Thanks Orlando, as it turns out (courtesy of Chris Gardner) you need to build a 
model node node to contain the two other model nodes then reference in the 
'container' node and it works perfectly!

Cheers, Nick
________________________________
From: [email protected] 
[[email protected]] on behalf of Orlando Esponda 
[[email protected]]
Sent: 27 May 2013 15:16
To: softimage
Subject: Re: Enveloping a referenced mesh

You could use this technique  http://www.softimageblog.com/archives/169, it's 
very stable.  This way you can load just the mesh model in your rendering 
scenes and load caches on it to avoid evaluation problems on the rig at render 
time.


On Sun, May 26, 2013 at 9:45 PM, Nick Angus 
<[email protected]<mailto:[email protected]>> wrote:
Is this advisable or even possible?, this is the first time I am encountering 
this problem as we usually animate in Maya and go into Soft via Alembic.  We 
need to keep the rig and mesh seperate so we can work on shading/look dev and 
rigging simultaneously.  The idea was to double reference, ie ref the base mesh 
into the rig file, skin it then ref that into shots.

Any avice greatly appreciated!

N


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