Multiply the pointposition by the transform-matrix of your emitter.

> Morten Bartholdy <[email protected]> hat am 29. Mai 2013 um 17:09
> geschrieben:
> 
>  I am making clouds with ICE particles emitting from 2 geometry volumes. I
> need to move these clouds around, but if I emit x number of particles (total
> no of particles) at frame 1 and then move the emitters, the particles stick at
> their initial emission position.
> 
>  Now I can make them move using goals, but am thinking if there is a more
> direct way to make each segment of particles follow the emitting geometry?
> 
>  Thanks!
> 
>  Morten
> 
> 

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