Last projects I had to do anything with shapes (Fable the Journey and
Milo&Kate) was all mixer. No particular reason, except legacy. Worked very
well, we had quite complex setups with FACS based facial setups, lots of
corrective shapes and what not. No problems whatsoever. I forgot which
softimage version I've been using on these, probably 2010/11.


On 5 June 2013 14:43, Sandy Sutherland <[email protected]> wrote:

> ICE definitely!  Been so since start of Zam.
>
> S.
>
>
> On 2013/06/05 2:27 PM, Eric Thivierge wrote:
>
>> Just wanted to take a poll to see who is using what for creating blend
>> shape operators out in our little community.
>>
>> I'm wondering if anyone is doing any serious work with the Mixer or have
>> most if not all people moved to ICE? I'm asking as it would only make sense
>> in my opinion to have some resources dumped into updating the workflow in
>> Softimage to use ICE instead of the Mixer as there are many benefits which
>> include putting having multiple blend shape operators and being able to
>> place them anywhere in the stack.
>>
>> All of the built in commands are still using the Mixer and adding the
>> infuriating "Cluster Shape Combiner" which leads to an annoying amount of
>> scripting to clean up after running said commands to rid your mesh of that
>> evil operator.
>>
>>
>


-- 
----------
Michal
http://uk.linkedin.com/in/mdoniec

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