You could use this technique http://www.softimageblog.com/archives/169, it's very stable. This way you can load just the mesh model in your rendering scenes and load caches on it to avoid evaluation problems on the rig at render time.
On Sun, May 26, 2013 at 9:45 PM, Nick Angus <[email protected]> wrote: > Is this advisable or even possible?, this is the first time I am > encountering this problem as we usually animate in Maya and go into Soft > via Alembic. We need to keep the rig and mesh seperate so we can work on > shading/look dev and rigging simultaneously. The idea was to double > reference, ie ref the base mesh into the rig file, skin it then ref that > into shots. > > Any avice greatly appreciated! > > N > -- -- IMPRESSUM: PiXABLE STUDIOS GmbH & Co.KG, Sitz: Dresden, Amtsgericht: Dresden, HRA 6857, Komplementärin: Lenhard & Barth Verwaltungsgesellschaft mbH, Sitz: Dresden, Amtsgericht: Dresden, HRB 26501, Geschäftsführer: Frank Lenhard, Tino Barth IMPRINT: PiXABLE STUDIOS GmbH & Co.KG, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRA 6857, General Partner: Lenhard & Barth Verwaltungsgesellschaft mbH, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRB 26501, Chief Executive Officers: Frank Lenhard, Tino Barth -- Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte Informationen. Wenn Sie nicht der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben, informieren Sie bitte sofort den Absender und vernichten Sie diese Mail. Das unerlaubte Kopieren sowie die unbefugte Weitergabe dieser Mail ist nicht gestattet. This e-mail may contain confidential and/or privileged information. If you are not the intended recipient (or have received this e-mail in error) please notify the sender immediately and destroy this e-mail. Any unauthorized copying, disclosure or distribution of the material in this e-mail is strictly forbidden.

