Multiply the pointposition by the transform-matrix of your emitter.
> Morten Bartholdy <[email protected]> hat am 29. Mai 2013 um 17:09 > geschrieben: > > I am making clouds with ICE particles emitting from 2 geometry volumes. I > need to move these clouds around, but if I emit x number of particles (total > no of particles) at frame 1 and then move the emitters, the particles stick at > their initial emission position. > > Now I can make them move using goals, but am thinking if there is a more > direct way to make each segment of particles follow the emitting geometry? > > Thanks! > > Morten > >

