Multiply vector by matrix ?
Le 29/05/2013 17:09, Morten Bartholdy a écrit :
I am making clouds with ICE particles emitting from 2 geometry
volumes. I need to move these clouds around, but if I emit x number of
particles (total no of particles) at frame 1 and then move the
emitters, the particles stick at their initial emission position.
Now I can make them move using goals, but am thinking if there is a
more direct way to make each segment of particles follow the emitting
geometry?
Thanks!
Morten