Hi Sebastien, There is a 64bit version in the archive, and you can smooth/relax by choosing the option in the RMB menu. By the way I have an updated version at home with the undo working, I'll post it tonight
----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/5/9 Sebastien Sterling <[email protected]> > I'm not a coder unfortunately, :- ( but yes I'd definitely buy a finished > version with relax and symmetry, I have stated as much on previous threads. > (i don't know much about development costs) > > > > On 9 May 2013 02:09, Steven Caron <[email protected]> wrote: > >> no, the first post shows he updated it. >> >> ya, no relax... maybe ask him for the source code so you can make the >> changes? or offer to pay him? >> >> s >> >> >> On Wed, May 8, 2013 at 4:35 PM, Sebastien Sterling < >> [email protected]> wrote: >> >>> Yes i have seen this before, however it is only for 32 bit ? i still >>> think it is impressive, but it doesn't have the most important tool the >>> relax tool, the one tool that would complete mudbox... so they horde it as >>> a maya exclusive... >>> >>> >>> On 9 May 2013 01:07, Steven Caron <[email protected]> wrote: >>> >>>> for the time being... >>>> >>>> LivePaint - Ahmidou >>>> http://www.si-community.com/community/viewtopic.php?t=1735 >>>> >>>> >>>> >>>> On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling < >>>> [email protected]> wrote: >>>> >>>>> yes building ice in maya does sound excessively enterprising, which is >>>>> why i asked if it would be doable as supposed to viable. i'm much more >>>>> interested in a simple artisan tool counterpart for softimage >>>>> there would be a nice place for it, right on the shelf beneath the >>>>> weight painting tooles :P >>>>> >>>>> >>>>> On 8 May 2013 23:58, Alan Fregtman <[email protected]> wrote: >>>>> >>>>>> Code in html? They don't do the browser plugin anymore. >>>>>> >>>>>> You're right about the other things as far as I know though. Write a >>>>>> tool in Fabric and it's usable from Maya and Softimage. Their hair system >>>>>> example is essentially an example of that. Their viewport integration >>>>>> seems >>>>>> to be cross-platform. >>>>>> >>>>>> They have painting samples already, and a brush API, so it's not so >>>>>> far fetched to make an artisan tools clone if you were so inclined, and >>>>>> can >>>>>> code. >>>>>> >>>>>> An ICE clone? That's harder. :p >>>>>> >>>>>> >>>>>> >>>>>> On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Apologies for resurrecting this topic, only i was chatting to our >>>>>>> character fx supervisor about Fabric, and it got me thinking, would it >>>>>>> be >>>>>>> possible to create something like ice in fabric engine, but for maya? i >>>>>>> mean possible, not viable, i don't want to see ice in maya, i was just >>>>>>> wondering what are the limits, it sounds like an sdk away from home, >>>>>>> could >>>>>>> one make deformers operators, could you make a version of artisan sculpt >>>>>>> tools for softimage with deformers linked to brushes ? would it all >>>>>>> have to >>>>>>> happen in a second interface, or is there a way of integrating it >>>>>>> seamlessly with what is already there in maya and softimages UI, also i >>>>>>> was >>>>>>> told that you can code in html and the KL core does the heavy lifting is >>>>>>> this right ? sorry again if any of this in inacurate >>>>>>> >>>>>>> >>>>>>> On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote: >>>>>>> >>>>>>>> Don't get me wrong - Yeti is great software, and the guys at >>>>>>>> Peregrine are very smart. I was just responding to the comments about >>>>>>>> Fabric :) >>>>>>>> >>>>>>>> >>>>>>>> On 20 April 2013 13:33, Sebastien Sterling < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> Hello Paul, i have in fact seen the demo for the hair module, and >>>>>>>>> in general the fabric engine looks amazing, up until now i was under >>>>>>>>> the >>>>>>>>> impression it was going to be some external application that would >>>>>>>>> instance >>>>>>>>> things back into softimage or maya, i was not aware that you intended >>>>>>>>> to >>>>>>>>> integrate it into both applications, i'm curious and very eager to >>>>>>>>> see what >>>>>>>>> this might look like :) >>>>>>>>> >>>>>>>>> the thing i like with yeti after having seen it in action is the >>>>>>>>> interaction model is really solid, you have a node based editor to >>>>>>>>> build >>>>>>>>> your simulation tree where your setting live like ice, but you can >>>>>>>>> also >>>>>>>>> come in and comb and tweek the guides manually, its also really >>>>>>>>> cleaver >>>>>>>>> about instancing. more to the point its very specifically built for >>>>>>>>> "artists" to create production quality hair. >>>>>>>>> >>>>>>>>> >>>>>>>>> On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote: >>>>>>>>> >>>>>>>>>> Just to clarify - the Creation >>>>>>>>>> modules<http://fabricengine.com/creation-modules/>are