Yep - you can basically get the position of the emitter and add it to the point positions of the cloud. In the Ice tree of the cloud get a get pointposition, put it through an add then plug that into a set pointposition - then if you plug the emitter pos into the empty connector on the add node - move the emitter and the points move too.

S.

On 29/05/2013 16:09, Morten Bartholdy wrote:

I am making clouds with ICE particles emitting from 2 geometry volumes. I need to move these clouds around, but if I emit x number of particles (total no of particles) at frame 1 and then move the emitters, the particles stick at their initial emission position.


Now I can make them move using goals, but am thinking if there is a more direct way to make each segment of particles follow the emitting geometry?

Thanks!

Morten


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