Thanks Jordi,

We are in the process of setting that up, we have a pretty good shot management 
database/toolset here, we are currently publishing a single 'live' cache from 
Maya until we get the animation cache > asset system sorted.

All fun and games though  ; )

N
________________________________
From: [email protected] 
[[email protected]] on behalf of Jordi Bares 
[[email protected]]
Sent: 28 May 2013 16:48
To: [email protected]
Cc: [email protected]
Subject: Re: Enveloping a referenced mesh

If you go the cache route (which I also recommend) the thing to remember is 
that you will put yourself on a new problem as suddenly cache versions, 
automated naming and various other tools will be vital.

Plus disk space will be increasing as you won't be able to delete old caches 
given you won't know who is using them.

If this takes you to asset management you better be ready to spend some serious 
money on RnD. (I rather buy hard drives than add more complexity but if course 
developers love it Si careful there)

My 2 cents

Jb

Sent from my iPhone

On 28 May 2013, at 06:35, Nick Angus <[email protected]<mailto:[email protected]>> 
wrote:

You are of course right Alan, that will always be my preferred workflow.  We 
normally do that as we animate in Maya generally, ironically Soft > Soft is the 
one giving us the trouble  ; )

All sorted for now though, but yes, Alembic pointcache will eventually be our 
weapon of choice...

N
________________________________
From: 
[email protected]<mailto:[email protected]>
 
[[email protected]<mailto:[email protected]>]
 on behalf of Alan Fregtman 
[[email protected]<mailto:[email protected]>]
Sent: 28 May 2013 00:30
To: XSI Mailing List
Subject: Re: Enveloping a referenced mesh

Or you know, more simply, you could... have a rig model + a shaded model for 
rendering... and apply pointcaches exported from the animated rig, into the 
rendering model.

New shading? export new rendering model. New rig? export new rig model.

As long as your topology and naming is consistent across the two, it's win-win.




On Mon, May 27, 2013 at 1:18 AM, Nick Angus 
<[email protected]<mailto:[email protected]>> wrote:
Thanks Orlando, as it turns out (courtesy of Chris Gardner) you need to build a 
model node node to contain the two other model nodes then reference in the 
'container' node and it works perfectly!

Cheers, Nick
________________________________
From: 
[email protected]<mailto:[email protected]>
 
[[email protected]<mailto:[email protected]>]
 on behalf of Orlando Esponda 
[[email protected]<mailto:[email protected]>]
Sent: 27 May 2013 15:16
To: softimage
Subject: Re: Enveloping a referenced mesh

You could use this technique  http://www.softimageblog.com/archives/169, it's 
very stable.  This way you can load just the mesh model in your rendering 
scenes and load caches on it to avoid evaluation problems on the rig at render 
time.


On Sun, May 26, 2013 at 9:45 PM, Nick Angus 
<[email protected]<mailto:[email protected]>> wrote:
Is this advisable or even possible?, this is the first time I am encountering 
this problem as we usually animate in Maya and go into Soft via Alembic.  We 
need to keep the rig and mesh seperate so we can work on shading/look dev and 
rigging simultaneously.  The idea was to double reference, ie ref the base mesh 
into the rig file, skin it then ref that into shots.

Any avice greatly appreciated!

N


--
IMPRESSUM:
PiXABLE STUDIOS GmbH & Co.KG, Sitz: Dresden, Amtsgericht: Dresden, HRA 6857,
Komplementärin: Lenhard & Barth Verwaltungsgesellschaft mbH, Sitz: Dresden,
Amtsgericht: Dresden, HRB 26501, Geschäftsführer: Frank Lenhard, Tino Barth

IMPRINT:
PiXABLE STUDIOS GmbH & Co.KG, Domicile: Dresden, Court of Registery: Dresden,
Company Registration Number: HRA 6857, General Partner: Lenhard & Barth
Verwaltungsgesellschaft mbH, Domicile: Dresden, Court of Registery: Dresden, 
Company
Registration Number: HRB 26501, Chief Executive Officers: Frank Lenhard, Tino 
Barth


--
Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte Informationen. 
Wenn Sie nicht
der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben, 
informieren Sie bitte
sofort den Absender und vernichten Sie diese Mail. Das unerlaubte Kopieren 
sowie die
unbefugte Weitergabe dieser Mail ist nicht gestattet.

This e-mail may contain confidential and/or privileged information. If you are 
not the intended
recipient (or have received this e-mail in error) please notify the sender 
immediately and destroy
this e-mail. Any unauthorized copying, disclosure or distribution of the 
material in this e-mail is
strictly forbidden.

Reply via email to