>>>>>>>>> solution
>>>>>>>>>>> identical and compatible everywhere in the world.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>>  Have you had a look at fabric engines vimeo page?  They have
>>>>>>>>>>>> started a fur package probably more as a tech demo at this stage, 
>>>>>>>>>>>> but they
>>>>>>>>>>>> may be planning to complete it as a full package.
>>>>>>>>>>>>
>>>>>>>>>>>> It would of course be maya/soft compatible, and you know its
>>>>>>>>>>>> good if Helge Mathee had anything to do with it!
>>>>>>>>>>>>
>>>>>>>>>>>> N
>>>>>>>>>>>>
>>>>>>>>>>>> Sent from my Windows Phone
>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>> From: Sebastien Sterling <[email protected]>
>>>>>>>>>>>> Sent: 19/04/2013 7:26 PM
>>>>>>>>>>>>
>>>>>>>>>>>> To: [email protected]
>>>>>>>>>>>> Subject: Yeti for Softimage
>>>>>>>>>>>>
>>>>>>>>>>>>     Hello List.
>>>>>>>>>>>>
>>>>>>>>>>>>  I just wanted to perform a quick survey of what solutions
>>>>>>>>>>>> people are using for hair/fur/feathers in softimage these days.
>>>>>>>>>>>>
>>>>>>>>>>>>  recently a new tool has become available on the market, its a
>>>>>>>>>>>> production ready all in one hair/feather solution. it's called Yeti
>>>>>>>>>>>>
>>>>>>>>>>>>  http://peregrinelabs.com/yeti/
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  The hair module in softimage doesn't seem to have aged well,
>>>>>>>>>>>> and i know what a lot of you are thinking, ice already gives us a 
>>>>>>>>>>>> multitude
>>>>>>>>>>>> of ways to develop hair solutions... However, there doesn't seem 
>>>>>>>>>>>> to be any
>>>>>>>>>>>> universal go to hair solution for softimage. this can be a problem 
>>>>>>>>>>>> for
>>>>>>>>>>>> numerous reasons. and as good as ice is, it's short comings can't 
>>>>>>>>>>>> be
>>>>>>>>>>>> ignored (ex: styling tools?)
>>>>>>>>>>>>
>>>>>>>>>>>>  I wrote an email to Peregrine asking if there where any plans
>>>>>>>>>>>> for a port to XSI, they responded as follows:
>>>>>>>>>>>>
>>>>>>>>>>>> Hi Sebastien,
>>>>>>>>>>>>
>>>>>>>>>>>> Thank you for the great feedback - we have investigated Yeti
>>>>>>>>>>>> integration for rendering preview which may be available in a 
>>>>>>>>>>>> later version
>>>>>>>>>>>> but at this time we're not planning an XSI version of the editing 
>>>>>>>>>>>> tools.
>>>>>>>>>>>>  Adding in support for a whole new 3D application is a large task 
>>>>>>>>>>>> and we
>>>>>>>>>>>> haven't had enough demand for an XSI version at this stage.  If at 
>>>>>>>>>>>> some
>>>>>>>>>>>> point that changes and it looks like a studio may commit to a 
>>>>>>>>>>>> large number
>>>>>>>>>>>> of licenses we could afford to do this.
>>>>>>>>>>>>
>>>>>>>>>>>>  So yes, i guess I'm asking who would like Yeti to come to
>>>>>>>>>>>> softimage, and if Not, why?
>>>>>>>>>>>>
>>>>>>>>>>>>  good day :)
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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