You could use this technique  http://www.softimageblog.com/archives/169,
it's very stable.  This way you can load just the mesh model in your
rendering scenes and load caches on it to avoid evaluation problems on the
rig at render time.


On Sun, May 26, 2013 at 9:45 PM, Nick Angus <[email protected]> wrote:

>  Is this advisable or even possible?, this is the first time I am
> encountering this problem as we usually animate in Maya and go into Soft
> via Alembic.  We need to keep the rig and mesh seperate so we can work on
> shading/look dev and rigging simultaneously.  The idea was to double
> reference, ie ref the base mesh into the rig file, skin it then ref that
> into shots.
>
>  Any avice greatly appreciated!
>
>  N
>

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