Ever since we started losing shapes stored in a reference model mixer I've
moved over to ICE where ever possible - same as you we basically
piggy-backing on the existing commands then clean up afterwards. I guess I
could try to research making my own clusters with the CopyShape operator,
but that's somewhere in the lower end of the 'to-do' pile at the moment.



On 5 June 2013 14:27, Eric Thivierge <[email protected]> wrote:

> Just wanted to take a poll to see who is using what for creating blend
> shape operators out in our little community.
>
> I'm wondering if anyone is doing any serious work with the Mixer or have
> most if not all people moved to ICE? I'm asking as it would only make sense
> in my opinion to have some resources dumped into updating the workflow in
> Softimage to use ICE instead of the Mixer as there are many benefits which
> include putting having multiple blend shape operators and being able to
> place them anywhere in the stack.
>
> All of the built in commands are still using the Mixer and adding the
> infuriating "Cluster Shape Combiner" which leads to an annoying amount of
> scripting to clean up after running said commands to rid your mesh of that
> evil operator.
>
> --
>  Eric Thivierge
> ===============
> Character TD / RnD
> Hybride Technologies
>
>
>

Reply via email to