Is this advisable or even possible?, this is the first time I am encountering 
this problem as we usually animate in Maya and go into Soft via Alembic.  We 
need to keep the rig and mesh seperate so we can work on shading/look dev and 
rigging simultaneously.  The idea was to double reference, ie ref the base mesh 
into the rig file, skin it then ref that into shots.

Any avice greatly appreciated!

N

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