Yep - you can basically get the position of the emitter and add it to
the point positions of the cloud. In the Ice tree of the cloud get a
get pointposition, put it through an add then plug that into a set
pointposition - then if you plug the emitter pos into the empty
connector on the add node - move the emitter and the points move too.
S.
On 29/05/2013 16:09, Morten Bartholdy wrote:
I am making clouds with ICE particles emitting from 2 geometry
volumes. I need to move these clouds around, but if I emit x number of
particles (total no of particles) at frame 1 and then move the
emitters, the particles stick at their initial emission position.
Now I can make them move using goals, but am thinking if there is a
more direct way to make each segment of particles follow the emitting
geometry?
Thanks!
Morten