Ever since we started losing shapes stored in a reference model mixer I've moved over to ICE where ever possible - same as you we basically piggy-backing on the existing commands then clean up afterwards. I guess I could try to research making my own clusters with the CopyShape operator, but that's somewhere in the lower end of the 'to-do' pile at the moment.
On 5 June 2013 14:27, Eric Thivierge <[email protected]> wrote: > Just wanted to take a poll to see who is using what for creating blend > shape operators out in our little community. > > I'm wondering if anyone is doing any serious work with the Mixer or have > most if not all people moved to ICE? I'm asking as it would only make sense > in my opinion to have some resources dumped into updating the workflow in > Softimage to use ICE instead of the Mixer as there are many benefits which > include putting having multiple blend shape operators and being able to > place them anywhere in the stack. > > All of the built in commands are still using the Mixer and adding the > infuriating "Cluster Shape Combiner" which leads to an annoying amount of > scripting to clean up after running said commands to rid your mesh of that > evil operator. > > -- > Eric Thivierge > =============== > Character TD / RnD > Hybride Technologies > > >

