ICE definitely here. Have been making a lot of use of the various arc
interpolation compounds with it as well.

Adam


On Wed, Jun 5, 2013 at 7:03 AM, Michal Doniec <[email protected]> wrote:

> Last projects I had to do anything with shapes (Fable the Journey and
> Milo&Kate) was all mixer. No particular reason, except legacy. Worked very
> well, we had quite complex setups with FACS based facial setups, lots of
> corrective shapes and what not. No problems whatsoever. I forgot which
> softimage version I've been using on these, probably 2010/11.
>
>
> On 5 June 2013 14:43, Sandy Sutherland <[email protected]> wrote:
>
>> ICE definitely!  Been so since start of Zam.
>>
>> S.
>>
>>
>> On 2013/06/05 2:27 PM, Eric Thivierge wrote:
>>
>>> Just wanted to take a poll to see who is using what for creating blend
>>> shape operators out in our little community.
>>>
>>> I'm wondering if anyone is doing any serious work with the Mixer or have
>>> most if not all people moved to ICE? I'm asking as it would only make sense
>>> in my opinion to have some resources dumped into updating the workflow in
>>> Softimage to use ICE instead of the Mixer as there are many benefits which
>>> include putting having multiple blend shape operators and being able to
>>> place them anywhere in the stack.
>>>
>>> All of the built in commands are still using the Mixer and adding the
>>> infuriating "Cluster Shape Combiner" which leads to an annoying amount of
>>> scripting to clean up after running said commands to rid your mesh of that
>>> evil operator.
>>>
>>>
>>
>
>
> --
> ----------
> Michal
> http://uk.linkedin.com/in/mdoniec
>

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