designed to be >>>>>>>>>> much more 'out of the box' than the Creation Platform >>>>>>>>>> itself (which, as you rightly say, is a tool for building tools). >>>>>>>>>> Right now >>>>>>>>>> we're focused on modules for locomotion/crowds (Horde), scene >>>>>>>>>> assembly >>>>>>>>>> (Stage) and vegetation (Flora). >>>>>>>>>> >>>>>>>>>> Tufty (the hair module) is on hold at the moment but we'll pick >>>>>>>>>> it up again later this year (sooner if someone wants us to build >>>>>>>>>> them a >>>>>>>>>> hair system). When it's made available it will provide out of the box >>>>>>>>>> functionality, and run standalone as well as inside Maya and >>>>>>>>>> Softimage >>>>>>>>>> (which I think is a pretty good attempt at " its nice to have a >>>>>>>>>> production ready out of the box solution identical and compatible >>>>>>>>>> everywhere in the world"). The preview >>>>>>>>>> video<https://vimeo.com/51762811>that we released last year already >>>>>>>>>> showed a viable workflow - we just want >>>>>>>>>> to do a lot more with it before we release anything. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On 20 April 2013 11:54, Sebastien Sterling < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> i would have thought the more third party willing to develop on >>>>>>>>>>> softimage platform the better, yes the fabric engine looks really >>>>>>>>>>> promising, but its still not a "solution" its a tool designed to >>>>>>>>>>> create >>>>>>>>>>> other tools, as powerful a tool it is to a TD or coder, in this >>>>>>>>>>> instance >>>>>>>>>>> its like replacing ice with something even more sophisticated and >>>>>>>>>>> specialised, >>>>>>>>>>> >>>>>>>>>>> To give you another example, i don't know if any of you have >>>>>>>>>>> seen the Psyop ruffle feather engine, that is ice based and >>>>>>>>>>> amazing, but i >>>>>>>>>>> can't create somthing like that, we can't all go away for a year or >>>>>>>>>>> 2 and >>>>>>>>>>> become TD's in order to build our own little feather systems in ice, >>>>>>>>>>> sometimes its nice to have a production ready out of the box >>>>>>>>>>> solution >>>>>>>>>>> identical and compatible everywhere in the world. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> Have you had a look at fabric engines vimeo page? They have >>>>>>>>>>>> started a fur package probably more as a tech demo at this stage, >>>>>>>>>>>> but they >>>>>>>>>>>> may be planning to complete it as a full package. >>>>>>>>>>>> >>>>>>>>>>>> It would of course be maya/soft compatible, and you know its >>>>>>>>>>>> good if Helge Mathee had anything to do with it! >>>>>>>>>>>> >>>>>>>>>>>> N >>>>>>>>>>>> >>>>>>>>>>>> Sent from my Windows Phone >>>>>>>>>>>> ------------------------------ >>>>>>>>>>>> From: Sebastien Sterling <[email protected]> >>>>>>>>>>>> Sent: 19/04/2013 7:26 PM >>>>>>>>>>>> >>>>>>>>>>>> To: [email protected] >>>>>>>>>>>> Subject: Yeti for Softimage >>>>>>>>>>>> >>>>>>>>>>>> Hello List. >>>>>>>>>>>> >>>>>>>>>>>> I just wanted to perform a quick survey of what solutions >>>>>>>>>>>> people are using for hair/fur/feathers in softimage these days. >>>>>>>>>>>> >>>>>>>>>>>> recently a new tool has become available on the market, its a >>>>>>>>>>>> production ready all in one hair/feather solution. it's called Yeti >>>>>>>>>>>> >>>>>>>>>>>> http://peregrinelabs.com/yeti/ >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> The hair module in softimage doesn't seem to have aged well, >>>>>>>>>>>> and i know what a lot of you are thinking, ice already gives us a >>>>>>>>>>>> multitude >>>>>>>>>>>> of ways to develop hair solutions... However, there doesn't seem >>>>>>>>>>>> to be any >>>>>>>>>>>> universal go to hair solution for softimage. this can be a problem >>>>>>>>>>>> for >>>>>>>>>>>> numerous reasons. and as good as ice is, it's short comings can't >>>>>>>>>>>> be >>>>>>>>>>>> ignored (ex: styling tools?) >>>>>>>>>>>> >>>>>>>>>>>> I wrote an email to Peregrine asking if there where any plans >>>>>>>>>>>> for a port to XSI, they responded as follows: >>>>>>>>>>>> >>>>>>>>>>>> Hi Sebastien, >>>>>>>>>>>> >>>>>>>>>>>> Thank you for the great feedback - we have investigated Yeti >>>>>>>>>>>> integration for rendering preview which may be available in a >>>>>>>>>>>> later version >>>>>>>>>>>> but at this time we're not planning an XSI version of the editing >>>>>>>>>>>> tools. >>>>>>>>>>>> Adding in support for a whole new 3D application is a large task >>>>>>>>>>>> and we >>>>>>>>>>>> haven't had enough demand for an XSI version at this stage. If at >>>>>>>>>>>> some >>>>>>>>>>>> point that changes and it looks like a studio may commit to a >>>>>>>>>>>> large number >>>>>>>>>>>> of licenses we could afford to do this. >>>>>>>>>>>> >>>>>>>>>>>> So yes, i guess I'm asking who would like Yeti to come to >>>>>>>>>>>> softimage, and if Not, why? >>>>>>>>>>>> >>>>>>>>>>>> good day :) >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

