ICE definitely here. Have been making a lot of use of the various arc interpolation compounds with it as well.
Adam On Wed, Jun 5, 2013 at 7:03 AM, Michal Doniec <[email protected]> wrote: > Last projects I had to do anything with shapes (Fable the Journey and > Milo&Kate) was all mixer. No particular reason, except legacy. Worked very > well, we had quite complex setups with FACS based facial setups, lots of > corrective shapes and what not. No problems whatsoever. I forgot which > softimage version I've been using on these, probably 2010/11. > > > On 5 June 2013 14:43, Sandy Sutherland <[email protected]> wrote: > >> ICE definitely! Been so since start of Zam. >> >> S. >> >> >> On 2013/06/05 2:27 PM, Eric Thivierge wrote: >> >>> Just wanted to take a poll to see who is using what for creating blend >>> shape operators out in our little community. >>> >>> I'm wondering if anyone is doing any serious work with the Mixer or have >>> most if not all people moved to ICE? I'm asking as it would only make sense >>> in my opinion to have some resources dumped into updating the workflow in >>> Softimage to use ICE instead of the Mixer as there are many benefits which >>> include putting having multiple blend shape operators and being able to >>> place them anywhere in the stack. >>> >>> All of the built in commands are still using the Mixer and adding the >>> infuriating "Cluster Shape Combiner" which leads to an annoying amount of >>> scripting to clean up after running said commands to rid your mesh of that >>> evil operator. >>> >>> >> > > > -- > ---------- > Michal > http://uk.linkedin.com/in/mdoniec >

